RIFT
Mordy Dec 15, 2013 @ 4:36pm
Crafting?
I'm still relatively new to the game so bit clueless on that front.. looked at some of the available ones and.. well, the mmo i played before Rift was The Old Republic where most of the crafting skills were (and still probably are) nigh useless after you hit the level cap.

So instead of picking something that sounded good, only to find it's trash tier 50 hours and massive platinum pile later, figured why not ask you folks.

Am playing a mage, not that it really matters but there any crafting skills that synergise with the class? Ones that actually are and stay relevant post level cap?

Hit level 31 a moments ago so maybe could pick up something that would make it easier for me to level, crafting gear, weapons, something like that?

Dunno, if the skills stop being relevant @ level cap then.. eh.. guess i won't even bother with em, though i hope it isn't like that so would love to hear some suggestions since i'm notoriously bad at choosing things. :D:
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Showing 1-11 of 11 comments
im new tot the game but im gonna share my opinion with you exemple: if u open a damage/stealth char i think recolting is better cause it easier for u to pass by the bad guys and take what ever u want with out fighting.this is my opinion just follow what look more improtant to you for your classs.
Pwrdbygr4vity Dec 16, 2013 @ 12:17am 
there is really no bad choce when it comes to the craftiing trades, but if i had to recomend for ability of making plat, then i would suggest lvlng up mining, there is a high end mat that sell for 300+ plat, foraging as well has one and agian goes for around 330+ plat, butchering has one that again gives a high end crafting mat thats worth 340 or so. now those 3 mats are on a 20 hour cool down so market cant get supper flooded. if ya can also take on the apothacary trade which again has a high end mat craft thats 360+ ave. now ALL these crafts i mentioned do require some semi high end mats, but nothing you your self wont be able to harvest and craft yourself. there is 2 items for the crafting mentioned above that ya have to farm a dungion curency for and a lvl 60 open world currency. even if you were to buy the 2 dugion curency off the ah for 100-110 plat, you will still come out 75-80 plat if you harvest and craft all your own stuff. i know its long and sry, but if ya want end game money making ability, there ya go, i average making 1500-2k a day.
lancelot64 Dec 16, 2013 @ 3:55pm 
If you want a crafting skill that synergizes well with mage, then using a combination of Outfitter/Butcher/Runecrafting, is very good for leveling a character.

Outfitting is the dual crafting skill for both Cloth and Leather armor. Which if you didnt know before, as a mage you wear all cloth XD, so its pretty relavent. Theres something that all crafting skills can make called Augments which allow you to add stats onto the gear when you make it, so you can force some of your crafts to have crit chance, or spell power, or all sorts of other stats on then you wont really find in questing gear. Theres a little box on the crafting window that you drag-and-drop the augement into to apply it.


After the piece is crafted with your desired augment, then your Runecrafting is able to add additional stats to the piece, similar to the augments from SWToR, but without the need for the augmentation kits. Simply use the Rune you make in your inventory and select the gear you want to add it onto.

Butchering is the Rift equivalent of Skinning, and has a huge impact on Outfitter since you can go out and blast your way through weak leveled enemies to level it up. I know of a few places that you can do a circuit of, depending on your faction of course, that will give you between 20-30 skins per rotation

Each of the crafting skills is extremely relavent even in Endgame, because after you reach a certain skill level your are able to perform crafting quests. These quests, which pretty much amount to make X number of boots and take them to this guy here, provide 4 things as a reward. Obviously you get Experience reward for doing them, you get a cash reward for them, iirc doing all the crafting quests for my level 60 character gives me about 35ish platinum each day, the longest part is farming the mats. You also get (on some) a bag with some random crafting mats for that skill in them. You also get Artisan marks, these marks you use to purchase plans for making gear not taught by your trainers, i.e. higher quality augments, endgame gear and the like.
Mordy Dec 17, 2013 @ 6:49am 
Originally posted by lancelot64:
If you want a crafting skill that synergizes well with mage, then using a combination of Outfitter/Butcher/Runecrafting, is very good for leveling a character.

Yes, that's actually exactly what i went with.. after looking at the various choices, seemed like the best choice to go with.. not that i have any idea how to get compenents or anything but eh.. at least i now have something and can maybe make some progress with it as i ascend in levels.

