FINAL FANTASY VII

FINAL FANTASY VII

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Jukseri Mar 24, 2020 @ 8:05am
Final Fantasy 7 Remake game title is false advertising?
Since Final Fantasy 7 Remake will release as an episodic game with each part costing around 60 dollars, the game name, Final Fantasy 7 Remake, seems like false advertising to me.

Why? Square Enix already knows they are splitting the entire game into 2 or more parts (very likely 3 or more) so why are they not being honest and calling it Final Fantasy 7 Remake part 1 or episode 1?

It's because they know it will cost them sales when people realize that they aren't getting the entire story with their purchase. Square Enix has defended the episodic argument, but you can clearly tell that the real reasons are problems during development and money.

I'm not saying that the FF7 Remake will be a bad game. It will probably be a good or possibly even a great game. For me this PS4 release does not make me want to buy a PS4 console with PS5 on the horizon.

Last edited by Jukseri; Mar 24, 2020 @ 8:07am
Originally posted by NBOX21:
Originally posted by Jukseri:
Why? Square Enix already knows they are splitting the entire game into 2 or more parts (very likely 3 or more) so why are they not being honest and calling it Final Fantasy 7 Remake part 1 or episode 1?

It's because they know it will cost them sales when people realize that they aren't getting the entire story with their purchase. Square Enix has defended the episodic argument, but you can clearly tell that the real reasons are problems during development and money.

Say what you will about the original PS1 release being seperated into three CDs, and the fact that you have to swap discs from the console itself when asked, but at least you got all three discs when you got the game itself, forming an actual completed product on the day of release that felt bigger than other releases at the time, figuring out ways around limitations to get the most out of the technology.

That, and I always saw that as a sign of ambition and hard work. Whereas the remake being split up into episodes requiring a massive 100GB+ install per episode just screams corporate greed and laziness to me. The install alone detracts from the core appeal of consoles to begin with, but the fact that the remake is split up into multiple episodes when the original felt complete really turns me off.

This is why I find it hard to keep up with modern gaming and its awful trends - you're not paying for full, completed products anymore, rather you're paying full price for what is clearly an unfinished product that might be finished later. This was never an issue for me in the PS2/GCN era and before where games actually felt finished when you bought them from the store, and any expansions to the story or characters were generally reserved for sequels.
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Showing 1-15 of 43 comments
Sheff Mar 24, 2020 @ 8:36am 
What are you talking about? It is widely publicised it is just the first instalment, no one is getting 'tricked'. And you can't tell the "real reasons are problems during development and money" - such a stupid comment. Recreating FF7 in its entirety would take about 15 bluray discs and impossible filesizes, not to mention about the extra years over development, so that is why it is episodic. You're not buying a PS4? cool story bro
Jukseri Mar 24, 2020 @ 9:17am 
You are so nice and understanding. Thanks for proving my point by contradicting yourself. Well done buddy!

Originally posted by SheffUK:
What are you talking about? It is widely publicised it is just the first instalment, no one is getting 'tricked'. And you can't tell the "real reasons are problems during development and money" - such a stupid comment. Recreating FF7 in its entirety would take about 15 bluray discs and impossible filesizes, not to mention about the extra years over development, so that is why it is episodic. You're not buying a PS4? cool story bro
Riley Mar 24, 2020 @ 11:40am 
Your post doesn't make a whole lot of sense, you're upset that square didn't put that this is part one in the title so you're not gonna buy it? despite saying you think it'll be a decent game? then mentioning you don't even have PS4. I think the only one contradicting themselves here is you buddy. Sounds like your just complaining for no reason other than to moan pointlessly.

Square has gone on record pretty much everywhere to state that this will only be the first part In a yet unannounced number of parts for the remake. And frankly it makes sense they're doing it this way, while disappointing that part 1 will only be focused on midgar, it will be expanded to a full length 60 hour stand alone title. Given the scope and level of detail they're looking for in the remake, and the limits of the PS4's hardware, it makes sense to get the most linear part out of the way so that the next parts can be developed on the PS5. The PS5 will also be backwards compatible with a lot of titles, so if buying two consoles is giving you an internal crisis then just wait for the PS5 to be released and play part one on that.
The author of this thread has indicated that this post answers the original topic.
NBOX21 Mar 24, 2020 @ 1:59pm 
Originally posted by Jukseri:
Why? Square Enix already knows they are splitting the entire game into 2 or more parts (very likely 3 or more) so why are they not being honest and calling it Final Fantasy 7 Remake part 1 or episode 1?

