Little King's Story

Little King's Story

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Karpatenhund Aug 5, 2016 @ 11:49am
So how is the pc port?
Topic, thx for sharing
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Showing 1-15 of 53 comments
Foodbait Aug 5, 2016 @ 11:53am 
Runs perfectly for me, only had the wrong default gpu which is an easy fix.
Don Don Aug 5, 2016 @ 12:02pm 
What about the graphics options and framerate? Does it run at 60 fps? Is its framerate capped at any level?

Someone should make a comparison of the visuals of this version with the visuals of the Wii version.

EDIT: Nevermind, I just see the technical review on PC Invasion.
Last edited by Don Don; Aug 5, 2016 @ 12:06pm
Auld Aug 5, 2016 @ 12:14pm 
I'm getting an issue where the game's animations are tied to the framerate, which means that when playing at 60fps animations and text move twice as fast. Not sure if everyone is getting this, but for me it was blatant from a direct comparison between 30 and 60 fps modes.

This isn't really a simple fix, assuming they're planning on fixing anything at all. I'm really sad.
Originally posted by Old Man Jenkins:
I'm getting an issue where the game's animations are tied to the framerate, which means that when playing at 60fps animations and text move twice as fast. Not sure if everyone is getting this, but for me it was blatant from a direct comparison between 30 and 60 fps modes.

This isn't really a simple fix, assuming they're planning on fixing anything at all. I'm really sad.

That's not an "issue". It's just a relic from designing the game for consoles first and foremost. It's very unlikely that it was ever intended to run on PC. Not a particularly great development practice.
Auld Aug 5, 2016 @ 12:22pm 
Originally posted by Ryotaro Dojima: Ace Detective:
That's not an "issue". It's just a relic from designing the game for consoles first and foremost. It's very unlikely that it was ever intended to run on PC. Not a particularly great development practice.
Right. The reason I called it an "issue" is because I didn't see any mention of it on the PC Invasion report, so I figured it could be an isolated issue (though I suspect it's not).
Originally posted by Old Man Jenkins:
Originally posted by Ryotaro Dojima: Ace Detective:
That's not an "issue". It's just a relic from designing the game for consoles first and foremost. It's very unlikely that it was ever intended to run on PC. Not a particularly great development practice.
Right. The reason I called it an "issue" is because I didn't see any mention of it on the PC Invasion report, so I figured it could be an isolated issue (though I suspect it's not).

I imagine they just didn't take that much notice of it? I can't say, though it's hard to ignore game speed decreases, so I dunno. It's a shame that the port couldn't have transitioned as well as some other console games(like Phantom Brave).
Minoes Aug 5, 2016 @ 3:33pm 
Gamespeed tied to fps is a no go area for me. Too bad, I really wanted to play this game.
I hope they 'fix' it, but as it's not a bug but a design choice, I don't count on it.

@ Old Man Jenkins
In a review on steam someone is reporting the same issue as you have.
Jack Aug 5, 2016 @ 3:34pm 
Can't get a ps4 controller to work via bluetooth at all.
Tegga21 Aug 5, 2016 @ 3:36pm 
the game is designed for 30fps, it feels right at 30fps
HOW DARE A GAME NOT RUN AT 60FPS?!?!??! ARGHH THANKS, OBAMA!!11!
Not every game is made for 60 fps. even the great dark souls has 60 fps issues even with fan fixes
Affixiation Aug 5, 2016 @ 5:31pm 
I dunno why anyone would want a game in 60 fps anyway. The human eye can't see above 40.
Works for me with a Logitech F310 gamepad. 30 fps is not a deal breaker for me. Specifically since they mark the 60 fps with a warning leaves me to feel that people don't deserve to complain about that, especially since they seem to be working on a fix. My only problem happened since my headset defaults to 5.1 channel sound, and this has issues at the moment. Make sure to set your playback devices to Stereo only. Other than that, it works just as well as on the Wii, and I enjoy it.
Ryan Fenton Aug 5, 2016 @ 5:57pm 
I've played Little King's Story at high resolution, at 60FPS, using obvious software.

It's a better experience than 30FPS, when I played it on Wii/Vita.

I do remember several discussions over at the Tales of Zestiria forums, about how some folks just *felt* that it woudln't be better at 60FPS... until the patch hit that enabled 60FPS.

No one wants to go back to 30FPS that I'm aware of. 30FPS doesn't feel good when you have any other choice.

I've purchased this game 2 times so far - I'm happy to support these developers. But I don't think purchasing this version of the game would be doing that - it's not currently a good representative of this genre in its current state.

I'd definitely recommend folks delay any purchase until these issues are fixed.

Looking at how quickly most of these games are fixed with fan patches by folks more than willing to share their expertise, it really isn't too much to ask, to get some minimal control/display fixes.

The reward for the developers will be the ability to expand into a very large, and rewarding audience, and the knowledge of how to scale - which will be increasingly valuable with upcoming generations of 4k/dynamic resolution consoles.
Ryan Fenton: Unfortunately you won't be supporting the developer any longer. They are no longer in business. It's the publisher that wanted a PC port made. If supporting them was your only concern, I would just pass it up.

Frankly though I like the version. Having only played it on the Wii prior I have no trouble playing it at 30 fps until they fix the other option if it's possible.
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