FINAL FANTASY VII

FINAL FANTASY VII

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MattCat Sep 19, 2022 @ 6:03pm
Should I play the New Threat Mod?
I'm currently modding FF7 using 7th Heaven and I am curious about the New Threat mod. However, I'm a bit scared that this mod (looking at Game Type A) will be different from the base game, because I would have to worry about different item locations, missable items and conversations, new enemies and bosses (so new strategies), different stats etc.

Usually, I play my JRPGs using guides, so I will know the best strategy, which way to go and I won't miss any items and weapons. Since this a mod, it doesn't really have a guide, so I'm kinda worried.

I'm more than happy to play the base game over and over again, is it necessary for me to play the New Threat mod or is there a actually walkthrough for the mod?
Last edited by MattCat; Sep 19, 2022 @ 6:06pm
Originally posted by Jann:
Originally posted by MattCat:
I heard you can save Aerith in this mod. But does that only apply to Game Type B, or does it happen in both scenarios? It is a bit unclear what the specific differences are between Game Types.

I'm currently replaying it with a lot of mods (New Threat 2.0 game type A) and as far as i can tell saving Aerith is optional in both game types A and B. Type B mainly changes chain of events IIRC.

Regarding item locations there are a ton of changes (mostly for balancing reasons) but you could just follow a regular guide because the mod comes with a documentation where you can look up the changed item and materia placements. I'm doing end game content now and as far as i know they made it so you basically can't miss important items (especially last weapons, final limit breaks or materia) except probably Bahamut Zero like in the regular game

Especially for a replay i can totally recommend using the mod, it really spices up the game nicely, the balancing is great
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Showing 1-9 of 9 comments
ehs03y3ol Sep 19, 2022 @ 11:30pm 
:/ what a particular way to play jRPGs, anyway,

New Threat follows pretty much the original game, it has a crazy re-imagination and tons of great new implementations, but it follows the original game with only kinda soft hard-type mod, so you don't over level and battle keeps and interesting challenge. Most original strategies works here and if you know already the game it's enought to enjoy it.

As walkthrough? I don't know any but you can follow the gameplays from FF VII speedrunners, they explain mostly everything.
MattCat Sep 20, 2022 @ 1:33am 
I heard you can save Aerith in this mod. But does that only apply to Game Type B, or does it happen in both scenarios? It is a bit unclear what the specific differences are between Game Types.
Last edited by MattCat; Sep 20, 2022 @ 2:02am
Mopey bloke Sep 20, 2022 @ 12:41pm 
It isn't necessary to play New Threat of course.
The author of this thread has indicated that this post answers the original topic.
Jann Sep 20, 2022 @ 3:58pm 
Originally posted by MattCat:
I heard you can save Aerith in this mod. But does that only apply to Game Type B, or does it happen in both scenarios? It is a bit unclear what the specific differences are between Game Types.

I'm currently replaying it with a lot of mods (New Threat 2.0 game type A) and as far as i can tell saving Aerith is optional in both game types A and B. Type B mainly changes chain of events IIRC.

Regarding item locations there are a ton of changes (mostly for balancing reasons) but you could just follow a regular guide because the mod comes with a documentation where you can look up the changed item and materia placements. I'm doing end game content now and as far as i know they made it so you basically can't miss important items (especially last weapons, final limit breaks or materia) except probably Bahamut Zero like in the regular game

Especially for a replay i can totally recommend using the mod, it really spices up the game nicely, the balancing is great
MattCat Sep 20, 2022 @ 5:06pm 
Great, thanks for the feedback everyone!
warrickbartley Sep 27, 2022 @ 2:36pm 
i had to uninstall new threat as it kept crashing my game for some reason, just a heads up
ManicLandIzzy Sep 27, 2022 @ 7:22pm 
Originally posted by warrickbartley:
i had to uninstall new threat as it kept crashing my game for some reason, just a heads up

Were you playing it with other mods, especially the Echo-S demo? New Threat does have compatibility issues with other mods, and considering what Echo-S does, it will definitely have issues running with that.
warrickbartley Sep 28, 2022 @ 10:36am 
Originally posted by ManicLandIzzy:
Originally posted by warrickbartley:
i had to uninstall new threat as it kept crashing my game for some reason, just a heads up

Were you playing it with other mods, especially the Echo-S demo? New Threat does have compatibility issues with other mods, and considering what Echo-S does, it will definitely have issues running with that.
yes actually i was , is new threat worth having what does it add exactly i know it teaks several things, thats about all i know
Pure Mind Games Sep 28, 2022 @ 11:56am 
Originally posted by warrickbartley:
Originally posted by ManicLandIzzy:

Were you playing it with other mods, especially the Echo-S demo? New Threat does have compatibility issues with other mods, and considering what Echo-S does, it will definitely have issues running with that.
yes actually i was , is new threat worth having what does it add exactly i know it teaks several things, thats about all i know
Think of it as a complete overhaul, any mods that edit the flevel, kenel, battles, etc won't be compatible unless they state otherwise (i.e the Modern Spell names by Bonez has options for New Threat 1.5 and 2.0).
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Date Posted: Sep 19, 2022 @ 6:03pm
Posts: 9