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Having the forced clash feels to me neither spectacular-looking nor respectable in terms of skill in all levels of play. To be honest, I'd wager SCVI is the abomination of another version of Tekken if the balancing team went too bonkers on meter and focused more on forced 50/50's, simplified moves to either linear or verrtical with very little distinction aside from 8-way, etc. incredible frame trap advantages, minimal punishment and almost, if not most, focused on a game-play less on poking and more on forcing the opponent to react swiftly due to all of the powerful transitions and advantages of a characters' weaponry. It fits SCVI due to how explosive the game is, but for T7, it'd stick out like a sore thumb imo.
Tekken Ten sounds sick though. The X sounds way too much like MKX!
edit.
Imho, totally viable, and can be done. Let's put that in the Bandai Namco suggestion box. Good one. May allow some creativity with new character creation and existing character story arcs.
PS: we don't know where the development is up to yet for tekken 8. Might be a good suggestion for tekken 8 too. IDK - TKVIII
Ret-con. I had to look that up - "Retroactive Continuity" XD
You described what they do every tekken tag
not reinventing, just a bs party mode where plot is random and matters 0 to cannon, as if alternate universe.
Not Tekken X not Tekken 10 not anything new
The franchise is apparently fine as is.
Its not like Tekken 9 would not be TAG3 anyhow.
Tekken 10 would be a clear reboot 1-2 DLC T3 character's, of the franchise with updated realistic graphics on cloud console. Since every other game sheds the forced dated anime look.
By then the hardware will be accessible, & can actually make it realistic with out the dated cringe. You know the big feet, big hands mess. Most fighters have a campy anime style plot holding the story together like a ancient Saturday morning cartoon.
Sounds Waaaay too similar to Tekken Tag
https://youtu.be/r6aQ_JE6tD4
It can be done through technological means (G Corps invents a time travel machine before Kazuya is throw off, Nina goes back to assassinate Heihachi, etc.) or perhaps a break within the dimension, ie: Devil Kazuya and Devil Jin's fight causes a time-rift and gets swallowed into it. This opens endless possibilities where the devs don't have to re-invent everything from scratch or go the path of refreshing main characters such as the Mishimas.
I'd prefer this over some Naruto to Boruto kind of thing.
The story is done after all and made into a Netflix show.
No point adding story mode to online mode.
Thats what Tekken Tag mode is for.. why have 2
SCV was incomplete SCVI was the result of the unexpected rift of SCV being unfinished and not well received.
What exactly was not well received about the 5-6k constant players playing Tekken from 2017-current day.
If it ain't broke don't break it.
I just figured it would fix the BS of spam not sure how you pulled RE out of clash and counter hits being matched.
It wasnt a beginner suggestion it was to reward people with high focus not derpy dave and his first run online.
Hmm.. ah, that's what it is called. Yes, multiverse. It's the trending thing right now isn't it? If so, that's what I was describing.
Anyway, what you described sounds a lot like reversal edge clashes no matter how you look at it, especially when you describe the rock, paper, scissors reaction bit. What I've said is that clashes are almost like trades in Tekken, it's just one attack normally beats the other. Like you've said, dont break what isn't broke, and Tekken is infamous for it's 3D game-play and movement; so why add clashes? If anything subaki parries, crushing, adding different attack properties, etc. fulfill this role in a sense. Having a forced clash just seems off-putting, you know.
I have with regard to armor king. They made me watched the whole thing and then not rematch. 1 match quitter.