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报告翻译问题
Barbarians: Restless
Map: Pangea (60% water)
Difficulty: Monarch
Civilization: Carthage
The map is tiny so we should be able to finish the game quickly.
I choose Carthage because it has a very good (and expansive) Unique Unit (UU from now on).
4000 BC - Turn 0
http://steamcommunity.com/sharedfiles/filedetails/?id=672759042
Not the optimal spot but it could be worse.
I move the worker to East. More Marsh spotted.
I move our Settler to N-E. Our city will still be near the cost and protected by the river.
3950 BC - Turn 1
Carthage founded.
Science set to 10%.
We research Writing.
Deer spotted to N-W.
Worker will build a mine to S-E of Carthage.
http://steamcommunity.com/sharedfiles/filedetails/?id=672784621
3750 BC - Turn 5
Mine is completed. Worker will build a road to get some extra cash.
http://steamcommunity.com/sharedfiles/filedetails/?id=673246946
3700 BC - Turn 6
First warrior is ready. We build another warrior (4t).
3650 BC - Turn 7
Road completed. We move worker to N-E.
3650 BC - Turn 8
Mine under construction.
3500 BC - Turn 10
Second warrior completed. We will sent him to explore. Third warrior under construction.
http://steamcommunity.com/sharedfiles/filedetails/?id=673247383
3450 BC - Turn 11
Carthage has 2 pop. Borders are expanded. 2nd citizen works on deer square.
3400 BC - Turn 12
Mine completed. We move worker to deer square.
3350 BC - Turn 13
Third warrior completed. We have good production (5 shields/turn) so we send even the third warrior to explore. Fourth warrior in production (2t)
3250 BC - Turn 15
Fourth warrior completed. Worker starts a road on deer square. We start to build a Curragh (3t)
http://steamcommunity.com/sharedfiles/filedetails/?id=673247824
Anyone can download and play the next 15 turns. Please, write down the important stuff happened. Good game!
Curragh complete, send him south, and set production to a worker.
http://steamcommunity.com/sharedfiles/filedetails/?id=673310734
3000BC - Turn 20
Worker complete, set production to warrior. Join workers together to begin roading southwest.
2900BC - Turn 22
Workers move to BG, warrior sent north, set production to Barracks for the moment. Some decent land appearing south.
http://steamcommunity.com/sharedfiles/filedetails/?id=673312278
2800BC - Turn 24
See Hittite scout. Not much to trade so ends diplomacy.
2750 BC - Turn 25
Road other mine for extra gold.
2710 BC - Turn 26
Roading to northeast border for another possible city. Set Science to 100%. Finished exploring west with ship. Switched city tile to other bg mine for better gold. Set production on Settler instead of Barracks, loses 2 turns, but really need 2nd city.
2550 BC - Turn 30
Settler next turn, plan to go southwest, but that will be left up to next player. Worker roading to BG which will be for the new city. Lose southwest warrior to barbarians which spawned with goody hut.
http://steamcommunity.com/sharedfiles/filedetails/?id=673313141
{链接已删除}http://www.mediafire.com/download/xxvnwa15ex36fxf/Succ+Game+Turn+31+Carthage.SAV
2510 BC - Turn 31
Moving workers, the warrior and settler to N.
Carthage > Warrior (4t)
http://steamcommunity.com/sharedfiles/filedetails/?id=673851079
2430 BC - Turn 33
Spotted a goodie hut to north. Roads are built toward the next city.
2390 BC - Turn 34
Hut give us a conscript warrior. We find red/purple border to East. we have a lot expansion land for us.
http://steamcommunity.com/sharedfiles/filedetails/?id=673851304
2350 BC - Turn 35
Rome: warrior > warrior
2310 - Turn 36
Utica founded.
Utica > worker
http://steamcommunity.com/sharedfiles/filedetails/?id=673851930
2270 - Turn 37
Babylon contacts us. We spotted a Hittite warrior close to Babylon's borders so we happily trad our Masonry for their Pottery. We have too much low gold to buy some other techs though.