Butchering is the Rift equivalent of Skinning, and has a huge impact on Outfitter since you can go out and blast your way through weak leveled enemies to level it up. I know of a few places that you can do a circuit of, depending on your faction of course, that will give you between 20-30 skins per rotation

Ah, yeah.. was wondering about that.. i get i need to defeat creeps so it makes certain sense to plow through the starter areas for easy picking though i imagine the gathering of hides and whatnot becomes harder and slower later on levels.

Each of the crafting skills is extremely relavent even in Endgame, because after you reach a certain skill level your are able to perform crafting quests. These quests, which pretty much amount to make X number of boots and take them to this guy here, provide 4 things as a reward. Obviously you get Experience reward for doing them, you get a cash reward for them, iirc doing all the crafting quests for my level 60 character gives me about 35ish platinum each day, the longest part is farming the mats. You also get (on some) a bag with some random crafting mats for that skill in them. You also get Artisan marks, these marks you use to purchase plans for making gear not taught by your trainers, i.e. higher quality augments, endgame gear and the like.

That's nice to know.. as like mentioned in my original post, in TOR the crafting skills were mostly useless @ endgame and i hated that, so maybe can get more mileage out of Outfitting + runes, assuming of course i get my character to the level cap. :D:
Last edited by Mordy; Dec 17, 2013 @ 6:49am
Pwrdbygr4vity Dec 17, 2013 @ 5:57pm 
fyi runecrafting will take forever to get the recipies since there is a massive amount. not saying its bad just saying will take a long time to fill, as for end game runes they do sell sometimes, but since runes can now be removed from items and reused, the runecrafting trade is slow at best. the high end runes recipies cost 30 grandmaster and 100 master marks and with quests if you have all 9 trades maxed out and using 80% pots, and treasure map if max loyalty is 36 marks a week. and with some 40 ish end game runes, well the math is there. not trying to discurage, but some times its best lvl a few things you know will get you paid right away, and then you can go back and lvl up other skills. by the way if your lvling up only 3 skills, it will take apporx a month to get the grandmaster marks for 1 recipie.
Mordy Dec 17, 2013 @ 6:37pm 
Oh?

Sounds a bit tedious, that does.. so is there an alternate for runecrafting then, something i could pair with outfitting/butchering that isn't so, well tedious?

I admit, it doesn't sound appealing to grind marks for a month just to get ONE recipe, especially if the payout is reusable rune but eh.. dunno.. maybe it'd be better than it sounds, maybe not.
lancelot64 Dec 30, 2013 @ 9:52am 
Another option instead of Runecrafting is Foraging. Foraging allows you to harvest herbs and lumber from the landscape that can then be used in Apothacary for potions, Weaponsmithing or Artifice for the creation of Weapons, or the creation of wands for your leveling. Or you could just use it as a way to 'feed' your alts when you decide to level some
Loligo Vulgaris Dec 30, 2013 @ 10:54am 
Originally posted by Lord Mordeth:
I admit, it doesn't sound appealing to grind marks for a month just to get ONE recipe, especially if the payout is reusable rune but eh.. dunno.. maybe it'd be better than it sounds, maybe not.
He's talking about the absolute best, the rest of the recipes are anywhere between 2-10 marks/
lancelot64 Jan 12, 2014 @ 9:15am 
SL content recipes are usually about 60-70 marks, but the mark rewards from quests increase respectively, 15-30 marks per quest depending on difficulty. Some higher quality recipes require up to 280 that I've seen, as well as some requiring a combination of 2 marks, Artisan's and Grandmaster Artisan's in some cases. But again, the rewards for these quests goes up substantially as you level the crafting skill.
Loligo Vulgaris Jan 12, 2014 @ 3:13pm 
One lot of dailies can easily net you 1,000 of normal marks, the next say could net you a couple hundred of the next tier. You can then spend those marks to buy mat boxes, which have a chance to give the highest tier of marks, plus a decent amount of epic craft mats and platinum. :>
Mordy Jan 14, 2014 @ 6:41am 
Thanks for the insights folks.

Doubt i'll invest heavily into it, as grinding marks, currency, whatever doesn't sound appealing but dunno, maybe if/when i hit the level cap and run out of things to do can then take a closer look at all the crafting options and see if i want to invest the time into maxing em out.
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Date Posted: Dec 15, 2013 @ 4:36pm
Posts: 11