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I imagine you built a lot of stuff and units, so you don't have the economy to maintain both. Building banks won't be enough if corruption is eating your income. Move expenses, hire tax collectors, improve squres with roads so they give gold.
Also, not to discourage anyone from getting help from this forum, but there is about 16 years of such discussion on the Civ Fanatics site as well. https://forums.civfanatics.com/categories/civilization-iii.4/
Note the gold income before and after to determine if this is a good move that particular city. The downside is that you lose a producing citizen from the city and you may actually have a net loss in gold production if that square was a gold producing square before. That is why I personally never ‘hire’ tax collectors for a city until it has reached over its maximum production square size of 20 and you have free citizens to spare.
Okay, I'm going to try to be smaller this current game because that's probably what the problem was. On top of that, I'll try to make relations with my neighbors by building roads to their smaller, closer cities.
Building a smaller empire probably isn't going to help your economy a lot (and indeed will hurt it if unit support is a problem). The key is to efficiently manage what you have. Try to grow your cities, regardless of how many you have, because more people = more laborers = more resources coming in. Your core cities are also always going to be better than the outliers.
Don't build buildings unless you're sure they will help (i.e. no barracks in low-production cities, no courthouses in low-corruption cities). Build roads where you're working tiles to improve commerce input. Run a republic or democracy w/ small standing army if you're not going to war.
I'm very guilty of making cities have things they don't need :/