RIFT
pasa Apr 7, 2015 @ 11:51am
Are bag slot upgrades per-character?
Honest, I googled for it and still confused... The R-marked slot that comes with a collector edition is clear but the rest?

So if I buy a bag-clot with credits will that apply only to one character or any character on the account will then have that extra slot?

And what about the additional profession ability slot?


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Showing 1-11 of 11 comments
Wolverine Apr 8, 2015 @ 1:25am 
Unless it's clearly stated that the unlock is account wide, it's only per character.
Bag or profession slots are only per character.
virpyre Apr 8, 2015 @ 4:34am 
Right clicking on the bag slot is 850 per slot (except for the last slot with the N) it's only for that character, unless it is an account upgrade from the Trion website.
pasa Apr 8, 2015 @ 8:19am 
thanks, that clears it up finally
Magistar Apr 8, 2015 @ 9:55am 
There is a way to unlock 5 slots (3 extra) on all current and feature characters. It is the upgrade to some sort of digital/collector's edition. I think it is about 20-30 euro.
Last edited by Magistar; Apr 8, 2015 @ 9:55am
Wolverine Apr 8, 2015 @ 12:26pm 
... or you could search for a new cheap Rift Game Box in any Edition you can find online, and get the same 1 main bag + 4 bag slots on ever character on every shard.
A CE only adds a few usefull perks to it, just read the description on it before you buy it, the content of those "Collectors" or "Ultimate" editions may be different from seller to seller.
pasa Apr 10, 2015 @ 10:00am 
I was looking at the different acc upgrades, a mixed bag for me -- I'd be happy with bag slots and mounts (and the private banker :) but not need patron pass, instant levels and a ton of other additions that add up to 60-ish cost.

But the monst painful part is lack of global profession unlocks. As we have it they look a sucker as you need the raw material producers to fuel the rest. So 5 professions is kinda mandatory for practice. I guess I could make several characters and fiddle with gifting materials to each other but doing that INSTEAD of playing is bad.
Magistar Apr 10, 2015 @ 11:23am 
Originally posted by pasa:
I was looking at the different acc upgrades, a mixed bag for me -- I'd be happy with bag slots and mounts (and the private banker :) but not need patron pass, instant levels and a ton of other additions that add up to 60-ish cost.

But the monst painful part is lack of global profession unlocks. As we have it they look a sucker as you need the raw material producers to fuel the rest. So 5 professions is kinda mandatory for practice. I guess I could make several characters and fiddle with gifting materials to each other but doing that INSTEAD of playing is bad.
Your not making much sense. In a regular MMO you can only use a few professions at a time. This promotes trading and interaction. The same is true for rift. In fact before it went free to play the maximum profession was 3 per character.

Basically what you do i either use an alt, like you suggested, or buy materials from other players on the auction house.

Regardless when the game came out you could have 3 profession just like now. So purchasing the original game will not provide you with additional profession slots. Makes sense right?
Last edited by Magistar; Apr 10, 2015 @ 11:24am
Wolverine Apr 10, 2015 @ 11:43am 
Take the 3 gathering professions for your first character, and use an alt. character for crafting itself, problem solved.

You can then either make your own guild, and invite all your characters into it to move crafting resources and items from one character to another through the guild bank... or you can just use the ingame mail to do so.

Not to mention, that the profession trainer will explain which professions (gathering and crafting) work best together.
No need for 5 profession slots, 3 are more then enough to pick for example one fitting crafting and two gathering professions for your character.

And one other thing, for a new Rift player, a cheap Rift Game Box in any Edition you can find online, or a Code for the Basic Rift Game, and the Nightmare Tide Typhoon Edition, is all you need for a well rounded start into Rift.
Last edited by Wolverine; Apr 10, 2015 @ 11:46am
pasa Apr 10, 2015 @ 3:06pm 
You're right :) I'm likely not making sense MMO-wise. I'm a RPG/strategy player mostly, just looked around in multiplayer games. Rift looks really great, and I tried it as mortly-solo with just using other people as partners in journeys, rift fights and such. Thrieg the PVP missions -- that looks a complete insane mess (to me).

What would interest me is to try a plenty of different characters -- class, soul trees, professions -- experimenting, restarting a lot. But the curret pay model does not really play along with that, and probably the whole thing is not for me. So I'll probably just go back to solo games wth occasional peeks into mmo.
Magistar Apr 10, 2015 @ 3:19pm 
Personally I am a PVE player. If you start out I strongly recommend you check out dungeons. For those that do not know this...; A dungeon is an private map (called an instance) where enemies are so strong they cannot be defeated alone. Instead player need to group up and provide a tank (strong character), healer (keeps tank alive) and damage/support players. Only by specialization like this can your group succeed... When you eventually get to the maximum level there are 10 and 20 player versions called raids.

Dungeons start at level 16 and you can enter them by pressing the i button.
Last edited by Magistar; Apr 10, 2015 @ 3:19pm
Wolverine Apr 10, 2015 @ 9:57pm 
I'm not sure how the current F2P/P2P hybrid modell is preventing you from playing Rift... since you only have to get a Rift Game Box, or a Rift Game Basic Code, and the NMT Typhoon Edition. And those two items aren't that expensive...

From there, you can test any of the 4 classes with the "classic" souls, which will give you a lot to play around with.
And being able to create 6 characters on every shard in both (EU/US) regions, you can also play around with any profession that's ingame...
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Date Posted: Apr 7, 2015 @ 11:51am
Posts: 11