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I remember when I started playing and learning I didn't even dare to try and look at health bars and just kept going until rounds and matches were over. A couple of months later I took a peek at my health bar here and there while playing but often not for a reason, just to try and see if I can catch anything helpful.
And now, being more than 2 years in I have developed a sense for when it's good to look at my health bar and also when to look at the opponents health bar. This often happens in situations where I meanwhile know I can take a quick glimpse and don't miss anything important on the main screen area.
It's about managing rage for myself and my opposition, how much life you have should have little effect on you otherwise because if they opponent senses fear or hesitation they will end you
lots of time to look around and take the view while being juggled for 10 seconds
Yeah you got it, if the opponent has health at which point another jab or quick move would put them in range, sometimes I switch to my options will that will kill my opponent if they connect like, a risky launcher as opposed to my usual poke and run style
Julia's axe throw is a safe round ender tool for example, I think about it all the time when considering my opponents health, and since combos are so long in the game you do get a lot of time to think,
ok once this combo ends and I'm standing up what is my plan
But before I watched the video, I was more or less thinking of a risky hopkick to finish the opponents life with a combo. Honestly though, I have no clue NGL.
It's just a strong round ender, specially if they are respecting df3 too much the made axe is an excellent cancel out of it
Just want to avoid a nasty comeback with a rage charged opponent, they can be a little disheartening
I don't store mad axes at all, I usually just buffer it out of the end of my last move, the command throw it's very intuitive in a stick, it's basically fireball back, then forward.
Iori in KoF has a similar move called scum gale I think, I apply it similar to that
1st hit of Hop kick into axe throw it's also good but I don't think there is a need to store it since the time it take to perform fireball back, f is the same as she take to land from the first hit of the hop kick
If it hits the opponent is left standing or they block it doesn't matter since it's a canned set up
Jin is a tough character to use, good luck man
I bought the game at launch, and now that it's on its way out I finally started seeking assistance from others lol a bit late to the party. Thanks again!
The life balls tell a story and they can influence what an opponent might do next