It's because they know it will cost them sales when people realize that they aren't getting the entire story with their purchase. Square Enix has defended the episodic argument, but you can clearly tell that the real reasons are problems during development and money.

Say what you will about the original PS1 release being seperated into three CDs, and the fact that you have to swap discs from the console itself when asked, but at least you got all three discs when you got the game itself, forming an actual completed product on the day of release that felt bigger than other releases at the time, figuring out ways around limitations to get the most out of the technology.

That, and I always saw that as a sign of ambition and hard work. Whereas the remake being split up into episodes requiring a massive 100GB+ install per episode just screams corporate greed and laziness to me. The install alone detracts from the core appeal of consoles to begin with, but the fact that the remake is split up into multiple episodes when the original felt complete really turns me off.

This is why I find it hard to keep up with modern gaming and its awful trends - you're not paying for full, completed products anymore, rather you're paying full price for what is clearly an unfinished product that might be finished later. This was never an issue for me in the PS2/GCN era and before where games actually felt finished when you bought them from the store, and any expansions to the story or characters were generally reserved for sequels.
Kethanid Mar 24, 2020 @ 2:06pm 
Originally posted by Jukseri:
Since Final Fantasy 7 Remake will release as an episodic game with each part costing around 60 dollars, the game name, Final Fantasy 7 Remake, seems like false advertising to me.

Why? Square Enix already knows they are splitting the entire game into 2 or more parts (very likely 3 or more) so why are they not being honest and calling it Final Fantasy 7 Remake part 1 or episode 1?

It's because they know it will cost them sales when people realize that they aren't getting the entire story with their purchase. Square Enix has defended the episodic argument, but you can clearly tell that the real reasons are problems during development and money.

I'm not saying that the FF7 Remake will be a bad game. It will probably be a good or possibly even a great game. For me this PS4 release does not make me want to buy a PS4 console with PS5 on the horizon.

There's no info on upcoming costs for next part of the game, you got quotes? Cause i can find a bunch that don't show any cost, only that it's already being worked on. They also stated that now that assets are set, making part 2 will be easier and faster. They also stated that each part will be a complete game, so i'll just take their word for it right now, find out after i play it. Pushing out episodic content makes sense to keep revenue steady every year, i'm not disagreeing that money is part of the logic that they're using.

Also PS5 and Xbox *whateverit'scalled* may actually be getting pushed back thanks to all the pandemic nonsense, it's affecting all major manufacturing of components for all major electronics divisions. Even Apple, Samsung, basically anything electronic is being affected, i wouldn't expect to see the numbers they planned for initial console launches.
Sheff Mar 24, 2020 @ 2:38pm 
Originally posted by Jukseri:
You are so nice and understanding. Thanks for proving my point by contradicting yourself. Well done buddy!

Originally posted by SheffUK:
What are you talking about? It is widely publicised it is just the first instalment, no one is getting 'tricked'. And you can't tell the "real reasons are problems during development and money" - such a stupid comment. Recreating FF7 in its entirety would take about 15 bluray discs and impossible filesizes, not to mention about the extra years over development, so that is why it is episodic. You're not buying a PS4? cool story bro
I didn't contradict myself. You have reading comprehension issues. Sorry for calling you out on your nonsense I guess....
Xengre Mar 24, 2020 @ 4:30pm 
Keep in mind Final Fantasy XIII was just named XIII and not XIII: Episode 1 or such so they might be going with the same idea. They have been very transparent about it being episodic and the back of the box might state so as well.
Online advertising such as at Amazon also states:
The first entry in a multi part saga, delivering a level of depth inconceivable for the original game
Xengre Mar 24, 2020 @ 9:12pm 
Originally posted by NBOX21:
Originally posted by Jukseri:
Why? Square Enix already knows they are splitting the entire game into 2 or more parts (very likely 3 or more) so why are they not being honest and calling it Final Fantasy 7 Remake part 1 or episode 1?

It's because they know it will cost them sales when people realize that they aren't getting the entire story with their purchase. Square Enix has defended the episodic argument, but you can clearly tell that the real reasons are problems during development and money.

Say what you will about the original PS1 release being seperated into three CDs, and the fact that you have to swap discs from the console itself when asked, but at least you got all three discs when you got the game itself, forming an actual completed product on the day of release that felt bigger than other releases at the time, figuring out ways around limitations to get the most out of the technology.