Rome changes production from warrior to Granary.
2070 - Turn 42
Writing researched. We focus on Bronze - Iron. Research slider set to 50%
2030 - Turn 43
Road completed. 1 worker will will improve Utica, The toher will improve Rome.
1950 - Turn 45
Spotted 1 barbar to West. close to the conscript warrior.
We meet Ottomans. The fourth and last civilization. We are the only civilization with Writing so we don't trade yet.
Hittite can sell Cerimonial Burial fro 50 gold.
http://steamcommunity.com/sharedfiles/filedetails/?id=673860708
.SAV File: http://s000.tinyupload.com/index.php?file_id=01721633110124853592
Finished Granary since I poprushed at end of turn. Set production to warrior to prepare or settler. 2nd city has worker finished, and have set it to warrior.
1830 BC - Turn 48
Workers finish mine at 2nd city, move them to irrigate plains.
1790 BC - Turn 49
Bronze Working complete, set research to philosophy.
1725 BC - Turn 51
Warrior in capital complete, set production to settler.
1700 BC - Turn 52
Set production of 2nd city to worker since warrior is complete.
1675 BC - Turn 53
Workers begin pre-roading for another city.
http://steamcommunity.com/sharedfiles/filedetails/?id=673890811
1575 BC - Turn 57
Worker complete in 2nd city, have it set for granary.
1525 BC - Turn 59
Settler was complete turn before, and was sent southwest to a previously roaded spot.
Land is looking good for several cities.
http://steamcommunity.com/sharedfiles/filedetails/?id=673891241
{链接已删除}http://www.mediafire.com/download/sbjrrsy7leowjqa/carthage+turn+60+succ.SAV
1475 BC - Turn 61
Carthage: warrior > settler
Moving workers around cities.
1400 BC - T64
Philosophy researched. We are the first, so we get free Literature.
Researching: Mathematichs.
We trade Phil for Wheel + Warrior code + 40 gold from Babylons (they have 0 gold now)
We trade Phil for Cerimonial Burial + 25 gold from Hittites (they have 0 gold now)
We trade Writing for Mysticism from Ottomans and sell Phil for 30 gold (they have 0 gold now)
We can't afford to buy Iron working.
http://steamcommunity.com/sharedfiles/filedetails/?id=674399427
Letpis magna: Warrior > Granary
Spotted some nasty barbs S-W. A warrior has 1 Hp. We send 1 reinforcement.
Research change from Mathematics to Iron Working.
It seems only Babylons have access to horses. We have 1 on our borders.
http://steamcommunity.com/sharedfiles/filedetails/?id=674399618
1325 BC - T67
Carthage: Settler > Barracks. we need troops! Carthage has not enough food to produce more settlers.
Moving Settler to S-W
1200 BC - T72
We finally get Iron Working. There are some iron mines between us and Babylons. Babylon has 1 iron close by. We need to expand to East, then.
Ottomans are still Polite. Maybe we could use them.
Thevaste founded > Temple.
We lose 1 conscript warrior trying to get a barbarian camp. Not a big deal.
1150 - T74
We whip 1 citizen in Utica to rush Granary.
Spotted 3 barbs near Thevaste.
1125 BC - T75
Utica: Granary: Temple
We could focus on Thevaste. After worker finishes the mine (hoping it doesn't get wasted by corruption) we could join him to city and rush temple. Should be a decent worker/settler factory. It really depende from shield production.
- We have a lot of space to expand W or E. East is a priority.
- We need more troops. We have like 5 warriors. Regular. Carthage could pump Numidians
http://s000.tinyupload.com/index.php?file_id=02862626792899689671
Barracks complete in capital, set it to settler. Rush granary in Leptis Magna.
1000 BC - Turn 80
Worker complete in Utica, send it to road west of city. Settler complete in Carthage, sending it east to prepared city spot. Place production in Carthage to a Numidian Mercenary.
