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报告翻译问题
Yup.
XIII kind of messed up by not keeping some sort of better gambit system for the other characters imo. The game is fast paced so I didn't mind having one controlled player since it would be far too difficult to do 3, but the other 2 did a lot of stupid stuff at times. Especially the Medics who would heal wrong amounts, or just heal the wrong person. Like if you have 80% health and another one has 10% half the time they would ignore the 10% health to heal you as the MC. Obviously you die if the MC dies, but a lot of times your other characters die because of bad priority.
I even enjoyed the FFVII spin-off games Dirge of Cerberus and Crisis Core quite a bit, but hated 12 and 13.
lets start. i dont hate ff12. but imagine if your favorate band desided to change its music style. lets say it went from metal into pop. would you not be upset or disappointed? thats how i felt with the ff francise, alot of the changes where also not an improvement in my opinion.
infact it removed features i love in the ff francise. flying in an airship and viewing the world. and playing the game for the story outstrips everything because its the story that allows you to inmerse yourself into the game.
heck i beat final fantasy 2 (the japanese one. which had the worst gameplay ever, maybe second worse). and was still able to immerse myself into the game.
anyways, what i am saying about ff12 is that it lost its final fantasy feel. it had a fair bit in terms of immersion, but it was still not as good in storyline as ff6 or ff7
I can see why people don't like a lot of XIII's battle system but it does come alive during some of the mid-bosses, Barthandelus and C'ieth stone missions later on, especially if you wanted the 5 star ratings.
Just a pity it takes 15 - 20 hours and a super linear path before it gets to that point.
XII has an airship.
It's just more technically advanced. The series has changed all the way through. I loved not having random encounters anymore. Not having battle screens for every fight. I hated that they brought battle screens back for XIII. IT was just way more fun to farm and level up in XII due to being able to just run up to enemies and fight them rather than have to go into a whole battle screen, and THEN wait for an after-battle screen to give you stats and your loot.
XII had an awesome chain system too where you would kill the same enemies over and over to get higher drop rates and more rare items. The amount of different weapons, armors, etc. in XII was massive. It was awesome trying to go fight very difficult enemies early on to get good weapons.
Not to mention that for tedious farming you could set up Gambits to basically do the strategy you needed for the area you farmed in. You CAN turn gambits off and do everything in the old way too. You can make every character choose their action, and it does pause the game to allow you to do so if you check that option. XII just has so many ways to play it.
XII allowed you the freedom to play any way you wanted to. It allowed you to customize your team and have two whole teams. You could make them ranged, warriors, blue, green, black, white, red mages if you desired. With the amount of techniks and magicks available there were just limitless ways to play.
Just because you COULD max everyone out and make them the same didn't mean you had to. The freedom to do it was one of the greatest parts of the game.
You probably just got older and your tastes changed. They were always awful. Fun, but awful.
Yes. The 20 hour tutorial really slowed the game down. In fact I think I have a save for Chapter 4, 5, and 7 for when I want to play again just because I don't want to go throuh the beginning. You don't even get a full team for the first half of the game, which is very annoying. Way too many random reasons to split them up for "tutorial" modes.
Plus a lot of those little tutorials never go anywhere. Like the one where you ride on that big mech and shoot stuff. WTF was that? Then the one where you change the weather. Why? Put together a robot? LMAO...the side quests were awful in XIII.
Very much so. They were always this way. XII was actually more mature than the rest of them and it kind of went along with the fans growing up I thought. Nobody liked it though. : /
@Firestorm99
You're right. Was confusing the XII's battle system with an AI (gambit) setting that was too aggressive that also had a use pot function in there.
@TITOMOSQUITO187
Any FF game with the ATB system (when set to it's highest setting) can be nearly as fast paced as XIII.
My top 5 FF games are probably:
1.) Final Fantasy XII
2.) Final Fantasy X
3.) Final Fantasy XIV
4.) Final Fantasy VII
5.) Final Fantasy Tactics
FFXII just has so much to do and more depth in terms of content, exploration and mechanics than any other Final Fantasy. The story is definitely not its strongest point. Reminded me of exploring an unknown world with a real sense of adventure. I didn't get that vibe from the other Final Fantasy games.
Seriously, he was an awesome character and belonged in a much better game.