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-New monsters and boss fights
-Materia has different stat bonuses
-Summon materia only usable 1 per fight
-Rebalanced weapon, armor and accessories. They have stat bonuses too.
-Modified dialogue during certain sections
-Get to keep Aeris
-Many models received new or fresh texture swaps
-Many items re-worked and added
-New feature of gaining SP after battles. They are used to level up your characters an alternative way, which allows you to choose how to distribute your stats each time for customization.
-No source farming
-Kalm traveler gives different rewards
-When you visit major hub towns your party members will be somewhere doing their own thing.
-Some enemy skills were replaced / combined / tweaked / added
-Diamond weapon is actually a worthy opponent.
-Ultimate weapons and limit breaks have been moved to different locations, and often require a new boss fight. Same with materia caves.
-Materia locations also been swapped around. For example you get Morph materia outside Aeris' house instead of cover.
-Each character has innate abilities now. They are basically a character-specific passive. For example Barret gains attack power when hit in the front row, and defense when hit in the back row.
-New limit break for Cait Sith
-Yuffie and Vincent no longer optional
-Can change music from battle to field
-Eventually a new mode for the game will be released when it's finished.
-Tweaked and New Battle Square fights / prizes.
-Any time a new Fort Condor battle is available, an NPC will appear wherever you at are in the story to let you instantly teleport to FC and back when you're done. I love this feature so much saves a lot of time running back and forth. The FC battles are repetitive and easy but the rewards are good. I highly recommend doing the first few at least, they give super useful accessories for this mod.
Might be even more stuff, I'm still playing through it myself. A lot of the fun in this modhas been discovering what's been altered or added. If you want to see the mod in action or have any questions about it, feel free to message me or watch my broadcast if I'm online. Hope this helps!
Also, if a summon is limited to 1 per battle, then what is the point of mastering the summon materias?
To install the mod you have to swap out the files in the data folder. Therefore I suggest you copy the vanilla game data files to another folder and install NT. When you want to play original game just copy the NT data files to another folder, and move the original data back in place. This way you can swap to whichever version you want to play. It's helpful to have a seperate folder for each set of data files so you can tell which is which.
Summon materia only has 1 star and it begins mastered. Therefore each summon materia can only be used once per battle. They are stronger now though and most summons have a statis effect tied to them as well. Seems like a balance thing.
SOrry I moved and it took me forever to get my sh together and set my rig back up because new job and general slothyness...
The boss at Junon is weak against gravity and immune to it at the same time. Bosses are often immune to gravity though, its possible that its HP is too high during the couple of tries I went at it. I'll try again after knocking some hp off and see what happens
Thats the whole point of new threat, to bring a challenge for us old folks that have beaten the game 25+ times
There is technically a workaround. I saw this in DeathUnitesUs' stream of new threat. If you do W-Summon both times on one summon, it will only summon once, but if you then Mime it, it will summon twice