FINAL FANTASY VII

FINAL FANTASY VII

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Tantalus Aug 21, 2013 @ 1:53am
I can't reach 2nd limits on Aerith
I already killed more than 200 enemies (i'm totally sure about this) and still don't get 2nd limits with Aerith. Barret got 3rd limits already while I'm using the same amount of time played. Do you guys, have this problem as well?
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Showing 16-27 of 27 comments
Kailoken Nov 1, 2013 @ 9:16am 
it does take ages but you have to kill 80 enemys AS aeris after you get her second level 1 limit
BOT Tim Fragger Nov 1, 2013 @ 11:08am 
Originally posted by Sildrae:
Originally posted by Dalimyr:
By any chance do you happen to have a source for this piece of utter drivel? If that were the case, anybody who played the game without grinding the same area for several hours at some point would never get higher-tier limit breaks because they're not going to stay in any one area long enough for each character to kill between 40 (Cait Sith) and 440 (Cloud) of the same monster (or monster type) to get their top-tier limit breaks.

Nice for you to call it utter drivel. Yes, I agree beforehand I wasn't specific to what I put, though I'll correct it with what I am about to say, you don't have to farm all the way to the last limit breaks as you stated 440 character specific kills. Maximum from the range there, when you read this reply would be 160~ per character IF you end up unlucky.

That information there is only to unlock the second limit break. As I said though, the number of monster kills is between 40-80. (I put 60-80, meant 40-80) Plus I said that it was to actually get their second limit breaks, not the 3rd or 4th limit breaks! Though the source I went by, references the same material for the 3rd limit break.

To get the limit breaks I'll write down what I went from, so then people can see exactly how I went about it and acquired all mine, throughout my play throughs.

Here's the exact quoted information from the booklet I used years ago, Miss Bea's Final Fantasies.

Level 1, first Limit Break: Start with this.
Level 1, second Limit Break: You must use your first Limit Break of that level 10 times.
Level 2, first Limit Break: Kill a certain number of enemies. You don't have to win that battle, you just have to kill a particular enemy using the character who's trying to learn a new Break. You can kill them in any way, too; use magic, use Morph, use an item, whatever. The number of enemies you have to kill tends to be between 40 - 80. It's been proven that Vincent can kill less enemies to learn his second Breaks, but the exact number is unknown.
Level 2, second Limit Break: You must use your first Limit Break of that level 8 times.
Level 3, first Limit Break: See 'Level 2, first Limit Break' notes.
Level 3, second Limit Break: You must use your first Limit Break of that level 6 times.
Level 4, Extreme Limit Break: You must know all your other Limit Breaks. Then, select your character's 'Extreme Limit Break' manual and use it on them just as you would any other item.

Hopefully that clears a little air for anyone who needs to know about the limits, though as I will state, there's no need for quoting someone as utter drivel, granted you asked for the source, but still, no need for it really. End of the day, people are here to help, some more informed than others, I don't claim I'm the be all and end all of information as I'm not. Although with my play throughs the sourcing of my Limit Breaks, and other information also has never let me down.

--Lee

that is also utter drivel lmao find a better source
BOT Tim Fragger Nov 1, 2013 @ 11:24am 
heres a better source for you

-------------------------------------------------------------------------------
Cloud
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Braver: Cloud begins the game with Braver. He will jump up into the air and
come down hitting one target.

Cross Slash: Obtained by using Braver 8 times. Cross Slash does more damage &
has the ability to put the status of 'stop' onto an enemy

Blade Beam: Obtained after Cloud kills 115 enemies. Cloud will shoot a beam
from his sword, upon hitting one target, it will split into multiple beams
which will hit the rest of the targets for small amounts of damage.

Climhazzard: Obtained by using Blade Beam 7 times. Cloud will run up to an
enemy jabbing his sword into that enemy and then jump high into the air causing
high damage to that target.

Meteorain: Obtained after Cloud kills 310 total enemies. Cloud will swirl his
sword around, jump in the air while meteors swarm the enemies. A total of six
decent damage hits will take place.

Finishing Touch: Obtained by using Meteorain 6 times. Cloud will attempt to
push all of the enemies off of the screen. If the enemy is too tough for this,
one hit of very large damage to all remaining targets will occur.

Omnislash: Obtained from the Omnislash manual. The manual is won from the
battle arena at the gold saucer. The price varies depending at what point in
the game you are. Cloud charges forth hitting all enemies for a combined total
of 15 hits.

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Barret
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Big Shot: Barret begins the game with Big Shot. It hits one target with a
large blast.

Mind blow: Obtained by using Big Shot 9 times. Barret shoots an enemy in hopes
of removing all of the enemies MP. Very effective against many casting bosses.

Grenade Bomb: Obtained after Barret kills 80 enemies. Barret fires off a bomb
which hits all enemies.

