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Basically, if you have 'Culturally Linked Start Loc.' checked, and you either picked other civs that are in the same global culture group or you used random and they are in same global civ group then there is a high chance they are going to have starting locations near you.
One map type you could try is Pangea. This tends to generate one single giant continent (not guaranteed). It should place all the civs (yours included) fairly evenly spaced apart. Higher difficulties, Pangea is actually one of the harder map types to win on, but the easier difficulties it should be fine.
Another thing to consider is the Climate, Temperature, and Age settings. I don't know the exact math / logic, but the game is going to try (as far as I can tell) always spawn every starting civ in a semi friendly small chunk of the map, so that at least your starting city can easily grow. IE, it's not going to spawn you or the enemy civs in a square completely surrounded by desert, tundra, or mountains.
It's been my experience that most civs get a starting spot composed mostly of grassland and plains, maybe a river or flood pain, and possibly a hill or two. If they are sea-faring trait civ, they will also start near a favorable section of coast.
So that's all to say that if the rng from your settings cause all the ideal starting places to be bunched up together, you are going to get several civs starting near each other.