FINAL FANTASY VII

FINAL FANTASY VII

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Disco Battle Jul 4, 2021 @ 12:29pm
game is too easy?
it seems the constantly attacking with some healing is the winning strategy so far, defeated airbuster in like 1 minute bc i got 2 limit breaks

it does get harder, doesnt it? currently @ finding aeris at church

EDIT: nvm made it to part 3, games sniffin' impossible without savepoints
Last edited by Disco Battle; Aug 17, 2021 @ 3:02am
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Showing 1-15 of 19 comments
Jaggax Jul 4, 2021 @ 1:31pm 
Unfortunately no. It gets harder, but not that hard that you have to do anything else apart from spamming auto attack.

Almost all JRPGs are like that.

However some mods can make the game more difficult.
moeddi Jul 4, 2021 @ 1:35pm 
Wait 'til you find ruby weapon... But midgar is in anyway just the tutorial. If it is to easy try kill the snake in swamp land at your fist visit. And if you really wanna have a tough challenge set battle speed to fastest and atb to active. This makes it a lot harder.
Xengre Jul 4, 2021 @ 3:52pm 
As Eazy, ironically named, said, most JRPGs are like this. The reality is only a handful involve any real level of tactical decision making. You can perform a bit more efficiently with some other routines, but the method you described pretty much equates to a game winning strategy, especially for the Final Fantasy series. You will get most of your enjoyment from the story/characters/world.

Off the top of my head, Growlanser series is one of the few that involve actual strategy (there are some more I just can't recall off top of head right now).

Granted, usually these type of games may have special bosses with unique designs to reinforce learning tricks/builds/strategies to beat them but it is usually linear in approach for the most part, for example Ruby Weapon as mentioned by moeddi has specific design elements that make the approach much more linear and incline towards specific strategies (of course with some wiggle room in exact application, efficiency, etc.).
Bavuett Jul 5, 2021 @ 2:54am 
It doesn't get a lot harder especially if you level up a lot, but it's also true that you basically are at the beginning of the game.
ryu600RR Jul 10, 2021 @ 11:32pm 
have u tried playing this when u were 12? anyway new threat 2.0 is pretty fun challenge
Zero McDol Jul 10, 2021 @ 11:46pm 
Yes and no. The final fight is a cake-walk, however the optional side bosses can be a nightmare for anyone unfamiliar with those bosses. It's kind of annoying really, but not uncommon since Final Fantasy Tactics has the same issue.
solidap Jul 19, 2021 @ 3:05pm 
Some bosses and a few enemies have the potential to one shot you if you're not overleveled. But it's very easy to over-level Cloud if you're not running from every single level.
Xengre Jul 19, 2021 @ 7:39pm 
Originally posted by solidap:
Some bosses and a few enemies have the potential to one shot you if you're not overleveled. But it's very easy to over-level Cloud if you're not running from every single level.
Alternatively, you can just use HP Plus materia, or barrier/magic barrier/wall/big guard, or Elemental materia combo and nothing can readily 1-shot you. Even more so if you use a combination of the set. Imo, probably one of the most problematic issues with the series as a whole is the games tend to give more informed players far too much EHP/healing potential heavily negating almost any challenge, not to mention any other balance problems.
Zero McDol Jul 21, 2021 @ 6:46pm 
Originally posted by Xengre:
Originally posted by solidap:
Some bosses and a few enemies have the potential to one shot you if you're not overleveled. But it's very easy to over-level Cloud if you're not running from every single level.
Alternatively, you can just use HP Plus materia, or barrier/magic barrier/wall/big guard, or Elemental materia combo and nothing can readily 1-shot you. Even more so if you use a combination of the set. Imo, probably one of the most problematic issues with the series as a whole is the games tend to give more informed players far too much EHP/healing potential heavily negating almost any challenge, not to mention any other balance problems.
I don't mind so much the healing factors. I just limit myself, when I want to heal less.

To me tho, and I know that I said FFVII and Tactics, under leveled bosses towards the end of the game have always been my issue with FF games up to FFXII, the last FF that I've played. You can level high and get a ton of high end gear, but it doesn't matter if the content doesn't match up.

I'm not suggesting a level sync or anything, however I do feel that the last 2 or 3 bosses in a FF game should at least be in the level 90's range.
Last edited by Zero McDol; Jul 21, 2021 @ 6:47pm
Xengre Jul 23, 2021 @ 3:45pm 
Originally posted by Zero McDol:
Originally posted by Xengre:
Alternatively, you can just use HP Plus materia, or barrier/magic barrier/wall/big guard, or Elemental materia combo and nothing can readily 1-shot you. Even more so if you use a combination of the set. Imo, probably one of the most problematic issues with the series as a whole is the games tend to give more informed players far too much EHP/healing potential heavily negating almost any challenge, not to mention any other balance problems.
I don't mind so much the healing factors. I just limit myself, when I want to heal less.

To me tho, and I know that I said FFVII and Tactics, under leveled bosses towards the end of the game have always been my issue with FF games up to FFXII, the last FF that I've played. You can level high and get a ton of high end gear, but it doesn't matter if the content doesn't match up.

I'm not suggesting a level sync or anything, however I do feel that the last 2 or 3 bosses in a FF game should at least be in the level 90's range.
Yeah, I think the series definitely has an issue with "more prepared" late game players for sure, aside from FF9 which is well balanced on that front albeit (RNG "natural" or AI script exploit Ozma runs both being a testament to a balance fail, and aside from Hades I think bosses have too low HP if you truly know what you are doing but for more organic good but new players solid) and FFX (which is technically scaled but to such an atrocious inflated level it is obnoxious and too exploitative with the strategies, abusive mechanisms like delay attack, and stats grinding involved due to poor management of that content).

