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The best place I found to learn new ones that require using limit breaks is Cactuar Island. Manipulate the cactuar to use 1000 Needles on who you want to use limit breaks with. Make sure they got Fury status to make it faster.
If you don't have Matra Magic, either learn it, or give Aeris a Fury Ring and she'll just go about killing everything on her own.
To use limit a limit break 6 ( or 8 ) times, I go to the Cactus Island in the south-west part of the map. There you can run into the Cactus. He can be easily manipulated and uses an attack that does exactly 1000 damage ( 1000 needles ). He also has a high chance to dodge an attack, which helps because sometimes you might be able to use 2 - 3 limit breaks for each battle before killing the Cactus. Make sure your party has the FURY status so your limit gauge fills faster with each damage taken!
This I am doing it now there's a large green forrest and in there are some 2 legged brown things that do a move called Grand Spark most of the 2nd limits of each level require 80 kills so for example Cloud Climhazzard would need 80 to get 1st of level 3 I am just spamming Choco/Mog to kill them instantly and using any Limit that come up from the other characters. Then when I get that characters level I pass over Choco/Mog summon to another and just rinse and repeat it's time comsuming but you get level ups and it's the best AP for materia in any area on the first part of the map. I am nearly getting Cure2/Bolt2/Ice2/Fire2 (of the 1st fire materia you get Red's already is done)/ could carry on to get Choco/Mog up 1 level too
Now to explain why you need to lots of hypers & tents. I don't know how many people actually knows this about hypers & tranquilizers but if a party member does not have the status sad & you use a hyper on that person they will then be put into the status of fury & it works the other way around for tranquilizers. Fury doesn't cause your party to take double the damage from a monster.
The only way I know to change how much damage your party takes in battle is to change their position in battle. When a party is the closest to the monsters (or the picture is to the left in the menu screen) does more damage as well as they take more damage from the monsters. You could call this the offensive stance or position. The Defense stance is when a party member is in back (or the picture is more to the right in the menu screen) & they will take less damage but will also do half the damage. Allows keep ALL PARTY MEMBERS IN THE OFFENSIVE POSITION SO THAT THERE LIMIT BAR GOES UP FASTER!!!
Now I will explain why you need to have lots of tents. I would expect that most people know why it's good to have tents on you but for those who don't know the befits to having & using tent I will now explain. Tents are like going to an inn or resting in some random persons house in that they heal your party to full HP & MP. But unlike inns or resting in some random persons house they don't remove status from your party. This function is a good thing for how I get farm for limit breaks for my people because it will not remove fury from my party but allowing them to restore there HP & MP. This is more effective at the begin so you don't waste money on buy hypers because you slept in an inn & lost fury just to use x amount of hypers to put them into a status of fury again.
I find that it goes faster if you focus on leveling or farming for gil, AP or both. I'm on CD 1 & everyone has there level 3 limit break expect Cid & Cat Sith who has there lvl 1. I don't use Cat Sith because I find him to be the most useless character in Final Fantasy VII. But the key is to find monster who can do enough damage to your party. Also my Could, Yuffie, & Red XIII have there level 4 limit break & can use them as well. What level is your party?
For the second level limits I go to the Sunken Gelnika while equipping said character with a Cover materia (preferably mastered), using a Hyper to inflict Fury status on them, and putting them in the front row with the other two characters in the back. I grind in the room immediately to the left of the first part of the ship, where there are oil drums and a door to the back of the area. There you will encounter large groups of mobs who primarily hit with very quick attacks (floating jellyfish and shellfish). The shellfish pretty much only do typical physical damage but the jellyfish have a status attack that causes darkness and lessens the chance your character will use Cover. I just kept some eye drops that a spare character can toss if necessary, as well as X-potions, since you don't want to remove the Fury with a Remedy.