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later your story will bring you back to midgar in a very dramatic fashion and when you get into the tunnels follow the same strategy of running towards the screen and away from the objective. you will find an EXTREMELY powerful materia down here. its not powerful on its own however is part of the W-Item glitch. famous for ff7
2. the corel desert beneath the gold saucer your story will bring you to this area, the desert i understand is a great place to work on limits because of the sandworm that lives there. almost all of your encounters will be with him. he has 1500 hp and can pound out enough damage to charge your limit bars quickly. there is cactaurs living there as well, they are extremely rare however are tough to kill i usually need a summon. and they award 10k gil for each kill. they occur around 1/16 encounters.
The reason why this is the best spot is it is the only location that frequently spawns 5 enemies (almost no other locations in the game do this much less consistently) and at worst will have 3 enemies (the typical amount the average battle will have in most locations, meaning this spots worst case scenario is statistically as good as the average location of most of the game).
1. Lazy method but its good to know because it leads to one of the best buffs in the game which is Big Guard. After you get Cait Sith (he has the first occurrence of manipulate materia) go to the beach outside of Costa De Sol on world map and fight until you see the Squid creature. Manipulate it and have it cast Big Guard on the player(s) with E.Skill. Big Guard is a All + Wall (that is physical + magic dmg - 50% taken) + Haste for an absurdly low MP cost.
2. The fastest/earliest method is there is the special reward in the library of shinra building which is Elemental materia if you guess the password right first try (save at save point before attempting this password challenge as you get one chance per playthrough unless you reload the save to just before). With it equipped on a ARMOR slot (weapon = element put on attack, armor = defensive elemental impact) plus a fire elemental materia such as Fire you will take reduced/or heal (depending on strength) fire damage allowing you to survive Beta from the Zolom on the very first encounter. Toss on a tranquilizer effect for sadness too (can buy the item nearby at either ranch or kalm, maybe both even I forget) for an additional -30% damage at cost of slower to gain limit break (who cares as long as you live). If for some reason you are absolutely crazy under leveled might need a level or three (never had this issue but maybe its a thing at ultra low levels?).
Not a big deal either way but the more you know. :D
This method will launch you up into the 40's in no time as this area isn't meant to be fought in until much later in the game, right about the same time you'll get the gil for the house in Costa Del Sol.