925 BC - Turn 83
Worker complete in Leptis Magna, sending it to work near capital. Hippo founded.
900 BC - Turn 84
Workers finish mine near marsh, moved them to road horse. 2nd worker complete at Utica, sent it to join up with previous worker. Code of Laws is now 10 turns from completion.
http://steamcommunity.com/sharedfiles/filedetails/?id=674426722
875 BC - Turn 85
Lose southwest veteran warrior to band of 3 barb warriors.
850 BC - Turn 86
2nd Worker complete in Leptis Magna, sending it to previously made worker in that city. Set production to Barracks. Horses are now roaded, sending these workers to road a new city spot.
800 BC - Turn 88
Warrior complete in Hippo, set production to Worker. First Numidian Mercenary has been sent out from Carthage.
775 BC - Turn 89
Lost 2 workers from barbarian horseman.
http://steamcommunity.com/sharedfiles/filedetails/?id=674427313
Defense has degraded somewhat after losing a few warriors to barbarians, thus causing a few cities to be undefended for the moment.
{链接已删除}http://www.mediafire.com/download/uurx71lmc7q8yvv/Carthage+Turn+90+succ.SAV
Carthage: Numidian Merc > Numidian Merc
Three More barbs appear at North, near Utica. Managing several workers/military units. Spotted a Barb camp near Leptis Magna. Another is presumbly at north of Utica.
http://steamcommunity.com/sharedfiles/filedetails/?id=675042805
710 BC - Turn 92
Babylonia asks us for Literature as tribute. Lit is very precious to us, so we hope he is bluffing. We are NOT ready for war. We refuse. He is annoyed with us now.
http://steamcommunity.com/sharedfiles/filedetails/?id=675052739 We disband 1 warrior inside Babylon territory to avoid a "casus belli". We prepare to confront the Barbs.
Utica: Worker > Warrior
690 BC - Turn 93
We got Literature. Researching: Polytheism
Hippo: Worker > Temple. Chopping a forest nearby
Traded Mathematics for Poly from Ottomans. They are Polite toward us now. In few turns we will bribe them with Literature.
Researching: Currency.
650 BC - Turn 95
Cleared 1 Barb Camp. +25 gold
Carthage: Numidian Merc > Settler
Utica changed prod to Temple.
630 BC - Turn 96
Utica change prod to Settler
Whipped 2 pop to rush Granary @ Thevaste.
610 BC - Turn 97
Thevaste: Granary > Settler
Leptis Magna: Barracks > Settler
590 BC - Turn 98
Carthage: Settler > Settler
We disperse the 2nd Barb Camp
We open an embassy and spy Ottoman's Capitol (-39 gold):
http://steamcommunity.com/sharedfiles/filedetails/?id=675044049 They don't have access to Iron neither Horses. It seems all civs are at Peace.
570 BC - Turn 99
Found another Barb Camp near Thevaste.
http://steamcommunity.com/sharedfiles/filedetails/?id=675044413
530 BC - Turn 101
Leptis Minor founded > warrior.
490 BC - Turn 103
Carthage: Setter > Numidian Merc
Utica: Settler > Numidian Merc
470 BC - Turn 104
Thevaste is Rioting (whipping 2 ppl was too much) Putting a scientist for now. Producing a couple of warriors.
Sabratha founded > warrior
Rusicade founded > warrior
450 BC - Turn 105
Oea founded > warrior
3 turns left for Currency. All other civs went for Monarchy.
Barbarian camp (horsemen) close to Thevaste is still NOT clear.
http://steamcommunity.com/sharedfiles/filedetails/?id=675045526
- We can bribe Ottomans to force a war agianst Babylons or make them waste time/resources against Hittites.
- 1-2 city at north to cover the area
- several cities to West to get the precious silk (THIRD lux for future markets)
- An army of Numidian Merc + Merc + Cat seems sweet. Anyway open to other ideas.
http://s000.tinyupload.com/index.php?file_id=86933798778418135464
Numidian Mercenary finished in Leptis Magna, send south to kill barbarian between the city and Theveste.
