FINAL FANTASY VII

FINAL FANTASY VII

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The sound effects of Final Fantasy VII PC
So. I figured since my Music patch is pretty damn good so far with no hiccups after v.1.2 (Heres crossing my fingers) I think it's time we discuss the next step of restoring this game to whatever... glory/nostalgia people go on about.

So sound effects. you can find them in /data/sound/. They are two files.

audio.dat
audio.fmt

The only possible way to even view these files is using a program called FF7SND.exe (google it...) but that doesn't give you an option to REPLACE any of the files.

But I'm getting way ahead of myself. I want good enough reason to even CONSIDER modifying these files. I've heard people here and there say "oh the music AND sound effects aren't even close to the PS1 version!"

I'm pretty sure however that the sound effects at least are pretty damn similar enough to be ignored. But thats what this thread is all about... Ready, go.
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Showing 16-19 of 19 comments
Kaldarasha Nov 24, 2013 @ 1:24am 
Originally posted by Assimi:
There are no black spots in mine... What video card are you using...

I'm talking about the shadows.

And yes, with Cosmo you can edit the audio.dat (and audio.fmt) file.


Originally posted by freeselogan:
Originally posted by Assimi:
Even if you got the sound effects, theres no way to edit the .dat file. Also most sound effects sound "wrong" probably because of how they were originally processed in the PSX SPU. This is most likely nearly the same exact, if not the source sound effects... as rendered on a soundcard they originally were made on

As for the missing sound effects, I do not know what to say. These problems probably also existed back in the original release of the game on PC.

And unless there's a way to reprogram those missing sound effects into that .dat file, we're stuck... unless someone changed the way the game used sound effects...

Well, apparently this "cosmo" program that was mentioned can allow you to replace the sound effects with whatever you want, so that's a consideration. And do you really think the Playstation sound effect files are the same as the PC version files, just rendered differently? If so, then would it be possible to create a create a "PS1 sound emulator patch" to render them correctly? I know that would be a LOT of work, but I was just wondering.

Maybe you can use PSound SoundReaver2... I haven't test it yet, but it sounds like it could do the trick.
http://www.zophar.net/utilities/psxutil/psound-soundreaver2.html
MLFreese Nov 24, 2013 @ 10:01am 
Thank you :)
Green Creature Nov 24, 2013 @ 1:27pm 
Aren't the PS1 SE equivilents lower quality though? Shouldn't we focus only on the missing SE?

Again, we would definitely need a comparison video or something to know for sure.
MLFreese Nov 24, 2013 @ 1:51pm 
If there's a way to get into the debug room on the Steam version, and if that version still has the pyramid test battle, I might be able to record various spells being cast from both games. I'm pretty sure no music plays during that battle, it would be ideal.
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Showing 16-19 of 19 comments
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Date Posted: Sep 4, 2013 @ 9:01pm
Posts: 19