I like FF8's scaling system for this, though I think it is too light, and FF7's idea of massively boosting Sephiroth at max level (however, still doesn't account for other bosses and I think his patterns could change with scaling too to make it a little less basic).
solidap Jul 23, 2021 @ 6:46pm 
Originally posted by Xengre:
Originally posted by solidap:
Some bosses and a few enemies have the potential to one shot you if you're not overleveled. But it's very easy to over-level Cloud if you're not running from every single level.
Alternatively, you can just use HP Plus materia, or barrier/magic barrier/wall/big guard, or Elemental materia combo and nothing can readily 1-shot you. Even more so if you use a combination of the set. Imo, probably one of the most problematic issues with the series as a whole is the games tend to give more informed players far too much EHP/healing potential heavily negating almost any challenge, not to mention any other balance problems.

The only "problematic" thing is that it's over 20 years old. Someone playing this game blind for the first time isn't going to find Big Guard or max out HP Plus materia
Xengre Jul 24, 2021 @ 9:21am 
Originally posted by solidap:
Originally posted by Xengre:
Alternatively, you can just use HP Plus materia, or barrier/magic barrier/wall/big guard, or Elemental materia combo and nothing can readily 1-shot you. Even more so if you use a combination of the set. Imo, probably one of the most problematic issues with the series as a whole is the games tend to give more informed players far too much EHP/healing potential heavily negating almost any challenge, not to mention any other balance problems.

The only "problematic" thing is that it's over 20 years old. Someone playing this game blind for the first time isn't going to find Big Guard or max out HP Plus materia
They almost certainly aren't going to find Big Guard, but they are very likely to find HP Plus materia since it is just from a shop in Cosmo Canyon. They are also likely to get Beta (which remains OP even if you get it late for much of the game) unless you simply forget it exists, or if you are a better than average player they might even get it very early. More experienced/thoughful players are likely to actually invest in double/triple gear and keeping it, not selling it and using it even if it isn't necessarily peak performance equipment to emphasizing leveling more valuable materia for builds as well as getting stuff like Barrier and Destruct materia. They might also notice tricks about why one limit break seems to level faster than another and notice limit bar acquisition changes based on % HP damage and tools like hyper/tranq. Average players will not, but they are still likely to do the first few and may even dip into something like barrier materia. Other tricks like Choco/Mog's abusive paralysis capabilities vs bosses or Aeris' Seal limit to paralyze bosses are also quite noticeable on first run if you aren't the "shiny!" ditch old for newer higher dmg summon materia type player but pay attention to what things do. I definitely think HP Plus, and to an extent Beta, are the biggest offenders for a first time blind player in this game. By contrast something like FF8 falls into a much more outright abusable category so FF7 looks a bit better off in contrast. It is unfortunate magic and summons are typically so horrible in FF7 compared to alternatives, though.
Dex Jul 24, 2021 @ 3:45pm 
it's a jrpg. They were never designed to be hard. They were meant to tell a fun story while giving character progression and having fun beating up powerful enemies. Not everything has to be a tactical experience.
Xengre Jul 24, 2021 @ 4:37pm 
Originally posted by Gecko:
it's a jrpg. They were never designed to be hard. They were meant to tell a fun story while giving character progression and having fun beating up powerful enemies. Not everything has to be a tactical experience.
Sadly all to true. The only JRPGs that might give people a run for their money that I can think of off the top of my head are probably Growlanser series and the infamous Legend of Legaia. Growlanser offers ways out for lesser wins but you miss out on stuff (story bits, characters might permanently die, endings, rewards, etc.). Legend of Legaia suffers from arguably the single most extreme grind in any JRPG out there, being notorious for several segments for even good players requiring progress halting stops to spend hours of grinding before continuing unless you are a veteran of this game/are luckily aware of (outside knowledge/luck into discovering) and exploit certain tactics that trivialize the game, or scour the game as you progress very extensively and also figure out key tactics that even most experienced players probably wont always home in on. Any other JRPGs are typically a lot more dumbed down which is unfortunate, except for some possible grid based tactic JRPGs I've yet to play due to their time consuming nature and may have thus overlooked).
Caboose Jul 25, 2021 @ 10:00am 
Originally posted by Xengre:
Originally posted by Gecko:
it's a jrpg. They were never designed to be hard. They were meant to tell a fun story while giving character progression and having fun beating up powerful enemies. Not everything has to be a tactical experience.
Sadly all to true. The only JRPGs that might give people a run for their money that I can think of off the top of my head are probably Growlanser series and the infamous Legend of Legaia. Growlanser offers ways out for lesser wins but you miss out on stuff (story bits, characters might permanently die, endings, rewards, etc.). Legend of Legaia suffers from arguably the single most extreme grind in any JRPG out there, being notorious for several segments for even good players requiring progress halting stops to spend hours of grinding before continuing unless you are a veteran of this game/are luckily aware of (outside knowledge/luck into discovering) and exploit certain tactics that trivialize the game, or scour the game as you progress very extensively and also figure out key tactics that even most experienced players probably wont always home in on. Any other JRPGs are typically a lot more dumbed down which is unfortunate, except for some possible grid based tactic JRPGs I've yet to play due to their time consuming nature and may have thus overlooked).
legaia was the one with martial arts input right? if yes, holy hell it was long, before each dungeon you had to spend several hour stocking all kind of items and grind 5 or 6 level most of the time. it was even more or less required to save on the world map, enter the new area just to check how much grind will be needed.
Last edited by Caboose; Jul 25, 2021 @ 10:01am
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Date Posted: Jul 4, 2021 @ 12:29pm
Posts: 19