410 BC - Turn 107
Destroy barbarian camp near Theveste and Leptis Magna. Set Science to 10% to regain gold while keeping Currency at 1 turn.
390 BC - Turn 108
Numidian Mercenaries built in both the capital and Leptis Magna, and set the units to fortify, so there will be a unit in the city.
350 BC - Turn 110
Oea builds warrior, set production to worker. Destroyed another camp that appeared near Leptis Magna.
310 BC - Turn 111
Hittites demand Literature, I refuse the offer, and Hittites declare war. 2 Archers at border of Leptis Minor. I move a Merc from Hippo up to Leptis Minor so that there is 2 mercs there. Though since the city is on a hill, it isnt likely that there is much danger. Another merc is sent out from capital to replace the one at Hippo.
290 BC - Turn 113
Horseman is built in Leptis Magna. send that north to intercept archers which appear to be going west towards Rusicade. I set production to settler in Leptis Magna seeing its at 4 pop.
http://steamcommunity.com/sharedfiles/filedetails/?id=675238430
270 BC - Turn 114
Lose a worker to a barb horseman southwest.
230 BC - Turn 116
Rusicade could be taken by Hittites as it is weak.
210 BC - Turn 117
Rusicade is taken, but it did not turn into ruins. Taken back by 2 horseman.
190 BC - Turn 118
Retook by hittites, but returned to ruins. Hadrumetum founded.
http://steamcommunity.com/sharedfiles/filedetails/?id=675242322
{链接已删除}http://www.mediafire.com/download/5qsa145otah6k1o/Carthage+succ+turn+120.SAV
Firstly we trade Currency for Monarchy + 50 gold from Babylon.
Then we bribe the Ottomans (img). We are losing a bit, but we need time to fortify our postion. Ottomans have very bad territory so they will not make a lot of gold/science.
http://steamcommunity.com/sharedfiles/filedetails/?id=676384295
We passed to Middle Ages (togehter with Bab and Ottomans)
Thevaste changed prod from barracks to warrior.
Researching: Feudalism
I forgot the entering a new era would trigger massive barbars. http://steamcommunity.com/sharedfiles/filedetails/?id=676386460
Lots of barbars near Utica, Thevaste and Hippo.
Hippo changed production to Numidian Merc.
Sabratha change production to Numidian Merc.
110 BC - T122
Lost some gold and roads from barbs. No units lost.
Founded Iron Colony near Hippo.
Rushed Corthouse in Utica (whipped 2 pop)
Preparing new cities location to eradicate barbs.
http://steamcommunity.com/sharedfiles/filedetails/?id=676387502
70 BC - T124
Lost 1 Horseman to Barbs. Destroyed 1 Camp at North. More barbs are approaching near to Carthage.
1 Hittite Archer unloads close to Oea. We send the only warrior to kill him. Oea is defenseless
50 BC - T125
2 Barbs pillage Oea for ~50gold.
Utica: Numidian Merc > Numidian Merc
Cadiz founded.
Camp dispersed with the elite Numidian Mercenary who defeatad about a dozen of Horsemen. We renamed him "The Defender".
10 BC - T127
Lost some Improvemnts near Carthage. We got 2 Numidian Elite.
Hippo: Numidian > Worker
10 AD - T128
Carthage: Numdian > Market
Got careless and a couple of cities rioting. Troops moved accordingly.
50 AD - T130
Hippo: Worker > Temple
Cirta founded > Temple
Leptis Minor changed prod in Granary.
Utica changed prod in Settler.
90 AD - T132
Nora founded.
It seems Hittites are winning against Ottomans by a long shot. At least 1 Ottoman's city has been captured.
