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Fordítási probléma jelentése
Outside of that he is 50/50 monster.
yes I agree with that, kazuja is not as fast as offence characters and lose when you always play offense. But a very suitable character for counter movements. I would say one of the best punisher in this game. A bit the style of Karate you wait until your opponent makes an mistake and then you punish him with a bunch of combos. Especially a good placed roundhouse kick cause a lot of damage. I would Say Kazuja players must very aware about footwork and front and side steps. And you have to analsye your opponents movements very well to find the right point to place your attacks out of your defense.
I'd like to add that Kazuya is considered a defensive character because he doesn't have a move kit that allows disrespecting frames & turns such as evasive attacks or sustainable -1 moves, plus frames, abusable safe pokes, or low-risk, high reward moves. His 50/50 game while being his strongest attribute as a character is way too dangerous to be playing reliably, and is only best utilized once the Kazuya player masters movement and EWGF consistently. Hence why he is better defensively. Also, that sweet -13 ws launcher. ...So this.
Additionally, why EWGF and movement specifically? Because it allows Kazuya to space his opponents from killing him, and to time his 50/50's, get whiff punishes, punishes, EWGF, and/or wave-dashing a lot. All the while, finding openings within the opponent's character patterns and play-style. And, that is very hard to do.
Furthermore, after mastering his execution barrier, because Kazuya lacks panic attacks, the player must understand most match-ups and can't strong-arm most match-ups unless they want to assert 50/50's all day. Which we've already established, is an inconsistent play-style at the highest levels of play. However, I give props to those that stick with him. In my opinion, he's a very fun and rewarding character to play and requires the player to play "proper" Tekken and have a large degree of character knowledge & execution skill; if you want to put it that way. There are no short-cuts with Kazuya, or they'd be another "online Kazuya" enforcing 50/50 all day (which is very common). And I don't blame them either, after practicing that long, Kazuya only gets above average damage yet semi-below average wall carry. But, he does have that strong 50/50. So there's that.
Edit: And very powerful okizeme.
Fun to play with but hard to play competitively especially when other characters have better pokes, safe CH launchers, and evasive tools.
You guessed right - you win, guessed wrong - you lose, it's as simple as that
1) his 50/50 doesnt require WD at all. You can HS/mid anytime in neutral. You do the WD mostly as a gap closer and for the homing electric which is not necessary since you got unseeable HS.
2) You can fuzzy even the iws2 or iws1,2 from CD except you won't cause the HS is unseeable. And for fuzzy you also assume he won't delay the HS timing which he can at any time.
3) he is absolutely NOT easily steppable (that sounds like a statement from a few years ago before EWGF buffs and ws1+2)
4) where do I argue he is broken? He is just not a defensive char. That label is waaaay too misleading.
https://youtu.be/wf1fpJxejTA
But of course in reality the sweep is unreactable, the mids are unreactable, even the ff3 tbh you just won't react to it in time mostly. The tricks above are just tricks that can save your ass from time to time but the main issue is that most chars usually need to do micro SWL for that HS, the SSL is situational and way harder to time - but then EWGF kills you cause the timing for the EWGF SS and everything else doesnt aline perfectly. And EWGF from WD is used straight up as a homing move. You just wont step it with normal chars. Technically in practice mode it can be done - in reality no. If you step it IRL you just survived your death and you cant count on that.
https://youtu.be/g2ipITKKa5Y
Like in this training session I step electrics like theres no tommorow. But thats not cause its linear - its cause of the incorrect usage and cause I got Kazumi. Strength of EWGF is that the window to step it is very small so EWGF has best tracking in neutral with random timing, ideally deliberately delayed off beat, not after a block stun but mainly you gotta do one WD. No one is stepping that, he better hold back for dear life or face consequences unless its knee or something.