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For example, if you programmed A to show voice commands and B to show MFD pages, you would hit A, then B, then D-pad down to "Shut up, Jeff", then D-pad right to activate the command. You don't need LB and RB.
If you're using a mic, you can probably just hit A, then say "Shut up, Jeff" without going to the second page at all.
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A word about that controller, though: I find that the game assigns a huge dead zone to it that can't be removed, which makes it unusable, IMO. It isn't like that in other games.
If I'm not using my Logitech G27, I use an Xbox 360 controller. I like the Speedwheel from time to time, but not in F1 2016.
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What is deadzone? Lol it's my first experience using a wheel and I am not really informed about what the wheel has and stuff.
Deadzone is a way that games keep analog controls (like steering wheels or joysticks) from sending unintended movement to the game when the wheel or joystick isn't being moved. It's literally a "dead zone" in the center that ignores controller movement.
In F12016, if you want to just drive straight, you would allow the steering control to just return to "normal" or, in the case of the Speed Wheel, just hold it straight. If the physical steering control is a little touchy or something, the dead zone keeps that small error from unintentionally turning the car.
A deadzone can be too big, though, which forces the player to make unusually large movements to get any response at all. In a racing game, you need to be able to make very small, controlled adjustments and a large deadzone makes that harder than it needs to be.
You can check this yourself with your Speed Wheel in the game. Go to Game Options>Settings>Customize Controls>Advanced Wheel Settings. At the top, you'll see places to change the deadzone of various axes. Set everything to zero.
At the bottom, you'll see a place to test the controls. Hold your Speed Wheel like normal and turn it to one side. You'll see the steering control movement represented on screen by a sliding thing.
Now hold the wheel straight and slowly turn it to one side and notice how far you have to move it before the onscreen thing starts to move. (This will change the top-part settings, so set that cursor on brakes or something for now.)
You have to move it 30 degrees or so before the car will react. That's a big deadzone even though it is set to zero in the top part of the screen. If it was less than 5 degrees, it might be workable, but as it is, it's just unplayable, in my opinion.
My regular Xbox pad or my G27 wheel allow for a true zero deadzone.
Anyway, I hope this helps and I hope you can get the controls sorted out how you like.
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