Found another camp near Thevaste.
http://steamcommunity.com/sharedfiles/filedetails/?id=676387925
110 AD - T133
Utica: Settler > MarketPlace (can be changed)
Sabratha: Merc > Barracks
130 AD - T134
Russadir founded > Granary
150 AD - T135
A camp has spawned near Leptis Magna and pillaged the work on Temple... http://steamcommunity.com/sharedfiles/filedetails/?id=676393972
- Babylon has access to Iron and Horses. They have already Feudalism. Plus Monotheism, Republic and Engineering. Maybe we should have gamble Monotheism. Too late though.
- Hittites have not access to Iron, Neither to Horses.
- Monarchy or Republic?
- We can strike Hittites from sea. We are seafaring civ so ships move faster.
http://s000.tinyupload.com/index.php?file_id=04608512781507371603
HOWEVER! You can easily negate this problem with having the next player post right when he/she is actively progressing the next turns with "My turn" or something to that affect, and then edit there post with a progress report when they're finished. This should allow for a greater number of players (6-10) to participate without anyone clashing on each others next set of turns, resulting in a much faster paced game the more players you have.
Anyway, i'll gladly jump in after you guys get this ironed out after a few more turns. Good luck and have fun!
Pre-Game
Overlook the position, change a few city constructions.
170AD - Turn 136
Took a barbarian camp in the southwest.
210AD - Turn 138
Research of Feudalism is complete, set research to Engineering. Ottomans have a settler south of Hippo.
230AD - Turn 139
Babylonian Settler near Leptis Minor.
250AD - Turn 140
Marketplace complete in Carthage, set production to horseman.
260AD - Turn 141
Ottomans plant south of Leptis Minor. Since I have 2 mercs right there and the unit is an archer, and I think our city situation will improve very soon, I go for the attack, lose 1 merc, but raze city.
280AD - Turn 142
Horseman built in capital, send north to place in Rusadirr.
300AD - Turn 143
Hittites call to make peace, but the deal is terrible asking a worker and 80 gold in addition. Another camp spawns near Oea, send previously built horseman to take.
310AD - Turn 144
Another horseman built from Carthage, sends to Oea.
340AD - Turn 149
Another horseman built in Carthage, sends south to Theveste.
350AD - Turn 150
2 hittite settlers with spearman around Leptis Minor.
http://steamcommunity.com/sharedfiles/filedetails/?id=678326275
{链接已删除}http://www.mediafire.com/download/jdqteoqu66f1333/Carthage+succ+turn+150.SAV
We make peace with Ottomans and we get 19 gold too.
Leptis Magna: Archer > Settler
Hadrumentum > Settler
Thevaste change prod to Settler.
390 AD - T154
Killed all Hittites forces near Hippo.
Barb camp near Leptis Magna destroyed.
Carthage: Numidian Merc > Temple http://steamcommunity.com/sharedfiles/filedetails/?id=679181258
340AD - T155
Leptis Magna: Settler > Worker
Hadrumentum > Archer
Thevaste: Settler > Temple
420 AD - T157
Leptis Magna: Worker > Temple
Got careless. A couple of cities rioting. Ent. Slider to 10%
New barb camp spotted. http://steamcommunity.com/sharedfiles/filedetails/?id=679334897
430 AD - T158
Saldae founded.
Hadrumentum changed prod to settler.
450 AD - T160
Utica: Merc > Market
Science lowered to 50%.
460 AD - T161
Another barb camp spotted near Saldae.
470 AD - T162
Babr kills ettler using roads...
480 AD - T163
Carthago Novo founded.
Several Hittites archers spotted near Hippo
We go in anarchy.
http://steamcommunity.com/sharedfiles/filedetails/?id=679335056
500 AD - T164
Only 5 cities are rioting. Hope they dont destroy anything. http://steamcommunity.com/sharedfiles/filedetails/?id=679335573
- What to we do with Invention now?
- All civs are ahead of us in techs. Even Ottomans. We should buy or steal Monotheism and get Chivalry. We shoul have More Iron and Horses soon.
File: http://s000.tinyupload.com/index.php?file_id=68483585691364490855