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Block and armor are useless in Hardcores higher levels when mobs start hitting you for 900+ damage and bosses will 1-2 shot you anyway. Dodge dodge dodge. Never block; enemies hit hard enough in hardcore that you can never get enough armor/block to make a difference and blocking will just eat all your focus. Your abilities are the only thing good for damage mitigation, since it's a flat % off the total damage.
Katarina needs to focus on Agility, will and doom. Combined with Call of the Hunt +agility prof and Thrill of the Hunt, with a high base crit chance, you can spam empowered heart shots pretty much indefinitely with virtually guaranteed crits, in addition to keeping up your buffs and barriers.
Can just hold down flintlock fury till the enemies clump up, then mow them all down with a single emp HS to instantly refill power and focus.
However, you are wrong about block and armor. You can run a successful block build with Anjali, probably Lucas as well. But you've gotta stack armor,block, vit and vampire. I much prefer to block rather dodge, timing is more important, and you are able to use empowered abilities more frequently for most of the game. Although you are right that there are some bosses (Ranjani) that you have to dodge most of her stuff. But for the bulk of the game (haven't beaten it) you are pretty good. Just have to be diligent about shopping for tank gear.
If you want to play like a turtle at the expense of other better stats, that's fine. On Kat with mostly agi and will armor of stamina, with agility weapons of resolve and stacked doom, nothing lives long enough for block or armor to matter; dodging is still more effective versus everything as it is always better to Avoid damage than take it, and with a 40-50% base crit rate with up to 70-80% on uninjured targets with the talent and CoH, you will ALWAYS have full orbs due to the crit talent; you don't need to block at all, and with chaos vampire and her lifestealing abilities health is never an issue. I tend to rely on Flintlock Fury and HS primarily, use curses on bosses and warding to keep groups away long enough to buff before they get mowed down, and use empowered CoH so that we All have ridonkulous crit chances. FF is absolute MURDER on bosses, and you can refill focus/orbs easily with a well placed empowered HS wherever it's needed.
Reinhart plays almost the exact same way. Except he gets orbs Even Faster with his Geometry and CD, but his focus regen is slow so he has to pause in his rampage to build up more focus now and then. Unfotunately in our 3-man game i've dropped him in favor of playing Kat, because a bug with the Creative Destruction ability was creatively ripping my comrades a new poopchute; rather than Healing allies caught in the blast, it would constantly crit them and annihilate them. Took us awhile to figure out why Lucas died nearly instantly in most engagements lol; 1,000 damage crit waves would melt his face. That's when he gave the ability the nickname 'Death farts'. And thenceforth i'd just yell 'farts incoming' when I was about to unleash it so he knew to GTFO the way. It worked, but was still annoying since he couldn't do Anything while I was mowing them down or he'd die too.
Lucas, especially in coop paired with people with a ring with bloodletting on it, utterly destroys things. At lvl 30 in our current game, windshear followed up by a hemorraghing BD hits everything for 3-5k damage. His focus is effectively Infinite; he can regenerate tons from both hitting and being hit and his focus Regen ability restores 300 focus over 30s, so he can just constantly windshear and blade dash and whatever else he wants.
Our Anjali is similar to Lucas in the infinite Focus department with her crit ability and high crit%. She can spam the battlefield with her flame pillars for damage and crowd control through her talents, then when they clump up or she gets surrounded, trigger fall from heaven to not only avoid getting hit, but then fall down like a meteor of pwnage and obliterate everything in a wide radius with a 3,000dmg AoE that procs AoE knockdowns. With vampire, her lifesteal and healing abilities, keeping her alive is not problem either.
We all have rings/amulets with bloodletting, ice, withering and weakening which is where we put all our enchants(stagger, warding, doom, vampire). The Chaos stats Effects do not rely on the Amount(which is only the damage the dot part does) so 1-3 points in those is all you need to trigger ices Slow effect, and the attack weakening and damage increasing effects of the others. Coupled with the stagger our AoE attacks All function as hardcore crowd control, simultaneously slowing, stunning, withering and weakening on top of other effects.
They quite literally do not live long enough, nor with the capability of, doing damage, and even if they do the vampire/lifesteal outpaces it. This is a game where the best defense is very much an overwhelming offense, as it will obliterate trash mobs Before they can do damage and it greatly hastens the one-shot boss fights which means less chances for them to get a lucky killshot in on you.
Regarding bosses, it's not just Rajani, but most of them. Even if you stack armor/block they tend to one-shot you through it anyway, even with 3070hp at lvl 30. Fought Molochi yet? You'll hate him. He has insane amounts of health and one-shots you, and it's a two-stage fight so you have to kill him TWICE with No Save inbetween. All your stacking of block and armor will do is make you take 10x longer to kill him since he'll kill you in one hit anyway.