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回報翻譯問題
Didn't try multiplayer yet.
Football Manager is a diablo clone.
the Bit.Trip.Series is a Diablo Clone.
Yes indeed, though The incredible Adventures Of Van Helsing is good too but it's certainly a Diablo clone, but i'd call it a Diablo II clone.
DSIII is certainly not a Diablo clone, if you ask me it's like Dragon Age meets Diablo.
You just don't get to control multiple characters at once and it's not nearly as big, but the play/control style kind of remind me of this.
It's a fantastic game that didn't get the praise it should have when it released because everyone was so shocked at the difference between DSII and DSIII.
For players who have never played DS or DSII, or aren't crazy about games changing and love games like Diablo and Dragon Age, you're most likely going to enjoy this game without a doubt.
first time i played:
hated the game, hated the controlls
second time i played (after the keybind fix)
hated the game, controlls made it playable, couldn't stand it after an hour or so
third (this) time:
hate the game, even with controller this game feels weird.
your words about this not beeing a diablo clone make me laugh :D (sorry you couldn't use a better franchise to compare it to haha)
diablo 1 & 2 where fantastic games... then new dev team comes and they tried to do all kinds of thing and failed horibly
dungeon siege 1 & 2 i loved the games (sure there was the diablo'esc gameplay... it's common and i like it) 3 came and i immediately hated myself for buying it!
what i want to say is... this game could have been so much more! but only due to the devs aiming for console (and this beeing a complete console rip right from the getgo) the game lacks everything that made the other games great.
i keep saying it... diablo 3 and DS3 should have been PC release only... if they wanted a arpg on console just create a whole new game and don't port bad console crap to PC!! (or create console crap that they can easily port to console like they did with diablo 3)
The only thing the old DnD games had going for them was their stories. Because mechanic wise they were royal travesties. DnD rules simply are not compabitle with dungeon crawlers (hence why those games were littered with potions, wands and scrolls every 2 feet when you would never find so many items like that in an actual pen and paper play session).