Hammer blow: Obtained after using grenade bomb 8 times. Barret tries to push
An enemy off of the battle field. It seldom works, when it does, this move
Does no damage. This is probably the most worthless limit break in the game.

Satellite Beam: Obtained after Barret kills 160 total enemies. A large laser
blast comes down and hits all enemies once. While it is not all that
effective, this limit is the coolest [IMHO] in the game.

Ungarmax: Obtained by using Satellite Beam 6 times. Barret fires 18 quick
Shots spread among all targets. They all do minimal damage, but if all 18 hit
the same enemy, good night.

Catastrophe: Obtained from the Catastrophe Manual given to you by the lady in
green and blue jeans located in North Corel. You can get this at any time
after the train events. Barret causes massive beams of light which hit ten
times total. The damage on this is usually in the 9999 range per hit.

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Tifa
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Tifa's limits work a bit different than most others. She can use her current
levels breaks and all limit breaks at a previous limit break in the same hit.
Also, her limits use spinning reels which allow her to do 'hit' 'yeah' [double
damage] or 'miss' [not good]


Beat Rush: Tifa runs up and does a punch combo. She will know this limit break
when you first get her.

Somersault: Obtained by using Beat Rush 9 times. Tifa Runs up and does a
somersault kick off of an enemy.

Waterkick: Obtained when Tifa kills 96 enemies. Tifa will do a front sweep to
one enemy.

Meteodrive: Obtained by using Water kick 7 times. Tifa will lift an enemy and
pile drive that enemy into the ground.

Dolphin Blow: Obtained when Tifa kills 192 total enemies. Tifa and a dolphin
will kick the enemies ass in sync.

Meteor Strike: Obtained by using Dolphin blow 6 times. Looks similar to
Meteodrive but with improved damage.

Final Heaven: Obtained from the Final Heaven Manual. It can be gotten from her
piano at any time after Cloud rejoins your party in disc2. The keys you need
to play are:

x, square, triangle, r1+triangle, r1+square, x, square, triangle, r1+x,
circle, x, square, x

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Aeris
-------------------------------------------------------------------------------

Healing wind: Aeris starts with this limit. She will heal your party for 1/2
of each characters Max HP.

Seal Evil: Obtained from using Healing Wind 7 times. Aeris will try to stop
and silence all enemies. It seldom works against strong enemies though.

Breath of Earth: Obtained when Aeris has killed 80 enemies. Aeris will clear
all statuses from the party, including good ones.

Fury Brand: Obtained from using Breath of Earth 6 times. Aeris will fill up
the other two party members limit bars.

Planet Protector: Obtained when Aeris has killed 160 total enemies. Aeris will
make your party invincible... nothing special

Pulse of Life: Obtained from using Planet Protector 5 times. Aeris will fully
heal all party members and revive all KO'd ones to full health.

Great Gospel: Obtained from the Great Gospel manual. Manual is found from the
blacksmith near Gongaga. Trade him Mythril and choose the item in the small
box. This limit is not too shabby. Here is what it does. Aeris prays.
Angels come down and restore all of your party members to full life, clear all
status ailments, revive all KO'd ones to full life and makes them all
invincible for a substantial amount of time. As you can see... nothing too
special.

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Red XIII
-------------------------------------------------------------------------------

Sled Fang: Red XIII starts the game with this limit. He charges an enemy and
hits it.

Lunatic High: Obtained by using Sled Fang 8 times. Red XIII puts your whole
party in haste.

Blood Fang: Obtained after Red XIII kills 70 enemies. It looks similar to Sled
Fang but Red XIII absorbs some HP and MP with the hit.

Stardust Ray: Obtained from using Blood Fang 7 times. Red makes the sky change
colors and it attacks a total of ten times against random targets for small
damage.

Howling Moon: Obtained after Red XIII kills 140 total enemies. Red XIII jumps
in front of a full moon and gets put in Haste and Berserk mode.

Earth Rave: Obtained by using Howling Moon 6 times. Red uses an earth based
attack which hits five total times.

Cosmo Memory: Obtained from the Cosmo Memory Manual which is won from the
lost number. Red XIII does a very strong attack which hits all enemies. It
does only hit once though, making it one of the worst final limits in the
game.

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Yuffie
-------------------------------------------------------------------------------

Greased Lightning: Yuffie charges an enemy and jumps back, the enemy gets hit
for medium damage.

Clear Tranquil: Obtained after using Greased Lightning 8 times. Yuffie heals
all party members for 1/2 of each members max HP.

Landscaper: Obtained after Yuffie kills 63 enemies. Yuffie pounds her fist
into the ground hitting all targets... which are affected by earth attacks.

Bloodfest: Obtained after using Landscaper 7 times. Yuffie runs around like a
maniac and hits ten total times scattered throughout all targets.

