TEKKEN 7

TEKKEN 7

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K.O.2 Feb 9, 2024 @ 12:46am
How often do you look at your health bar?
Asking because I have to remind myself to look at it before each match. I use a 27" monitor, do you think that's too big if I haven't even been paying attention to my health bar this whole time? Maybe it's because I get really zoned into the game, I'm not sure, but it seems like looking at the top of the screen opens myself up for a second.

Paying attention to the health bar in order to attempt to maintain a life lead by turtling up is something I've been trying recently.
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Showing 1-15 of 17 comments
Chris Feb 9, 2024 @ 3:31am 
I think this is an ability that comes over time/with experience. Also playing on 27"

I remember when I started playing and learning I didn't even dare to try and look at health bars and just kept going until rounds and matches were over. A couple of months later I took a peek at my health bar here and there while playing but often not for a reason, just to try and see if I can catch anything helpful.

And now, being more than 2 years in I have developed a sense for when it's good to look at my health bar and also when to look at the opponents health bar. This often happens in situations where I meanwhile know I can take a quick glimpse and don't miss anything important on the main screen area.
Last edited by Chris; Feb 9, 2024 @ 5:58am
I look at the opponents more

It's about managing rage for myself and my opposition, how much life you have should have little effect on you otherwise because if they opponent senses fear or hesitation they will end you

lots of time to look around and take the view while being juggled for 10 seconds
Last edited by 👑THE STORM QUEEN👑; Feb 9, 2024 @ 4:04am
It is my CAT Feb 9, 2024 @ 4:23am 
Originally posted by Friendly Barbarian:
I use a 27" monitor, do you think that's too big
Size of monitor is irrelevant)
K.O.2 Feb 10, 2024 @ 1:41am 
Thanks for the funny and also helpful advice guys. Not sure what you (Miami George) mean about managing opponents rage though. My guess is keeping an eye out for when they use it, or maybe finishing them off so they can't even use it.
Originally posted by Friendly Barbarian:
Thanks for the funny and also helpful advice guys. Not sure what you (Miami George) mean about managing opponents rage though. My guess is keeping an eye out for when they use it, or maybe finishing them off so they can't even use it.


Yeah you got it, if the opponent has health at which point another jab or quick move would put them in range, sometimes I switch to my options will that will kill my opponent if they connect like, a risky launcher as opposed to my usual poke and run style

Julia's axe throw is a safe round ender tool for example, I think about it all the time when considering my opponents health, and since combos are so long in the game you do get a lot of time to think,

ok once this combo ends and I'm standing up what is my plan
Last edited by 👑THE STORM QUEEN👑; Feb 10, 2024 @ 2:17am
K.O.2 Feb 10, 2024 @ 2:18am 
Originally posted by ★Miami★George★:
Originally posted by Friendly Barbarian:
Thanks for the funny and also helpful advice guys. Not sure what you (Miami George) mean about managing opponents rage though. My guess is keeping an eye out for when they use it, or maybe finishing them off so they can't even use it.


I'll give you an example, if the opponent has health at which point another jab or quick move would put them in range, sometimes I switch to my options will that will kill my opponent if they connect like, a risky launcher as opposed to my usual poke and run style

So in essence you are trying to deny the opponent of rage completely by risking some of your life lead
That's a new tactic I haven't even tried yet. Thanks for clarifying!
K.O.2 Feb 10, 2024 @ 2:43am 
Originally posted by ★Miami★George★:
Originally posted by Friendly Barbarian:
Thanks for the funny and also helpful advice guys. Not sure what you (Miami George) mean about managing opponents rage though. My guess is keeping an eye out for when they use it, or maybe finishing them off so they can't even use it.


Yeah you got it, if the opponent has health at which point another jab or quick move would put them in range, sometimes I switch to my options will that will kill my opponent if they connect like, a risky launcher as opposed to my usual poke and run style

Julia's axe throw is a safe round ender tool for example, I think about it all the time when considering my opponents health, and since combos are so long in the game you do get a lot of time to think,

ok once this combo ends and I'm standing up what is my plan
Sorry for the double post, but I'm not gonna lie I'm lost with that last question. I watched an Aris video about storing Axe's in this game, so that makes me wanna say to store a throwing axe because it comes out so fast, then use it.

But before I watched the video, I was more or less thinking of a risky hopkick to finish the opponents life with a combo. Honestly though, I have no clue NGL.
Mad axes is a 10 frame move that does a little bit more damage than the life threshold for rage activation on the opponent

It's just a strong round ender, specially if they are respecting df3 too much the made axe is an excellent cancel out of it

Just want to avoid a nasty comeback with a rage charged opponent, they can be a little disheartening

I don't store mad axes at all, I usually just buffer it out of the end of my last move, the command throw it's very intuitive in a stick, it's basically fireball back, then forward.

Iori in KoF has a similar move called scum gale I think, I apply it similar to that


1st hit of Hop kick into axe throw it's also good but I don't think there is a need to store it since the time it take to perform fireball back, f is the same as she take to land from the first hit of the hop kick

If it hits the opponent is left standing or they block it doesn't matter since it's a canned set up
Last edited by 👑THE STORM QUEEN👑; Feb 10, 2024 @ 2:58am
K.O.2 Feb 10, 2024 @ 3:12am 
How much damage would it take to deny your opponent of rage, say if they had 1 more point in health on top of that? I know where on the health bar to look, but if there's a certain number I could remember in my head, I think that would be helpful in knowing which moves for combos I should prioritize more. Also, I can't do the super high skilled combos with Jin, like micro stepping right and stuff like that, so my most reliable combo (if I can land the first hits) does 74 damage. One of his Can-Can combos. I can go into the 100+ damage stuff in practice mode, but those are extremely risky in an actual match.
No idea, I honestly didn't start thinking about this stuff long after I had some type of combo learned


Jin is a tough character to use, good luck man
AGA | prinnyuber Feb 10, 2024 @ 6:32am 
O.o?!We got health bars?
K.O.2 Feb 10, 2024 @ 6:41am 
Alrighty, that wraps up the last of my questions. Thanks everybody for being helpful, I gotta find a good resource that's got all the nitty gritty details I could ever want now lol.

I bought the game at launch, and now that it's on its way out I finally started seeking assistance from others lol a bit late to the party. Thanks again!
AGA | prinnyuber Feb 10, 2024 @ 6:49am 
Most of the time I always look at my opponents to see what they do next.
Originally posted by AGA | prinnyuber:
Most of the time I always look at my opponents to see what they do next.

The life balls tell a story and they can influence what an opponent might do next
=\[P]/= Feb 10, 2024 @ 9:37pm 
haven't pay attention on health bar much until i reach purple rank
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Date Posted: Feb 9, 2024 @ 12:46am
Posts: 17