Approximately Up

Approximately Up

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I'm really impressed by this game. I didn't expect a demo to provide such a rich and positive experience.

The building mode is fantastic. It's one of the few games where the editor allows multiple players to build together comfortably without constantly getting in each other's way.

However, I'm a bit concerned that during expeditions, the co-op experience currently boils down to my friends watching me pilot the ship. It quickly becomes boring for them. I'd love to see more cooperative interactions and engaging activities during flights. For example: energy management, system switching, maintenance tasks, monitoring temperature or overheating, and similar responsibilities.

I really hope the final game won't allow a single player in the captain's chair to do everything at once. It would be great if some tasks were delegated to other crew members, or if the captain occasionally had to leave their seat, make stops, perform maintenance, or deal with issues elsewhere on the ship.

I'd also love to see a dedicated tool that makes working with wires more convenient.

Oh, and it would be amazing if we eventually got different weather conditions on planets—rain, fog, thunderstorms, and so on.

Thank you very much for this experience. I'll definitely buy the game when it becomes available.
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A quick note on your first point: if you know your friends will be bored watching you drive, why are you the only pilot? I played with my brother and split up the controls. I did horizontal and vertical thrust while he used RCS thrusters. Why not do that? It makes landing exciting.
Originally posted by Dark_Mage09:
A quick note on your first point: if you know your friends will be bored watching you drive, why are you the only pilot? I played with my brother and split up the controls. I did horizontal and vertical thrust while he used RCS thrusters. Why not do that? It makes landing exciting.

Of course, you're right. In our case, we divided the ship's controls between several players.

What I meant is that I'd like the gameplay to avoid being centered entirely around a single captain's chair. In other words, I hope there won't be a way to play the whole game without ever getting out of your seat.

Even when playing solo without a crew, it would be interesting if the player occasionally had to leave the captain's chair to handle certain tasks elsewhere on the ship. I think that would also give autopilot systems much more value and purpose.
I see. I would love management and more in depth systems too, but I think that's a bit beyond the scope of this project, especially considering there's only a single dev working on it.
I think we need minigames into spaceship, imagine how cool will be, while da ship is fly to target planet - you and your friend play a minigames, watching a tv into a ship with "https:// irl browser connect" sleeping into bed in ur cabinet, listen da music. I love dat kind of immesion, but understand dat will be doesnt added into a game(( And yes, temperature, oxygen and something like dat will be SOOOO COOOL! and yeah, "piston-landing legs", i cant look at dat 6-legs centaur with engines
something my friend and I did was made a captains chair at the front for main flight controls, and a secondary "Navigation" chair kinda behind the captain to the left with an extra radar, cameras, speed, and various other displays. He could still see everything i was doing and where we were going. He helped a lot with handing with cameras and whatnot.
Thanks for your feedback! I am trying to balance the game to being able to play and complete as solo, but also still have a plenty of fun with 4-people crew. It is kinda hard to find the sweetspot. In full version there are much more things to do, so we will see. Feel free to let me know when the game comes out how do you feel about the new things that comes out and if "there is more to do onboard"!
Smaller Button and Switch. PLZ.
I need √ and ^ functions PLSSSS))
PLS! MAKE DA MOON LIKE A MOON, not a taiga))
Originally posted by approximatelyup:
Thanks for your feedback! I am trying to balance the game to being able to play and complete as solo, but also still have a plenty of fun with 4-people crew. It is kinda hard to find the sweetspot. In full version there are much more things to do, so we will see. Feel free to let me know when the game comes out how do you feel about the new things that comes out and if "there is more to do onboard"!

Please add a roadmap for what we can expect post release, also you might want to make a FAQ and pin it in the forums for people who don't use discord spyware.
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Showing 1-11 of 11 comments
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Date Posted: Jun 1 @ 11:55pm
Posts: 11