Sid Meier's Civilization III: Complete

Sid Meier's Civilization III: Complete

Huge map question
Hi,

I keep trying now for a few games to have the biggest world as possible with continents. Doesn't have to be Earth like but at least have like 5 or 6 AI-players.

If I use the game logic to setup a world, I keep ending up having 3 of the 5 others on my same continent (or I end up on a not so big island and can't grow).

Anyone know of a good (very) huge map where I can figure things out and grow without walking into other nations backyard all the time ?

I know there's an editor, but before I learn how to use that I figured maybe someone created something like that by now.

Thanks!
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Showing 1-3 of 3 comments
B.O.B. Mar 6, 2022 @ 10:47pm 
Make sure 'Culturally Linked Start Loc.' is not checked. If you look in the Civilopedia (in game help) on 'Culture', there are 5 global cultures: Amerindian, Greco-Roman, European, Far Eastern, and Middle Eastern. It states "nations of the same global culture tend to start near each other and are more tolerant in diplomacy."

Basically, if you have 'Culturally Linked Start Loc.' checked, and you either picked other civs that are in the same global culture group or you used random and they are in same global civ group then there is a high chance they are going to have starting locations near you.
B.O.B. Mar 6, 2022 @ 11:15pm 
One final note: that's not guaranteed to prevent other civs spawning near you. It is still random and now you might get odd cultures starting near you instead.

One map type you could try is Pangea. This tends to generate one single giant continent (not guaranteed). It should place all the civs (yours included) fairly evenly spaced apart. Higher difficulties, Pangea is actually one of the harder map types to win on, but the easier difficulties it should be fine.

Another thing to consider is the Climate, Temperature, and Age settings. I don't know the exact math / logic, but the game is going to try (as far as I can tell) always spawn every starting civ in a semi friendly small chunk of the map, so that at least your starting city can easily grow. IE, it's not going to spawn you or the enemy civs in a square completely surrounded by desert, tundra, or mountains.

It's been my experience that most civs get a starting spot composed mostly of grassland and plains, maybe a river or flood pain, and possibly a hill or two. If they are sea-faring trait civ, they will also start near a favorable section of coast.

So that's all to say that if the rng from your settings cause all the ideal starting places to be bunched up together, you are going to get several civs starting near each other.
Morgan Bateson Mar 8, 2022 @ 1:00pm 
Thanks !
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Date Posted: Mar 4, 2022 @ 7:08am
Posts: 3