Gauntlet Obtained after Yuffie kills 126 total enemies. Yuffie uses some sort
of energy pulse which hits all targets once. This attack is piercing [ignores
defense].

Doom of the Living: Obtained after Yuffie uses Gauntlet 6 times. Yuffie runs
and slashes a total of 15 times hit one target each time. This is probably the
best level three limit break in the game, with the possible exception of
Barret's Ungarmax.

All Creation: Learned from the All Creation Manual. Manual is won from Godo on
the top of the Pagoda in Wutai. Yuffie charges up a long beam emitted from
her weapon which hits all enemies once. While it is one hell of a hit, it is
only one hit.

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Cait Sith
-------------------------------------------------------------------------------

Dice: Cait Sith rolls some dice. The sum of the dice multiplied by 100 is
the total damage. If two of the dice show the same number, the damage is
doubled, three of the same number the damage is tripled. He can only toss
six dice out.

Slots: Obtained after Cait Sith kills 40 enemies. You get three slots which
work similar to Tifa's Limits. There are several combinations, here is the
list.

No combo: A random toy from the toy box will hit an enemy

3 Bars: You get a random summon cast for no MP.

3 Moogles: Your whole party merges with Cait Sith to make a really big
Cait Sith. Cait will do more damage with more life, he will also get all of
the exp and ap at the end of the battle. If big Cait Sith dies, your entire
party loses.

3 Stars: A moogle comes by and restores your parties HP and MP.

3 Hearts: Lucky girl gives everyone a 255% chance to hit with both physical
and magical attacks. All physical attacks do double damage.

3 Crowns: Toy soldiers march and attack enemies.

2 Cait Sith, 1 Bar: Your entire party dies. There is no way to protect against
this, even the status of peerless will fail.

3 Cait Sith: You have just won the battle. No, really, you have. It does not
matter if you are fighting a Marine or Emerald Weapon, you get this combo and
you win the battle.

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Vincent Valentine
-------------------------------------------------------------------------------

Vincent Limits are different from most other characters. Once he enters his
limit he will transform into a beast of sorts and remain that way until the
battle ends or he dies. You will be unable to control him while this occurs.

Galian Beast: Vincent transforms into a wolf like creature. His HP, Dex, and
Defense% all increase. It has two attacks, Berserk dance; which hits one
opponent and Beast flare which hits all opponents with extreme fire damage.

Death Gigas: Obtained after Vincent kills 42 enemies. Vincent turns into a
Mr. Hyde looking creature. His HP nearly doubles and his DEF goes way up. His
DEX, MDefense both go down. This has two attacks also, Gigadunk which is a hit
to the top of an enemies head and livewire, a lightning attack to all enemies.

Hellmasker: Obtained when Vincent kills 96 Total enemies. Vincent turns into
Jason from the Friday the 13th movies. His DEF goes way up. This has two
attacks as well. Splattercombo saws up an opponent five times, doing pitiful
damage. Nightmare causes the same effects as bad breath to an opponent.

Chaos: The Chaos manual is needed. Visit Lucrecia at Vincents waterfall after
getting the submarine and talk to her. Return after ten battles to get Chaos.
Vincent transforms into Satan. His Defense, MDefense and DEX all go
up. This form has two attacks as well. Chaos Sabre hits all enemies for good
damage. Satan Slam will attempt to kill all enemies, if it fails it still
delivers a large deal of damage. Also, since he flies, earth attacks will
miss.

-------------------------------------------------------------------------------
Cid Highwind
-------------------------------------------------------------------------------

Boost Jump: Cid Jumps into the air and slams his weapon down against one enemy.

Dynamite: Obtained from using Boost Jump 7 times. Dynamite will hit all
enemies for moderate damage.

Hyper Jump: Obtained after Cid kills 60 enemies, Hyper Jump looks like Boost
Jump except for the fact it hits all enemies and may occasionally cause instant
death.

Dragon: Obtained after using Hyper Jump 6 times. Cid attacks an enemy and
absorbs some HP and MP.

Dragon Dive: Obtained after Cid Kills 140 total enemies. Cid hits a total
of 6 times to random targets.

Big Brawl: Obtained after using Dragon Dive 5 times. Cid attacks a total of 8
times to random targets.

Highwind: Obtained from the Highwind Manual. The manual is in the sunken
Gelnika in the cargo room. Cid calls up to the Highwind which launches 18
rockets which hit random targets.
Jaccob Nov 1, 2013 @ 11:27am 
Oh God....
You could have just linked to the source.
Leeroy Nov 1, 2013 @ 3:22pm 
@oldcopperpipi: As Jaccob said, if you wanted to source it, link it, would have been less of a wall of text. Again, as I said to Dalimyr, no need to call it utter drivel, since that source I go from works.

