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But Sometimes I can't but think that Civ 3 cheats in favour of the machine. The case of swordmen/musketman ended in a 80/20 chances of dying, which I think are not right. And many units got killed in that test!
Also, the coal. Man, many games and as I said, I only hit coal once. The actual strategy of explosive expansion of my empire started with Civ3 and my futile tries of hitting at least one unit of coal for my empire when I discover steam engines.... Maybe the problem is just that they don't add enough resources.
I also run into a dearth of resources. Only one of a critical resource on an entire map of the largest size is common.
Attacking a spearman in flatland with a Tank (16 atk) gives you 99.4% win ratio.
Same battle, but now the spearman is fortified, across the river, in a city brings the win ratio down to 92%.
That means that you will lose 1 every 9 fights... Which is rare but it will definitely happen very often - especially if we take into consideration the fact that most civ3 battles are stacks vs. stack (like, you normally attack a city with 10 or 20 tanks, not with just one).
The AI cheats in many ways but not the combat, I understand. From reading your post I interpret that you attacked said swordman?
There are a lot of bonuses to defense. If he was on a city, or a hill (or a city on a hill) that's a 50%. With walls thats another 50%. A city with +7 population gets bonus. If he was fortified he gets a bonus, if he was accros a river he gets a bonus.
Troops can more than double their defense under certain circumstances.
Now, the musketeers are strictly defensive troops. You should not attack with them. For attacking you'll really want to use fast units as they have a chance of getting away.
Finally, use artillery. It can save you so many lives. As you increase the difficulty, the more artillery is needed. Eventually allowing you to have fights with 1 hp units. Many times this will allow you to defeat more advanced foes, and most importantly, keep thr bulk of your army alive.
Artillery kind of scales with the era. So to be effective you'll want each era particular one. Don't disband the older ones, just save rm and upgrade. Catapults tend to miss a lot but once you start getting trebuchets they can help a lot and it gets better from there.