F1 2016
RPC263 Dec 25, 2016 @ 2:12am
I dont have LB and RB :(
So basically I play this game with my xbox 360 controller (for windows). I just got a wheel... the Xbox 360 wireless speed wheel and am using for my PC. Well...the wheel works but in game the game still thinks I am using the controller so when I am racing and you know there is the information thingy where you can ask and tell Jeff to shut up, I cant navigate through that since I dont have LB and RB on my wheel. But the wheel works perfectly fine steering is ok, the buttons are working.

But ye the LB and RB. The wheel only has LT and RT. I dont think there is something to do is there?
< >
Showing 1-7 of 7 comments
RPC263 Dec 25, 2016 @ 2:28am 
I add that in game options of F1 2012 and F1 2013 it says Xbox 360 Wirless Racing Wheel with Force Feedback. So it recognizes the difference between the controller and the wheel although both are kind of Xbox and connect throguh the same receiver.
Last edited by RPC263; Dec 25, 2016 @ 2:28am
Paul Dec 25, 2016 @ 6:58am 
I have that same wheel (among several others!) and you can just hit F5 or F6 on your keyboard when you need to use LB or RB.
RPC263 Dec 26, 2016 @ 1:56am 
Originally posted by Paul:
I have that same wheel (among several others!) and you can just hit F5 or F6 on your keyboard when you need to use LB or RB.
Yes but in race?? :D
Paul Dec 26, 2016 @ 6:35am 
I just tested this and here's what I found: when you hit the button to bring up the voice list, whatever button you assigned for the MFD will switch the pages of the voice-command choices. You then use the D-pad under your left thumb to choose and activate a command.

For example, if you programmed A to show voice commands and B to show MFD pages, you would hit A, then B, then D-pad down to "Shut up, Jeff", then D-pad right to activate the command. You don't need LB and RB.

If you're using a mic, you can probably just hit A, then say "Shut up, Jeff" without going to the second page at all.
______________________

A word about that controller, though: I find that the game assigns a huge dead zone to it that can't be removed, which makes it unusable, IMO. It isn't like that in other games.

If I'm not using my Logitech G27, I use an Xbox 360 controller. I like the Speedwheel from time to time, but not in F1 2016.

.
RPC263 Dec 26, 2016 @ 7:09am 
Originally posted by Paul:
I just tested this and here's what I found: when you hit the button to bring up the voice list, whatever button you assigned for the MFD will switch the pages of the voice-command choices. You then use the D-pad under your left thumb to choose and activate a command.

For example, if you programmed A to show voice commands and B to show MFD pages, you would hit A, then B, then D-pad down to "Shut up, Jeff", then D-pad right to activate the command. You don't need LB and RB.

If you're using a mic, you can probably just hit A, then say "Shut up, Jeff" without going to the second page at all.
______________________

A word about that controller, though: I find that the game assigns a huge dead zone to it that can't be removed, which makes it unusable, IMO. It isn't like that in other games.

If I'm not using my Logitech G27, I use an Xbox 360 controller. I like the Speedwheel from time to time, but not in F1 2016.

.
Oh, I understand thanks. So you mean I can custom assign the buttons in a way that I can navigate without LB and RB right?

What is deadzone? Lol it's my first experience using a wheel and I am not really informed about what the wheel has and stuff.
Paul Dec 26, 2016 @ 8:22am 
You can set the buttons on your controller to whatever you want by going to Game Options>Settings>Customize Controls>Control Schemes and then press X on the controller to set the various options.

Deadzone is a way that games keep analog controls (like steering wheels or joysticks) from sending unintended movement to the game when the wheel or joystick isn't being moved. It's literally a "dead zone" in the center that ignores controller movement.

In F12016, if you want to just drive straight, you would allow the steering control to just return to "normal" or, in the case of the Speed Wheel, just hold it straight. If the physical steering control is a little touchy or something, the dead zone keeps that small error from unintentionally turning the car.

A deadzone can be too big, though, which forces the player to make unusually large movements to get any response at all. In a racing game, you need to be able to make very small, controlled adjustments and a large deadzone makes that harder than it needs to be.

You can check this yourself with your Speed Wheel in the game. Go to Game Options>Settings>Customize Controls>Advanced Wheel Settings. At the top, you'll see places to change the deadzone of various axes. Set everything to zero.

At the bottom, you'll see a place to test the controls. Hold your Speed Wheel like normal and turn it to one side. You'll see the steering control movement represented on screen by a sliding thing.

Now hold the wheel straight and slowly turn it to one side and notice how far you have to move it before the onscreen thing starts to move. (This will change the top-part settings, so set that cursor on brakes or something for now.)

You have to move it 30 degrees or so before the car will react. That's a big deadzone even though it is set to zero in the top part of the screen. If it was less than 5 degrees, it might be workable, but as it is, it's just unplayable, in my opinion.

My regular Xbox pad or my G27 wheel allow for a true zero deadzone.

Anyway, I hope this helps and I hope you can get the controls sorted out how you like.

.

RPC263 Dec 26, 2016 @ 8:52am 
Originally posted by Paul:
You can set the buttons on your controller to whatever you want by going to Game Options>Settings>Customize Controls>Control Schemes and then press X on the controller to set the various options.

Deadzone is a way that games keep analog controls (like steering wheels or joysticks) from sending unintended movement to the game when the wheel or joystick isn't being moved. It's literally a "dead zone" in the center that ignores controller movement.

In F12016, if you want to just drive straight, you would allow the steering control to just return to "normal" or, in the case of the Speed Wheel, just hold it straight. If the physical steering control is a little touchy or something, the dead zone keeps that small error from unintentionally turning the car.

A deadzone can be too big, though, which forces the player to make unusually large movements to get any response at all. In a racing game, you need to be able to make very small, controlled adjustments and a large deadzone makes that harder than it needs to be.

You can check this yourself with your Speed Wheel in the game. Go to Game Options>Settings>Customize Controls>Advanced Wheel Settings. At the top, you'll see places to change the deadzone of various axes. Set everything to zero.

At the bottom, you'll see a place to test the controls. Hold your Speed Wheel like normal and turn it to one side. You'll see the steering control movement represented on screen by a sliding thing.

Now hold the wheel straight and slowly turn it to one side and notice how far you have to move it before the onscreen thing starts to move. (This will change the top-part settings, so set that cursor on brakes or something for now.)

You have to move it 30 degrees or so before the car will react. That's a big deadzone even though it is set to zero in the top part of the screen. If it was less than 5 degrees, it might be workable, but as it is, it's just unplayable, in my opinion.

My regular Xbox pad or my G27 wheel allow for a true zero deadzone.

Anyway, I hope this helps and I hope you can get the controls sorted out how you like.

.
My god thanks for the amazing reply. I basically understood everything. Thanks for your time and patience throughout the discussion. Much appreciated :DDD :D
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Dec 25, 2016 @ 2:12am
Posts: 7