Have you ever heard of multiple succesful sources? Maybe, maybe not? Who knows. Either way, if you want to help others, do so, source with links, etc. I put forward what has worked for me since first using sources from after completing the game many years ago.

I know some parts of this source are wrong, though concerning the limits in general, and I say this "in general" it works for me. Some sources state total enemies killed, others specific enemy types. I've only really tested specific enemy types not total enemies. So I can't argue against sources in that respect, nor have I.

At the end of the day, what works for you works for you, as what works for me works for me. If you don't like it, you don't like it but that aside, keep your comments about drivel and such to yourself. There is absolutely no need what so ever to try to put someone else down unless it is stated as proven that it is utter nonsense, that said, regardless of whether I could shun someones statements down, I personally wouldn't because it isn't who I am.
Enki Jul 3, 2015 @ 2:25am 
If I unlock the first of Cloud's second set, but keep the first set active. Will kills count towards opening the third set? Or does the second set need to be active to unlock the third set?
Vinson Jul 3, 2015 @ 5:29am 
quite easily the best option to limit farm is to just hyper your team and fight the group of 5 capparwires in the brush south of condor
Leeroy Jul 3, 2015 @ 4:04pm 
Originally posted by Enki:
If I unlock the first of Cloud's second set, but keep the first set active. Will kills count towards opening the third set? Or does the second set need to be active to unlock the third set?

I believe you can activate your second and third limit breaks without mastering the second parts to each limit break, though to unlock your ultimate limit break (Limit 4) you need to have mastered all the previous Limit Breaks.

Detektive seems to have a plan down, never tried that myself but sounds promising :)

--Lee
Last edited by Leeroy; Jul 3, 2015 @ 4:09pm
Originally posted by Detektive:
quite easily the best option to limit farm is to just hyper your team and fight the group of 5 capparwires in the brush south of condor

Fury brand and manipulate also help. As damage to the party from a maniuplated enemy will cause the gauge to raise.
Vinson Jul 4, 2015 @ 9:14am 


Originally posted by MorningLightMountain:
Originally posted by Detektive:
quite easily the best option to limit farm is to just hyper your team and fight the group of 5 capparwires in the brush south of condor

Fury brand and manipulate also help. As damage to the party from a maniuplated enemy will cause the gauge to raise.

fury brand is only as useful in being when you have to get the limit specifics, for aeris, you might as well continue after your second is complete, as brand eliminates the need for the wire encounter in the first place. cappar method is most useful seeing as you can double tap kills and limits with your three faster. Waiting on the manp'd is just a waste of time
Last edited by Vinson; Jul 4, 2015 @ 9:14am
Originally posted by Detektive:
Originally posted by MorningLightMountain:

Fury brand and manipulate also help. As damage to the party from a maniuplated enemy will cause the gauge to raise.

fury brand is only as useful in being when you have to get the limit specifics, for aeris, you might as well continue after your second is complete, as brand eliminates the need for the wire encounter in the first place. cappar method is most useful seeing as you can double tap kills and limits with your three faster. Waiting on the manp'd is just a waste of time

No it is actually quite effective. The Caperwire's are still a good way to get uses even if you don't need the kills if you get the encounter with five of them. With five you have a high chance of the specific character being hit very frequently with one of them being manipulated this means one source of damage is guaranteed to hit the specific character. If you also have Aerith in there set to Fury Brand you've then get the possibility of doing that same limit break twice in the same fight.
Vinson Jul 5, 2015 @ 4:11am 
Originally posted by MorningLightMountain:
Originally posted by Detektive:

fury brand is only as useful in being when you have to get the limit specifics, for aeris, you might as well continue after your second is complete, as brand eliminates the need for the wire encounter in the first place. cappar method is most useful seeing as you can double tap kills and limits with your three faster. Waiting on the manp'd is just a waste of time

No it is actually quite effective. The Caperwire's are still a good way to get uses even if you don't need the kills if you get the encounter with five of them. With five you have a high chance of the specific character being hit very frequently with one of them being manipulated this means one source of damage is guaranteed to hit the specific character. If you also have Aerith in there set to Fury Brand you've then get the possibility of doing that same limit break twice in the same fight.

i just said if you count on using aeris's brand, there is no need to encounter more enemies because there are tons better monsters out there that can do more damage to a specific character based on its script. aeris is good for limit farming, but then you are still stuck with a character who cant go past 2nd becuase your dependent on it.hell, if i wanted to just go through first limits faster, id fight zolom and bam, six in a row compared to many 1/2 chance fights with wires. but having hyper and brand is overkill on wasting time on her is all im proving. if thats your method, by all means, but a single beta done numerous times gets that portion quicker, proven, with or without aeris
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Date Posted: Aug 21, 2013 @ 1:53am
Posts: 27