FINAL FANTASY VII

FINAL FANTASY VII

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Seva Adom Apr 17, 2020 @ 2:59pm
FFVII Remake Combat System Classic Mode, lie.
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Showing 1-15 of 39 comments
Seva Adom Apr 17, 2020 @ 3:04pm 
They've turned JPRG game with a classic combat system into a mindless comic book hack and slash scroller. The development team should be ashamed.
Xengre Apr 17, 2020 @ 8:21pm 
The classic system plays like the original for the most part. Why are you posting about stuff you should know many others on these boards have already experienced and are going to call you out for?

The classic mode system handles the action hack and slash/dodging and stuff part and you literally only interact with the ATB menu commands like in the original. The ATB commands make up almost all of the actual damage in fights, esp bosses, while the action elements are basically just the equivalent of flashy combat scenes comparable to a summon or limit break. This is, effectively, completely true to the original.
Wingus Dingus Apr 17, 2020 @ 11:10pm 
Classic mode is a disappointment. It works completely fine on the bombing mission but later into the game the ai just can't handle anything in a timely manner.
korytoombs Apr 17, 2020 @ 11:37pm 
Wait for the PC release and the mods.
Someone will figure out how to make it as turn based as possible.
Last edited by korytoombs; Apr 17, 2020 @ 11:38pm
Pilda Apr 18, 2020 @ 4:00am 
The classic mode is a joke. Totally unusable. FAIL
I could tolerate the new battle system but the game is ridiculously easy, the hard mode doesn't provide a challenge either because you can't apply it to a new game.

This is where it feels like an action game, the sense of levelling up, grinding etc. which are RPG staples just isn't there. You can skip all the side quests and it won't make the game anymore challenging. It just didn't feel like a RPG to me and that's what hurts the game.
where's a good place to level?
where's a good place to gain AP?
where's a good place to make gil?
These are all questions anyone playing the original ff7 will have asked themselves, the sense of mystery and discover, a RPG trait. You won't be asking these questions playing the remake though because the game just doesn't feel like a RPG. It is a linear action game with some rpg-esque elements, nothing more.

At no point whilst playing remake will you ever say to yourself 'I feel under-levelled or under prepared for this fight', if you die its because you made a mistake or had a bad RnG moment, such as your character getting interrupted during a crucial healing moment.

This is not a RPG
Seva Adom Apr 18, 2020 @ 5:03am 
The remade Final Fantasy 7 is nothing more than a 3d side scroller slashem up with juicy cut scenes. How ever it seems to do less to tarnish the repuation of FF7 game than the movie did.
Last edited by Seva Adom; Apr 18, 2020 @ 5:03am
Xengre Apr 18, 2020 @ 8:11am 
Originally posted by Pilda:
The classic mode is a joke. Totally unusable. FAIL
Sounds like you probably couldn't beat the original, either, because you can't even handle such an easy combat. If you intend to call it a fail at least provide explanation as to where it fails like TheNightWingGrayson did, even if I think his statement is wrong and that user simply made errors on how they played they at least gave a bit of detail (they should have given more specifics tho, like it is too slow for menial battles or the AI doesn't do enough damage with basic attacks, etc.

Originally posted by Olona:
The remade Final Fantasy 7 is nothing more than a 3d side scroller slashem up with juicy cut scenes. How ever it seems to do less to tarnish the repuation of FF7 game than the movie did.
I liked the movie tbh, but the movie does have issues. It comes off really confusing and misleading at first glance, especially regarding certain relationship statuses. Even more so if you aren't familiar with the novels. Then again, all extra FF7 content be it games or other media seem to largely compete to break canon... somewhat silly cash grabs that they should have at least made consistent.


Originally posted by kiteless:
I could tolerate the new battle system but the game is ridiculously easy, the hard mode doesn't provide a challenge either because you can't apply it to a new game.

This is where it feels like an action game, the sense of levelling up, grinding etc. which are RPG staples just isn't there. You can skip all the side quests and it won't make the game anymore challenging. It just didn't feel like a RPG to me and that's what hurts the game.
where's a good place to level?
where's a good place to gain AP?
where's a good place to make gil?
These are all questions anyone playing the original ff7 will have asked themselves, the sense of mystery and discover, a RPG trait. You won't be asking these questions playing the remake though because the game just doesn't feel like a RPG. It is a linear action game with some rpg-esque elements, nothing more.

At no point whilst playing remake will you ever say to yourself 'I feel under-levelled or under prepared for this fight', if you die its because you made a mistake or had a bad RnG moment, such as your character getting interrupted during a crucial healing moment.

This is not a RPG
The original FF7 was also stupidly easy to be fair. In fact, all main FF games are, very unfortunately, obscenely easy. I've heard people struggle with hard mode (never played, myself as I don't have the game yet). Does it offer an abusive item system like FFXV so you can't really get a game over as long as you have the items and that is why it is easy like FFXV? Also, are you possibly just more skilled at action games like me where even hardcore games like Dark Souls, DMC, Ninja Gaiden, etc. seem relatively easy? We should put it in perspective for others otherwise it isn't a meaningful claim, especially if you are above average player. Maybe it is really easy and other people are just turds at it claiming it is hard on hard, but at least we might have a better understanding of what you mean.

Regarding difficulty curve vs side quests/main story its actually the opposite as odd as it sounds for games. The main story is almost always significantly easier than side content stuff in games, esp JRPGs, and the side content stuff merely exists to make the main stuff even easier and the harder side content easier. This is because the main story is the typical balance curve every player must deal with but side content is optional. Occasionally side content gets sprinkeled with extra easy stuff to help lagging behind players catch up with main story/side difficulty curves, too.

