Sid Meier's Civilization III: Complete

Sid Meier's Civilization III: Complete

Making money
What's a guy gotta do to make money? I really want to get ahead in science.
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Showing 1-6 of 6 comments
[NN]Natmeris Dec 9, 2017 @ 6:27pm 
Make cities, increase its population, so it can work more tiles that produce gold. Other methods are building markets, banks etc. All tiles can produce at least 1 gold with a road. If along a river, thats 2 gold per tile. Add in any resource bonuses, and it will increase.
Last edited by [NN]Natmeris; Dec 9, 2017 @ 6:28pm
turloughf22286 Dec 10, 2017 @ 12:07am 
Originally posted by NNNatmeris:
Make cities, increase its population, so it can work more tiles that produce gold. Other methods are building markets, banks etc. All tiles can produce at least 1 gold with a road. If along a river, thats 2 gold per tile. Add in any resource bonuses, and it will increase.

And let's not forget mines, for they increase production. I wonder which terrain is best for mines.
Originally posted by turloughf22286:
Originally posted by NNNatmeris:
Make cities, increase its population, so it can work more tiles that produce gold. Other methods are building markets, banks etc. All tiles can produce at least 1 gold with a road. If along a river, thats 2 gold per tile. Add in any resource bonuses, and it will increase.

And let's not forget mines, for they increase production. I wonder which terrain is best for mines.

Ideal terrain for mines is hills and mountains, since you can't irrigate them and the mines add +2 production each instead of +1. I also usually like to mine any squares that produce 2 or more food, although it may sometimes be preferable to irrigate so that population growth will increase.

But roads are definitely the most important tile improvement for increasing commerce.
turloughf22286 Dec 11, 2017 @ 1:05am 
Originally posted by Eauxps I. Fourgott:
Originally posted by turloughf22286:

And let's not forget mines, for they increase production. I wonder which terrain is best for mines.

Ideal terrain for mines is hills and mountains, since you can't irrigate them and the mines add +2 production each instead of +1. I also usually like to mine any squares that produce 2 or more food, although it may sometimes be preferable to irrigate so that population growth will increase.

But roads are definitely the most important tile improvement for increasing commerce.

How about deserts tiles? They good for irrigation or mines?
[NN]Natmeris Dec 11, 2017 @ 2:19am 
Originally posted by turloughf22286:
Originally posted by Eauxps I. Fourgott:

Ideal terrain for mines is hills and mountains, since you can't irrigate them and the mines add +2 production each instead of +1. I also usually like to mine any squares that produce 2 or more food, although it may sometimes be preferable to irrigate so that population growth will increase.

But roads are definitely the most important tile improvement for increasing commerce.

How about deserts tiles? They good for irrigation or mines?

Deserts are better for mines in my opinion. They produce very little food, so it is better to get more shields out of them. They only start producing decent food with railroads. With 1 food, a city cant ideally work them to grow.

It is a good idea to balance irrigating and mining. Irrigating grassland is very helpful to cover the low food/high shield tiles. But you dont necessarily want to irrigate all of them; and in Despotism, you want to mine them, as irrigation does nothing in that gov for grassland. Bonus Grassland are the best tiles to irrigate once out of Despotism, because it already contains a shield; and in Golden Age, you make more shield output by irrigating those, and mining the normal grassland in a city that has these conditions.
Last edited by [NN]Natmeris; Dec 11, 2017 @ 2:23am
turloughf22286 Dec 11, 2017 @ 11:40am 
Originally posted by NNNatmeris:
Originally posted by turloughf22286:

How about deserts tiles? They good for irrigation or mines?

Deserts are better for mines in my opinion. They produce very little food, so it is better to get more shields out of them. They only start producing decent food with railroads. With 1 food, a city cant ideally work them to grow.

It is a good idea to balance irrigating and mining. Irrigating grassland is very helpful to cover the low food/high shield tiles. But you dont necessarily want to irrigate all of them; and in Despotism, you want to mine them, as irrigation does nothing in that gov for grassland. Bonus Grassland are the best tiles to irrigate once out of Despotism, because it already contains a shield; and in Golden Age, you make more shield output by irrigating those, and mining the normal grassland in a city that has these conditions.

Thanks for the advice.
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Date Posted: Dec 9, 2017 @ 1:48pm
Posts: 6