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As to your questions, yes, it is campaign co-op with a limit of 4 players but please be aware that you can not join someone elses game with a character from YOUR game saves- games are hosted and when you join you can choose to play as any character that has not already been chosen in that particular gaming session. Any items you find or progress you make is retained on the game host's save file but not on your own.
This is a bit off-putting but bear in the mind the multiplayer was added with "couch co-op" in mind- the online multiplayer seems to be a bit of an afterthought.
The game just feels meh, just made me want to go and buy Diablo 3 or play torchlight 2 which suffer from none of these problems.
I don't know who thought it would be a good idea to lock characters in one screen at all times, we coulnt play the game for more then 40 mins. It was only 6 bucks so no huge loss
As far as the coop mechanics of guests not being able to save, I think more games need this. I allows a group of people to easily jump in and out of a game without the pressure of needing to be there EVERY SINGLE play session.
This is actually an excellent point. I used to have a lot of time on my hands to play but that hasn't been the case for the past few years- nowadays I almost prefer single player games only simply due to the fact that I can never seem to keep up with my friends in games where play time dictates progress and even participation.