That, and I always saw that as a sign of ambition and hard work. Whereas the remake being split up into episodes requiring a massive 100GB+ install per episode just screams corporate greed and laziness to me. The install alone detracts from the core appeal of consoles to begin with, but the fact that the remake is split up into multiple episodes when the original felt complete really turns me off.

This is why I find it hard to keep up with modern gaming and its awful trends - you're not paying for full, completed products anymore, rather you're paying full price for what is clearly an unfinished product that might be finished later. This was never an issue for me in the PS2/GCN era and before where games actually felt finished when you bought them from the store, and any expansions to the story or characters were generally reserved for sequels.
Didn't read this post during my initial so getting to it now. You are mistaken. Development has actually been extremely smooth despite a minor hiccup with 3rd party company that was involved in its development (of which not as much was tossed out as people thought, and it wasn't as bad as media outlets claimed... not even close). It was more akin to a reshuffle of some design elements and a lot of kept work. The game, itself, is immense in scale. It dwarfs other AAA games. Old school JRPGs used to be massive in scale. Literally, the reason they didn't remake FF7 all these years was because of the scale of the project. This is something they've explicitly stated in the past, repeatedly. In fact, they on several occasions hinted at it would be the most difficult game dev project, in history, that has ever been done.

One issue is doing a straight graphics upgrade means the game HAS to be extremely linear to compensate if it is a single episode and not several. This has to do with the scope of towns and other locations they visit in modern visuals. The nearly 100GB install has to do with the massive quantities of textures, audio, and possibly even high quality pre-render cutscenes involved. I'm not sure how you connect it to corporate greed or laziness but those two points genuinely have nothing to do with it. Feel free to elaborate on your thoughts so I can help. Many games have huge installs on consoles now. See this list for an example: https://gamerant.com/playstation-ps4-games-file-size-biggest-ranked/ That said, FF7 remake will have an unusually high amount of unique assets compared to many/all of those which makes it even larger. I expect this can possibly be even more drastic in later episodes outside of Midgar due to variety of locations.

You think it feels odd to have FF7 remake split up into parts but imagine having a game that is possibly 80 hours or so per episode be 240+ hours (assuming 3 episodes) for a single player one play through game at $60. That would be an insane amount of content, especially in today's standard of far shorter games, for that price.

These are full sized Final Fantasy length episodes so they qualify more as sequels in this case than a single game. Are you familiar with Final Fantasy XIII, Xenosaga, .//hack, Trails of series, and many others that have 3-4 episodes for a single game and each game is a full length title? It may seem odd if you aren't familiar with this but it really isn't. You could always opt to wait until it is all released and buy it all at once, though, if you don't like it split up.
Originally posted by NBOX21:
This is why I find it hard to keep up with modern gaming and its awful trends - you're not paying for full, completed products anymore, rather you're paying full price for what is clearly an unfinished product that might be finished later. This was never an issue for me in the PS2/GCN era and before where games actually felt finished when you bought them from the store, and any expansions to the story or characters were generally reserved for sequels.
I've to disagree.

First of all, i find the Logic a bit flawed to think, that it's in general possible to deliever a finished or "full" Game. Atleast in that sense if it comes down to your critique about "Expansion". You can expand every game ad infinitum, that's a reason why Mods exist in the first place, Sequels often happened for the bigger Franchise, and why DLC's & Expansion are so popular nowdays.

Secondly: That's not entirely true. There are many examples of Games, where the "leftovers" from a Game were used for a Sequel... but that only apply if the Game sold well enough to justify a Sequel. Expansion or DLC's are nowdays a good way, that even Niche or Indie-Titles can be expanded, without risking too much into 3-5 Years of dev-time, at the other Hand it's also for many Players a good thing, because they don't need to wait many years to get more stuff to play for their favorite Game. Also keep in mind, that Sequels, especially in our age where Direct Sequels get trashtalked as 1.5 nonsense, is often expected to have something fresh in terms of Engine, Gameplay and stuff. For people who love the specific gameplay & stuff of their favorite Game it means they can keep playing MORE in the same fashion they like, instead of paying fullprice of another new, and fresh sequels which might than feel to different ( or not to different enough) for them.

And even further, majority of my games which i ever played an have Expansions and stuff, doesn't feel like they get finished with DLC and Expansion, but rather like the name suggest, expanded. Example: Grim Dawn was already good in Vanilla State. Everyone you might ask who played Vanilla, will tell you that... and even without the two Expansions it felt like a full, complete Game. The Expansions simply did expand it... similiar how it would for a sequel.

