Sid Meier's Civilization III: Complete

Sid Meier's Civilization III: Complete

kage1822 Jul 7, 2017 @ 12:31pm
no growth
started a new game, and having city growth problems that I haven't had in the past including my captial... these cities with growth problems are all on grassland, my capital for instance is next to but not on a river, has 5 grassland squares irrigated including a tobacco which increases the food yield, but it will not go past size 4, once it hits city size 4, it goes yellow and no growth my governor is on food, production, and happiness I have a few other cities that are less ideal than my capital and some other cities, yet they don't have growth problems and don't have access to fresh water for irrigation
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[NN]Natmeris Jul 7, 2017 @ 1:12pm 
Originally posted by kage1822:
started a new game, and having city growth problems that I haven't had in the past including my captial... these cities with growth problems are all on grassland, my capital for instance is next to but not on a river, has 5 grassland squares irrigated including a tobacco which increases the food yield, but it will not go past size 4, once it hits city size 4, it goes yellow and no growth my governor is on food, production, and happiness I have a few other cities that are less ideal than my capital and some other cities, yet they don't have growth problems and don't have access to fresh water for irrigation

A city needs about 2 food for a citizen so that it can grow. Irrigation on grassland does not increase food yield until you are out of Despotism as there is a tile penalty. Food resources do get extra food when irrigated on grassland however. So it is often said to mine green, irrigate brown (as in plains). A river only gives +1GPT and makes it so you can grow past a population of 6 without the use of an aqueduct.

It is best to manually assign citizens to tiles. The governor can be useful if you dont want to deal with that micro above a population of 7 as in so the governor covers the happiness problems. Only you know exactly what you need and how fast you need it. It may be more beneficial at the time to prioritize shields instead of food to get something done faster. In some cases you may not want a city to grow anymore and to stay at a certain population. Or you only want a city to use a certain amount of tiles so that another city can use certain tiles, which often happens when you pack cities close.

Tobacco only provides a +1 bonus gold.
Last edited by [NN]Natmeris; Jul 7, 2017 @ 1:14pm
kage1822 Jul 7, 2017 @ 1:51pm 
Originally posted by NNNatmeris:
Originally posted by kage1822:
started a new game, and having city growth problems that I haven't had in the past including my captial... these cities with growth problems are all on grassland, my capital for instance is next to but not on a river, has 5 grassland squares irrigated including a tobacco which increases the food yield, but it will not go past size 4, once it hits city size 4, it goes yellow and no growth my governor is on food, production, and happiness I have a few other cities that are less ideal than my capital and some other cities, yet they don't have growth problems and don't have access to fresh water for irrigation

A city needs about 2 food for a citizen so that it can grow. Irrigation on grassland does not increase food yield until you are out of Despotism as there is a tile penalty.

I'm Monarchy, not despotosim
[NN]Natmeris Jul 7, 2017 @ 2:35pm 
Originally posted by kage1822:
Originally posted by NNNatmeris:

A city needs about 2 food for a citizen so that it can grow. Irrigation on grassland does not increase food yield until you are out of Despotism as there is a tile penalty.

I'm Monarchy, not despotosim

Do you have your happiness under control? Not enough luxuries or happiness buildings, the governor will assign entertainers and it sometimes does not leave enough food to sustain. But usually that only happens if you have done pop rushing as the city tile usually covers enough to get another citizen. The starving usually happens on higher populations.
Last edited by [NN]Natmeris; Jul 7, 2017 @ 2:36pm
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Date Posted: Jul 7, 2017 @ 12:31pm
Posts: 3