Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Final Fantasy is just a milk cow For square enix now.
I think the biggest issue was Square's handling of the Remake titling to be honest, if they named it something like "Final Fantasy 7 Rebirth" or something along the lines of that and were more forthright with the idea that it was a half re-imagining, half sequel it would've gone over much better. The best way to think about remake imo is an expansion and sequel to the originals story, characters, and events.
I personally love the character decisions, development, and world-building Remake employs to expand on the original Midgar and characters, but people who wanted a straight Remake were bound to be disappointed here, and I feel like Square mistakingly tried to appeal to everyone at once with this game and how they set it up (even going as far as trying to add a semi-turn based option that didn't really come close to the original). Even now they're telling conflicting things like "The story isn't going to have any major changes" to saying "We're excited to show you this new story to Final Fantasy 7" (not exact quotes, but roughly similar). Better optics could've gone a long way.
Hence why Final Fantasy Origins is one of the greatest remakes of all time, since it was the original two games fully remade from the ground up with significant improvements that were necessary without removing the original look or feel. Right up there with other remakes like Ocarina of Time 3D and Metroid Zero Mission, the latter of which even included the original game as an added bonus.
No matter what the younger generation of gamers will try to tell you, fun, memorable gameplay with depth and substance to it will always be better than mind blowing graphics. Hence why most modern games I play these days come from indie developers.
So basically in FF7 when you got Aerith he acted as her bodyguard until he dropped her off at home, following her as a protector. At that point she followed him when he went to try and regroup with Avalanche and discovered Tifa. She continued to follow him until the attack on the plate when she got kidnapped.
At that point Cloud specifically went to save Aerith and promised both her foster mother and Marlene. Barrett felt he owed Aerith for saving Marlene. In addition, they could potentially pursue President Shinra at the same time for revenge/putting a stop to them, but this was never actually even mentioned and is only inferred. The reason they invade Shinra's building is definitely specifically because of Aerith. Granted, Tifa basically tags along cause of the two guys going, especially Cloud, and to some extent friendship with Aerith.
Cloud didn't know she was an ancient until they got captured during the Shinra headquarter raid meeting back up with Aerith post Hojo lab escape. The relevance of ancient didn't actually matter to anyone but Aerith, Sephiroth, and Shinra co, until the Temple of Ancients sequence (technically it first began to open into that topic at the Shinra mansion basement but it was gibberish as far as Cloud and party knew until they entered the temple). She had mentioned it prior but it played very little role as far as they knew and even Aerith downplayed it vocally, though she clearly sensed there was more to its importance for her over time, when discussions of ancients came up. She pretty much just said, yeah she can hear the planet and there is some connections with her to this stuff but other than that /shrugs no biggy and she didn't know better she claimed.
During the process of leaving Midgar Aerith made the decision she wanted to know more about her heritage and help pursuing Sephiroth but she had no idea what that entailed, and in part just wanted to go beyond Midgar and was interested in Cloud.
Regarding who wanted Aerith... President Shinra wanted Aerith for the Neo Midgar project which was largely put on hold due to resources being eaten up in the Wutai war. Hojo did, to an extent for experimentation, but meh. The Turks were ordered to capture her but it wasn't exactly a high priority at the time because the project was put on hold for Neo Midgar. In addition, something the original doesn't make clear is that the Turks were traitorous and feigning loyalty to Shinra, though they did finally join Rufus and help him take over the company once Shinra died as Shinra wasn't liked by the Turks. This is actually a big part of why Aerith was never captured despite living in the same spot for many years. Tseng did try to recruit her willingly but she refused and kept fleeing and he never made a serious effort to capture her hence their odd relationship resulted in a strange bond of childhood friends, to an extent, as stated in the Temple of ancients.
A lot of these details are explained in the original, but not well so I can see why some misunderstandings arose. FF8 and beyond were much more thorough in their dialogue and explanations unlike FF7 which terse by contrast with its explanations and dialogue, not to mention not always ideal wording.
Story wise it could be considered a sequel of the original FF7's events because of the time travel. That much is rather explicit. However, those same story elements, at least thus far, could have been inserted into even the original and been fine making it a sequel of itself.
To be more precise nothing in the remake really breaks from the original, it just adjusts some details and from what the devs have stated it will still follow the same major story events and locations as the original. This is supported by the fact that despite things like Aerith possibly knowing of her death in the remake she also was aware of it in the original. As for other events despite what was shown it doesn't mean the characters will actually be able to readily change much if any major events in the story despite knowing what they may, and they may not even know that much as it may have been more for show but what each character saw may not be equal to one another (different glimpses of the future stuff, limited details surrounding events or leading up to events, etc.) and may be far less than what we the player actually got to see. Its like some random person being sent back into the past to stop a great war but they are a mere peasant. Even more, they only know certain key details and not critical details leading up to certain events or situations or pertinent information to change the outcome and if they did would they know the future anymore at that point if the change is too great? That is a very tall task to take on. Really, in a way its a very silly way for Square Enix to trick people and drum up hype and debate that things are changing when they aren't and the devs have distinctly confirmed this overall adherence to the original, too.
You guys stahp with the old school game memories. I miss the PS1/PS2 days. Such great games...
I know, right? That was like, the pinnacle of gaming and a fantastic time to get into the hobby of video games not just as a form of entertainment, but also a form of art. Before high end graphics and cinematic cutscenes took over fun, unique gameplay, before microtransactions took over genuinely rewarding accomplishments and before online multiplayer completely took over split-screen...
I wish we could ditch the 4-8 year development cycles of high end graphics for the 1-3 year old school/lower quality visuals and get me a new JRPG every 1-2 years from all the major JRPG publishers, and actually not suck. Though I wouldn't mind a Legend of Dragoon, Grandia, or Xenogears remake... They had so many games and such variety back then. Now its everyone trying to copy each other and creativity is largely out the window. :(
Nowadays, the big AAA companies don't even have to try - they can make mediocre, disappointing games and still make tons of money from an established IP and marketing. And I would much rather a technically flawed, but interesting and memorable experience over a technically polished yet bland and forgettable one. Hence why I can replay something like FF7 or 9 multiple times, yet only play through FF12 or the entire 13 trilogy once.
Yes, making games is a business, which they need to make money from, but far too often people don't realise that video games are a form of art in the same way books, movies and TV shows are.
Thanks for the heads up!
Seriously though, this remake shot itself in the foot, would you have anywhere near *half* of the love you had for the original if you beat disc 1 ... then had to wait X years for disc 2? (Not even taking disc 3 into consideration)
It's a cash grab, it might be a good game, but it's still just a cash grab.