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Yeah, in terms of sales, not necessarily quality because there are times where FF9 does become somewhat of a boring slog, especially if you're planning to complete everything in the game, a problem I did not run into at all while playing 7.
Also, you could play FF9 on a PS2 thanks to backwards compatibility, so whether people upgraded or not, they wouldn't miss out. Unlike the N64, developers still had a good reason to make PS1 games after the PS2 already released.
That's not my opinion, that's just a straight up fact. RPGs have existed before, but was still a very niche genre before FF7 made the genre a lot more popular for reasons (The Resistance) Turtle and I already mentioned.
The series also gained popularity in Europe and Australia because of this game, where it was the first FF game that part of the world ever got. Also, no mention of full motion video, another thing that was popular with PS1 games at the time?
But then again, what game is? No game is made for everyone, because then it's made for no-one.
The only time that has ever happened to my knowledge is with Warcraft 3 where the "remaster" retroactively destroyed the original game. Even with something like how bad the GTA Trilogy "remasters" turned out, the original PS2 versions are here to stay and will remain that way forever. They can't ruin the originals because every console game from the 6th generation and before can't be patched, and honestly, thank goodness for that!
it wasnt until the company that was using the name dragonquest had their rights to the copyrighted name expire that square enemix changed the name back to dragonquest when dragon quest 8 came out for the playstation 2.
Why are you still spewing garbage? You sound like a bitter delusional kid that never lived or experienced the golden age, and can't admit his taste in games suck. It has nothing to do with "timing" or "HOW" it was released, that's an absurd statement, from someone who has flawed logic like yourself. You have no idea what you're saying or talking about, as if 1997 was the magical date that made all the difference.
FF6 failed because it literally repeated the same formula from the past 5 entries, nothing was groundbreaking, some people like to hype it because was the pinnacle of the 2d final fantasy games of same old repetitive boring formula that started the series, and then there's the Nintendo fanboys. But nothing was special about it, and still isn't, it doesn't really stand out from its competition, it introduced some new mechanics like the esper system, and has slightly better graphics and that was it. Other than that some people like it for the variety of characters, or the story, yet those are all personal taste, nothing groundbreaking or special, Chrono Trigger was far more groundbreaking and special than this game will ever be. Lastly it had all the attributes for success, it was released near the end of the popular and successful platform SNES, so as far as units go, it had the advantage over the older titles and even FF7, and it was during the booming of the JRPG genre, so the timing couldn't been better.
FF8 failed because the story was a boring disaster, on top of that the junction system which wasn't all that great, same with the GF system. Again the game had all the making for success, it was riding hot off the success of its predecessor, it has new and improved graphics and cgi fmv's, and again Playstation had more units sold and was finally considered a successful platform and a major contender to both Nintendo and Sega at the time, and the JRPG genre was booming more than ever, the timing couldn't have been better.
FF9 failed because of the childish cartoony graphics wasn't for everyone and some see it as a step down from FF8, and wasn't appealing for more mature audience, and it reverted both story and gameplay mechanics back to its classic origins, which some find it as step back rather than a step forward, since it didn't progress or evolve the series as far as the series was being known for. Again it had all the makings for success, Final Fantasy was a well known franchise by now, it was near the end of the Playstation life cycle which sold massively successfully at this point, so as far as units go it should've had the advantage like FF6 did from the previous generation. All these years later, it could've sold more, but it didn't, so timing had nothing to do with it.
FF7 succeeded where those other games didn't even though it had the disadvantage of being released on a new and upstarting platform, where Playstation still needed killer IPs to make a name for itself and units to sell. The game was groundbreaking because it reinvented the series. The visuals were breathtaking at the time, it introduced 3d models, prerendered backgrounds, CGI that was seamless between both 3d models and prerendered backgrounds during gameplay with no load times. It introduced the materia system which was far more advance than anything before it. It introduced a new setting with the steampunk theme, rather than the same old tired medieval setting. It introduced tons of mini games and a world that had tons to do and explore. It had a legendary metal and techno soundtrack. Characters had incredible depth to them, especially the protagonists, and the story was mind boggling for the time, the story in particular was more indepth than any game before it, it written more like a novel rather than a game. The game dared to be different and was an extreme departure from any of the previous entries. The fact that it started on a different upstarting platform, and still sold as much as it did, is a phenomena in itself and is telling of how revolutionary this game was.