Last but not Least, and that's IMHO the biggest problem with your Argumentation, pointing PS2 and GCN out... that it's not true at all. Play God of War, and you'll see that the Story is splittet into a triology. Play Gothic and it's the same. There are many Games in the Gaming Industry, which aren't one full game and than after the success they decided they will make another Game, many Games are split into more parts if it doesn't fit into one Game. That not only goes for Games, but movies as well. Look at Star Wars, look at Lord of the Rings or Harry Potter.

The thing with Final Fantasy 7 is, that due the hardware limitation, it was possible for Gamedevs at that day to be tricky about their content. It's no problem if they don't fully display cities and such, it's more than enough if you have small glimpses. That's why a Game like Final Fantasy 7 with it's sheer size could fit into "one Game" simply because of the hardware limitations and how tricky they could be. Nowdays however, especially if it's made like the Remake with Over the Should / Third Person Camera, and Bigger Maps & Worlds, you can't be that tricky anymore and you need to flesh out stuff much more. That's why, if it SE does it well, the "full" Remake Experience with all parts will be atleast three times as big as the Base-Game... and that's the problem. You argue "but back than you've gotten the full game in one package"... yes back than - due the hardware limitations and the technical Standart, such Games was cheaper to produce. Nowdays a Game like Remake needs way more Budget, way more Manpower and stuff, which needs to be payed as well. And no company, dev or sane people would give out basically 2 or 3 Games at one Price. You don't go to the cinema and pay for john wick 1 and than expect 2 and 3 is for free. And i don't see people complain about last of us, god of war and stuff either.

So in the end, Final Fantasy 7 Remake "worth" will not be decided at the fact the splittet it into 2 or 3 seperate Games, but rather how big and fleshed out each Part is on it's own. If you (utopian example) could explore now the complete, full Midgard and have 100 Hours at the beginning alone, it should be logically that they need to split it into more games.

And for everyone, who still doesn't feel like it, they can wait until all entry are out and they might sell it as a Bundle. But for me, as someone who had a blast with the demo, the Quality keeps up that level, and they offer with the first part already a fair amount of content, for me it does worth it and i'm not bothered by the fact they split it into 2-3 parts.
Last edited by TheLightningYu | Mike; Mar 25, 2020 @ 11:44pm
n i k o Mar 26, 2020 @ 8:16am 
I'm pretty sure the original ps1 FF7 was only multi disk because that is the only way they could have fit the cutscenes into the game.
Sigma993 Mar 26, 2020 @ 2:59pm 
Originally posted by NBOX21:
Originally posted by Jukseri:
Why? Square Enix already knows they are splitting the entire game into 2 or more parts (very likely 3 or more) so why are they not being honest and calling it Final Fantasy 7 Remake part 1 or episode 1?

It's because they know it will cost them sales when people realize that they aren't getting the entire story with their purchase. Square Enix has defended the episodic argument, but you can clearly tell that the real reasons are problems during development and money.

Say what you will about the original PS1 release being seperated into three CDs, and the fact that you have to swap discs from the console itself when asked, but at least you got all three discs when you got the game itself, forming an actual completed product on the day of release that felt bigger than other releases at the time, figuring out ways around limitations to get the most out of the technology.

That, and I always saw that as a sign of ambition and hard work. Whereas the remake being split up into episodes requiring a massive 100GB+ install per episode just screams corporate greed and laziness to me. The install alone detracts from the core appeal of consoles to begin with, but the fact that the remake is split up into multiple episodes when the original felt complete really turns me off.

This is why I find it hard to keep up with modern gaming and its awful trends - you're not paying for full, completed products anymore, rather you're paying full price for what is clearly an unfinished product that might be finished later. This was never an issue for me in the PS2/GCN era and before where games actually felt finished when you bought them from the store, and any expansions to the story or characters were generally reserved for sequels.

I wonder how you people already judge the game even though you have not played it yet since the game will release in like 2 weeks...

They said several times that FF7 Remake may be divided into several games, but the sheer size of these games will be on par with previous FF games.
In order words: you are getting a 30hrs+ story which is set in a pretty much fully explorable Midgar with sidequests, new characters and more.
Post game content was confirmed as well!

There are people who say "but it's just the Midgar section which was only 10 hrs in the original game lol", but these people obviously didn't get it yet, that again, the story is much more expanded!
Hell, Sephiroth is much more present in the earlier part of the game.
And we saw Jenova as well who appears much later on in the original one...

