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Ultimately all I can say is that if $30 is too much, wait for a sale or simply don't buy it.
So after 4 years of development, the level of polish involved, and that it's somehow cheaper than so many similar games with worse netcode, without dynamic frame data, without one-click challenge online, without one-click spectating of a friend match, without frame advantage visuals, without videos in the game explaining all the characters, without even the mouse working at all in the menus and so on...it's quite a bargain for this level of quality at that price. $40+ would make more sense to launch with given those competitors prices, but we decided to given an even better deal.
Be brave, go beyond your comfort zone :)
If anything $30 is not a high enough price.
You're honestly better off picking it up for 30 here or on PS4, and I hate to say that because it's not even the fault of the devs. In fact the game runs awesome whether you're docked or not and I haven't had any issues with bugs at all. The problem is the Switch has no way to go wired without buying third party attachments and a crappy wifi antenna. The netcode in Fantasy Strike is great, but when you're dealing with the smallest pool of players you need every bit of stability you can get.
Steam is really the ideal, since you can play with the entire playerbase of FS.
The PC version has crossplay with Switch and PS4 which Steamcharts can't see. Crossplay also adds value to the game IMO.
Personally I've gotten far more enjoyment out of this game than quite a few that I've spent several times more on. Plus, the community over on the Discord server is fantastic.