Having a game being released near the start of a new console will bring in HUGE sales. Like what 10 got. 10 is good, but come on, it had to have had the most ANNOYING main character in ANY FF game. Come on James Taylor, NO ONE LAUGHS LIKE THAT.
And sales is where FF7 got most of it's fame. I don't really understand when you say it can be a "slog". Most FF games will have this if you're going for a complete file. I think you mentioned before that you never had to grind in FF7, well, you don't in FF9 either. I have never grinded a single time in that game. I used weapons/armor until everything was mastered, then moved to the next piece. And both games I found to be extremely easy. (Now using mods is a different story, lol).
But if you're going for a complete file, sure. But the same could be said about FF7 if you're farming for a golden chocobo, or getting the perfect set-up for fighting Weapons. And if you really think about it, FF9 probably had the least "slog" of a playthrough if you're going for a 100% file, because you had to do it in under 12 hours. Although that requires a LOT of planning.
Even though we already had smash hits like Crash Bandicoot by that point that really convinced plenty of people to buy the system.
It's still better for both crowds, though. It was primarily designed for the PS1 so that those who didn't upgrade could still buy it, whereas those who did upgrade and got a PS2 could also play it. Both crowds are happy that way, and let's face it, it'd still be better than making it a PS2 exclusive and be underwhelming for a PS2 launch title.
That said every FF has issues that fans ignore like 6 having such a huge cast that no one really "matters" in that it's written and designed so no character really has to be at a specific location except for one or two people. Part of the initial sales boost for 7 was the advertising which was exclusively cutscenes and in game summon animations without the chibi presentation. The fact that people still kept the game, completed it, and was potentially a lot of people's first RPG is in large part the amazing opening hook. Whats missed by people who try to downplay 7's influence on the franchise and to a degree SE as a whole is how it helped shaped the way they should focus on games for the new gen. As mentioned the response to the high graphic fidelity in the game showed they needed to push the envelope more than they ever had in every final fantasy. Case and point Squall's jacket. The idea of animating "realistic" looking fur like on his jacket was seen as impossible in the industry at the time and they literally made his jacket the way they did to flex on the industry and show how impressive their games would look.(I know they were always making graphics better but the 3d realm has a notable shift in focus for it) Even later entries like 9 and 10 have an impressive graphic quality that is leagues ahead of many of their contemporaries east and west. The obvious decline of style over substance was bound to happen but not a complete one. I personally find 8 and 10 to have lackluster stories but their game mechanics are actually incredible. 12's gambit system was genuinely fun. Say what you will about 13 but it was an interesting way to combine a time gauge and quick on the fly commands.(and you can't deny that it does look gorgeous graphically) That trend has continued even all the way to 7R.
I would have loved for it to be a complete one time purchase but I have noticed a lot of people act like it's a $60 purchase for 2 hours total. I have also seen people complain about how much talking and exposition there is for a story driven game(both in this thread and in the forum as a whole) ignoring how much the original has tons of exposition. I know there are people who just wanted Ever Crisis but ignore when SE did something similar for Secret of Mana one of the major complaints was "they should have did more if they were going to remake it as much as they did graphically"(among other valid complaints though one of them was how dare they fix a majority of the bugs). As much as people complain about them not listening they DO listen they just set up the questions in a way that doesn't bankrupt them. Hell look at all of the remasters they have released(romancing saga, mana collection, frontier, saga collection, chrono cross etc.) and you can easily trace where they picked up on their successful attempts and where they improved(or didn't). It's why we got Trials of Mana in the way we did and by extension why 7R is in it's current roadmap.
Hate on it all you want, but you cannot change history. Sales, popularity, fame, by extension came from something good, otherwise it wouldn't have sold or gain the fame it did, it must have done something right, something you can't stand lol.
Furthermore if you're going to use that Justin Beiber analogy again, I don't know crap about him, and maybe you're right he can't sing for crap, but maybe he's popular because of his good looks with the girls, otherwise they would've lost interest in him quickly, and that right there by extension is good attribute or feature of his, even if you don't like him.
You would've known this if you had any common sense.
And it makes me sad that people liked the Gambit system from 12 so much. That was the start of the auto-battle crap that we got in 13. May as well go play AFK Arena. Once you filled out your gambits, you weren’t playing the game anymore.