A buddy of mine who was at a private event told me some things that never occured in the original FFVII which hyped me up!

How about you guys first play the game, and you know, judge it afterwards maybe??
Sub_Human Mar 26, 2020 @ 6:22pm 
Really you should just wait until all the episodes come out instead of buying it on release. There will most likely be a GOTY edition/edition with all episodes for a fraction of the price of buying them individually.
DBZ_KAKAROT Mar 31, 2020 @ 3:32am 
Originally posted by NBOX21:
Originally posted by Jukseri:
Why? Square Enix already knows they are splitting the entire game into 2 or more parts (very likely 3 or more) so why are they not being honest and calling it Final Fantasy 7 Remake part 1 or episode 1?

It's because they know it will cost them sales when people realize that they aren't getting the entire story with their purchase. Square Enix has defended the episodic argument, but you can clearly tell that the real reasons are problems during development and money.

Say what you will about the original PS1 release being seperated into three CDs, and the fact that you have to swap discs from the console itself when asked, but at least you got all three discs when you got the game itself, forming an actual completed product on the day of release that felt bigger than other releases at the time, figuring out ways around limitations to get the most out of the technology.

That, and I always saw that as a sign of ambition and hard work. Whereas the remake being split up into episodes requiring a massive 100GB+ install per episode just screams corporate greed and laziness to me. The install alone detracts from the core appeal of consoles to begin with, but the fact that the remake is split up into multiple episodes when the original felt complete really turns me off.

This is why I find it hard to keep up with modern gaming and its awful trends - you're not paying for full, completed products anymore, rather you're paying full price for what is clearly an unfinished product that might be finished later. This was never an issue for me in the PS2/GCN era and before where games actually felt finished when you bought them from the store, and any expansions to the story or characters were generally reserved for sequels.

Perhaps you can't keep up with modern trends, but as technology advances, so does too the complexity of developing such games. Let me ask you this, why wasn't FFXIII trilogy a single game? If you were to assume they weren't planned, you'd be wrong. They were all planned within the same console development cycle. Final Fantasy has evolved into a cinematic rpg that pushes the boundaries of its hardware. Despite all its flaws there's no denying XIII was beautiful game for its time, but they had to make some sacrifices, the game became extremely linear, towns were cut, and they had to split the game into parts. In the later parts they seem to have corrected some of the issues with linearity, but in return it lost its cinematic experience, obviously all due to the limitation of the hardware. Then we have FFXV, once again pushing the hardware to its limit, beautiful graphics, open world, but sacrifices were needed, towns were small, there a lot of vast but empty space in the map, cities like Insomnia and Altissia were mostly inaccessible, and when you were able to traverse it, they were quick unexplorable areas created as plot device. Obviously the game felt like a cut digest version of what the game was intended to be, and I don't doubt for a second this was mostly due to hardware limitation.

So let me ask you again, do you really think FF7 would've fared better as a complete game on the same hardware? I say nay!

This is the most likely scenario, Midgar like Altissia would've been less than an hour long plot device, the game would've been extremely linear, with small or no towns like FFXIII. Sorry but just the thought of it disgusts me, that people would even want this is absurd! Just look at the Resident Evil Remakes, beautiful cinematic graphics that pushes the hardware to the limit, however they're extremely short and can be completed in a few hours, some content may also be cut due to hardware limitation.

So I ask one final time, do you really believe a full FF7 game is possible while maintaining the same visual fidelity? NAY! At the very least the graphics would require a huge downgrade, then it wouldn't be much of a "REMAKE" now would it?

Stop dreaming and be realistic, the developers thought of the best possible scenario for us, which they reiterated a million times. We should be grateful that they're bringing this at all after all the fans demands. Instead some people continue being whiny spoiled disingenuous babies with incomprehensible demands.
Last edited by DBZ_KAKAROT; Mar 31, 2020 @ 2:33pm
Sub_Human Mar 31, 2020 @ 6:15am 
Originally posted by Sid2Vicious:
Originally posted by NBOX21:

Say what you will about the original PS1 release being seperated into three CDs, and the fact that you have to swap discs from the console itself when asked, but at least you got all three discs when you got the game itself, forming an actual completed product on the day of release that felt bigger than other releases at the time, figuring out ways around limitations to get the most out of the technology.