The game is a more linear JRPG story so you may not have typical hardcore grind spots in the same vein as some other JRPGs. There are many JRPGs that have functioned like this. You can still grind at spots but going forward provides quickly progressing superior results compared to grinding current/older spots. It still features equipment/skill/materia systems and such.

About the under level thing, again perhaps due to your skill level it was easier? Pretty much all FF games can be pretty reasonably beaten at ultra low levels, such as level 7, so... the whole under leveled issue is a bit debatable depending on skill/knowledge/strategy.
Hard mode basically disables items, so the only way you can restore MP is in rest areas, so healing, reviving etc. would be more difficult without items. You can tell they completely half-ar$ed this mode because you can still pick up items and buy them regardless.

With powerful group healing materia like prayer that doesn't need MP, just AP, you still have access to effective heals without MP, also all your character abilities don't use MP, just AP also, so you can still do decent damage without any MP whatsoever. I found in my hard playthrough the only MP ability I really used was revive in case a character died because no access to phoenix downs but other than that and regen for boss fights (combined with prayer abuse its not hard to stay alive), I rarely used magic.

And no i wouldn't say I was a top skilled gamer, in ff7 remake's case its just about knowing how to abuse the system.
Last edited by kiteless 凧無し; Apr 18, 2020 @ 8:58am
Xengre Apr 19, 2020 @ 12:36am 
Originally posted by kiteless:
Hard mode basically disables items, so the only way you can restore MP is in rest areas, so healing, reviving etc. would be more difficult without items. You can tell they completely half-ar$ed this mode because you can still pick up items and buy them regardless.

With powerful group healing materia like prayer that doesn't need MP, just AP, you still have access to effective heals without MP, also all your character abilities don't use MP, just AP also, so you can still do decent damage without any MP whatsoever. I found in my hard playthrough the only MP ability I really used was revive in case a character died because no access to phoenix downs but other than that and regen for boss fights (combined with prayer abuse its not hard to stay alive), I rarely used magic.

And no i wouldn't say I was a top skilled gamer, in ff7 remake's case its just about knowing how to abuse the system.
Can you use the items outside combat and they are just disabled mid-combat? Might be why but it is kind of sloppy both ways. Probably a remnant fear of what FFXV had to deal with regarding item balance and slapped on band-aid fix.

Sounds like the original where physical attacks and E.Skill trumped summons and magic so much so that, aside from Choco/Mog and Ruby Weapon with KotoR/Hades you were gimping yourself using magic/summons which was sad as they seemed really flashy and strategic early on until you learn better.
lordjas2101 Apr 19, 2020 @ 4:00am 
The only thing i don't like about Classic mode is because it's set to Easy mode because the AI can't handle normal mode apparently. But other than that i really like Classic mode.
Originally posted by Xengre:
Can you use the items outside combat and they are just disabled mid-combat? Might be why but it is kind of sloppy both ways. Probably a remnant fear of what FFXV had to deal with regarding item balance and slapped on band-aid fix.

Sounds like the original where physical attacks and E.Skill trumped summons and magic so much so that, aside from Choco/Mog and Ruby Weapon with KotoR/Hades you were gimping yourself using magic/summons which was sad as they seemed really flashy and strategic early on until you learn better.

You can't use items outside of battle, they are disabled in battles on hard mode. Basically you can't use items at all in hard mode, yet you can still pick them up and buy them (sheer genius). Basically hard mode works as a chapter select, you chose chapter select from the menu and pick a chapter then you can select to play it on hard mode. Hard mode is not available until you finish the game on normal mode.

You carry over your material, levels from your first playthrough and create a save data once you finish the game. You do get double XP and triple AP for playing hard mode though, plus there is an EXP up material that you get from the shinra battle simulator so you can easily max out the levels and make hard mode easy too. Hard mode just forces you to grind a bit as you have no items to play with and enemies hit a bit harder but once you've done the grinding you can just apply the normal strats you'd use in a normal playthrough
Last edited by kiteless 凧無し; Apr 19, 2020 @ 4:42am
Seva Adom Apr 19, 2020 @ 8:45am 
Lets not discuss the remake's combat, it is clearly crap, end of discussion. We can hope that the other episodes bring back the original style combat & salvage this ♥♥♥♥♥♥♥♥ of a remake.
Xengre Apr 19, 2020 @ 9:34am 
Interesting seems balance is a bit lacking just like in the original and other FF games. Not surprised there. It doesn't sound horrible but it seems it can use improvements. Hopefully later episodes iron this out some as well as episode 1 patches, not likely tho for this episode. The item issue really is quite a strange oversight. Since hard mode boosts exp and ap so drastically that is an interesting sign that progress might actually carry over in later episodes akin to .//hack which I really hope occurs instead of a Trails in the Sky or Xenosaga reset per episode.

I hope post game content was at least mildly interesting and rewarding? It was one aspect I was excited about when I heard about it. I'm not expecting Tri-Ace level post game dungeons akin to Star Ocean 2/3 or Radiata Stories and such but I hope it is not bland like FFXV's (excluding the surprisingly well done puzzle dungeon) and actually rewarding. If it is at least more challenging than normal content that would be nice, too, but not holding my breath after what you've described so far. Sounds like I'll have to try not to over level when I do get the game for my first run to properly enjoy it.
There is nothing extra that can be done end game other than hard mode.
There are optional battles, most noticeable the bahamut summon battle but you can do those on a first playthrough.

Combat is fun but it does have a few faults. Tifa is the most fun to play for me, her combos are pretty fast and her evasiveness is high in her abilities so she feels strong, Aertih magic is also incredibly strong and abusable.

If Aerith is destined to die I'll certainly miss having her in later parts because the team feels a lot weaker without her strong magic.
Last edited by kiteless 凧無し; Apr 19, 2020 @ 9:55am
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Date Posted: Apr 17, 2020 @ 2:59pm
Posts: 39