And yeah, advertising. Square put so much focus on 7, it HAD to sell well. Even if it had a bad story/gameplay it would have still sold well because of how it was released.
I personally enjoyed Legend of Dragoon a million times more than FF7.
What about the gameplay on 8 did you actually like?? The junction system? It was a broken mess. Everyone just turned into Attack bots. Throw your strongest magic on Strength and just smash X. The whole SeeD rank thing was just irritating to deal with too.
10 had some of the most annoying mini games, especailly the chocobo racing one. And the water football one. (ended up having to cheat to get past most of the anoying mini games.
As for the gambit system in 12, yes, there is truth in what you say, but the problem is, the game got changed so much from earlier games, so that battles were real time. But maybe they should have kept with the old ATB system. At least then you would have had more control still. The issue with it becoming real time, you do lose control over the rest of the party. Or they would sit there and do nothing. In that respect, how would the system be improved, without taking strategy away from the player?
I would know this myself because I've actually played FF12. It's not as automated as you make it out to be.
https://www.youtube.com/watch?v=ztVMib1T4T4
If that's the case, then why is this game still being talked about today? Because there have been plenty of games that were heavily marketed and sold well just like this game yet were completely forgotten about after about a few years or so. Unlike these kinds of games, timeless classics like this are fondly remembered by a lot of people because they really were that good even after many years.
It's the same reason why people still talk about Crash and Spyro despite those games also selling like hotcakes - they were just that good and are still fun games to this day.
It's true that we cannot change history, but we can learn from it, which is why I still want this game to be remembered for generations to come as an example of what the genre should strive to be - perfect pacing, fun mini-games, excellent battle system even if it's a bit on the easy side, amazing storytelling and memorable characters.
It's a different form of flexibility established by the job system and crystallized by the materia system onward. You still have the ability to go and take control but the combat system they implemented benefits heavily from the gambit system. Not the first time they used a pseudo "a.i." system for companions(see the mana series) and if it was a more traditional random encounter you would have a better leg to stand on.(iirc persona 3 had this type of system and it threw me off big time until I got used to it) That said I don't begrudge anyone who couldn't stand it,
No different from the focus they put on any of their major releases from the mainline series nes and snes included(for the purpose of the conversation 8,9,10 etc have all done this). Most companies that put out a major product try to get the word out by advertising so it's not that it HAD to sell well, that's standard for for literally ANY big budget title. This goes double for anything released before the ease of internet access.(specifically around when DSL became the standard) The point was graphically it impressed so well that even people who never played or liked rpg's were willing to buy it, and actually completed it because of the hook and story. If 7 had bad gameplay and story then the series would have effectively died outside of Japan. If YOU don't like the story or gameplay that's fine but your comments show a level of bias without substance. Also ps1 came out in the us in 94 ff7 came out in 97 there was already an impressive library of games within that 3 year timeline and in 3 years time after that the ps2 came out so it released more towards the middle of the ps1's life cycle. Your point of when/how it came hold less water.
Cool LoD is a great rpg but tell me how it's story isn't the same tropes and execution that been seen in previous final fantasies before 7 or even previous Square titles before. Or how their experience developing for the PS1 didn't impact their quality output and therefore help them put out a better product in comparison to ff7.
The gf junction system has just as much flexibility as the materia system. Just like the materia system you can do some stupid and fun things. Some gf's have amazing support abilities when combined allows for some fun effects. Yes drawing magic is a drag BUT GFs have abilities you can learn to craft said magics making the draw system less of a hassle except for boss/enemy exclusive spells. It also gives use to more items in your inventory. Like many I just braindeaded the system on my first play through because of the what 10? hours of tutorial after tutorial but actually paying attention to what it gives you opens a fun system. I almost want to say the disdain for the junction system is similar to the disdain for ff2's leveling system where a popular perception has clouded most objective analysis.(for some reason everyone bought into the idea the only way to play ff2 is to power level for 6 hours as soon as you can before continuing the game but that isn't the case) Also Triple Triad is one of the best minigames made by square too bad tetra master isn't as fun.
Nostalgia. Rose tinted glasses. Etc.
@hunterd1 your opinion.
10 just had stupid ultimate weapon requirements period.
Otherwise I can only assume you have no ability to counter anything I said