That, and I always saw that as a sign of ambition and hard work. Whereas the remake being split up into episodes requiring a massive 100GB+ install per episode just screams corporate greed and laziness to me. The install alone detracts from the core appeal of consoles to begin with, but the fact that the remake is split up into multiple episodes when the original felt complete really turns me off.

This is why I find it hard to keep up with modern gaming and its awful trends - you're not paying for full, completed products anymore, rather you're paying full price for what is clearly an unfinished product that might be finished later. This was never an issue for me in the PS2/GCN era and before where games actually felt finished when you bought them from the store, and any expansions to the story or characters were generally reserved for sequels.

Perhaps you can't keep up with modern trends, but as technology advances, so does too the complexity of developing such games. Let me ask you this, why wasn't FFXIII trilogy a single game? If you were to assume they weren't planned, you'd be wrong. They were all planned within the same console development cycle. Final Fantasy has evolved into a cinematic rpg that pushes the boundaries of its hardware. Despite all its flaws there's no denying XIII was beautiful game for its time, but they had to make some sacrifices, the game became extremely linear, towns were cut, and they had to split the game into parts. In the later parts they seem to have corrected some of the issues with linearity, but in return it lost its cinematic experience, obviously all due to the limitation of the hardware. Then we have FFXV, once again pushing the hardware to its limit, beautiful graphics, open world, but sacrifices were needed, towns were small, there a lot of vast but empty space in the map, cities like Insomnia and Altissia were mostly inaccessible, and when you were able to traverse it, they were quick unexplorable areas created as plot device. Obviously the game felt like a cut digest version of what the game was intended to be, and I don't doubt for a second this was mostly due to hardware limitation.

So let me ask you again, do you really this FF7 would've fared better as a complete game on the same hardware? I say nay!

This is the most likely scenario, Midgar like Altissia would've been less than an hour long plot device, the game would've been extremely linear, with small or no towns like FFXIII. Sorry but just the thought of it disgusts me, that people would even want this is absurd! Just look at the Resident Evil Remakes, beautiful cinematic graphics that pushes the hardware to the limit, however they're extremely short and can be completed in a few hours, some content may also be cut due to hardware limitation.

So I ask one final time, do you really believe a full FF7 game is possible while maintaining the same visual fidelity? NAY! At the very least the graphics would require a huge downgrade, then it wouldn't be much of a "REMAKE" now would it?

Stop dreaming and be realistic, the developers thought of the best possible scenario for us, which they reiterated a million times. We should be grateful that they're bringing this at all after all the fans demands. Instead some people continue being whiny spoiled disingenuous babies with incomprehensible demands.

The only reason its longer is because theyre expanding what you can do in midgar. If they kept it similar to the original it wouldnt take a whole episode just to get through an actually small part of the game.

If we assume that this is only going to take 3 episodes, that means everything else will have to be cut short, there are a lot of places to go that are far more intricate then just midgar.
Xengre Apr 1, 2020 @ 7:18pm 
Originally posted by Sub_Human:

The only reason its longer is because theyre expanding what you can do in midgar. If they kept it similar to the original it wouldnt take a whole episode just to get through an actually small part of the game.

If we assume that this is only going to take 3 episodes, that means everything else will have to be cut short, there are a lot of places to go that are far more intricate then just midgar.
At three episodes, if that is what it ends up being, nothing needs to be cut short. For the average first playthrough Midgar makes up approximately 1/3rd of the 30 hour journey, about 9-10 hours. For more experienced veterans of the game, or just more capable gamers we can run it in an avg of 3-5 hours, and even less if speed running, at which point Midgar does end up seeming to be a lot shorter compared to the rest. Alas, per typical first time run, however, Midgar properly makes up 1/3rd. Any extra beyond that also typically involves extra activity (grinding, chocobo stuff, etc.). It is the main reason 3 episodes are estimated and using Midgar as the point reference.

Originally posted by Sub_Human:
Really you should just wait until all the episodes come out instead of buying it on release. There will most likely be a GOTY edition/edition with all episodes for a fraction of the price of buying them individually.
Honestly, probably not significantly cheaper. If each game was $60 and there w ere three episodes that would be $180 full price so maybe they will drop it to like 100~120 on a big sale, but I doubt it will go much lower than that compared to, for example... Borderlands GOTY editions which often feature massive amounts of DLC content + game. I mean, cutting $40-80 dollars off is still significant but probably not most would be expecting.
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Date Posted: Mar 24, 2020 @ 8:05am
Posts: 43