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A user named Jericho shared the techroll options in an older post:
When on the ground:
1. You can roll into the foreground with d1 or into the background with 1
2. Pressing db when on the ground lets you go into crouch allowing you to block lows and duck highs.
3. Pressing 4 allow you to stand up and hit your opponent with a right kick.
4. Pressing 3 allows you to do a low kick.
5. Pressing d3 lets you do a "get off me" kick which is faster than normal 3 and 4 but shorter range I think.
6. Pressing 3 + 4 lets you do a springkick (though be aware some characters don't have a spring kick and instead just gets up)
7. If you hold forward and press 1 + 2 you do a forward roll attack. If you just hold forward you just roll.
8. If you press u, you just do a normal standup. If press u AND then press back you block while standing. Though it takes a bit time to get up into standing. Maybe a bit more compared to crouch block when waking from ground.
Original thread:
https://steamcommunity.com/app/389730/discussions/0/3114781060462344301/
https://www.youtube.com/watch?v=V7ElRUo6btg&ab_channel=FrameWhisperer
sometime u want/need ur opponent to hit u a little when ure otg so u can tech a bit far from ur opponent (safer condition)
I always jam on 1 and press back to get up but it seems holding DB might be a better option
3. Pressing 4 allow you to stand up and hit your opponent with a right kick.
4. Pressing 3 allows you to do a low kick.
low parry on wake up 3 must be demoralizing, is 4 safe if blocked?
6. Pressing 3 + 4 lets you do a springkick (though be aware some characters don't have a spring kick and instead just gets up)
some people have spring kick fever
7. If you hold forward and press 1 + 2 you do a forward roll attack. If you just hold forward you just roll.
The forward roll is so terrible that people such as Steve get an unblockable jab after it's blocked
5. Pressing d3 lets you do a "get off me" kick which is faster than normal 3 and 4 but shorter range I think.
I think recovery on this on is specially bad though
8. If you press u, you just do a normal standup. If press u AND then press back you block while standing. Though it takes a bit time to get up into standing. Maybe a bit more compared to crouch block when waking from ground.
Sounds like a bad option but you say db is faster than stand then b? I'm going to start to hold DB after 1 or d1 and see if it's better faster or safer than what I was doing before
thanks , this is my exact regular pattern I wasn't sure if b after d1 was the OPTIMAL choice I cap cause that's what I'm looking for, what't he most " optimal way " to get up
https://www.youtube.com/watch?v=dPFEI_6yhUY
sometimes its better idea to just lie down for a while, wait for their whiff and wake punish them
The art of war is deception
so yes being knocked down leads to a 50/50 wr and mixups
a wall bounce also can be timed
there is a laying down game to this game
ok but
https://youtu.be/dPFEI_6yhUY
https://youtu.be/dPFEI_6yhUY
Yo I gave ya the answe
https://youtu.be/dPFEI_6yhUY
If you just lay on the ground he can hit you with his Demon Steel Pedal which also sets up another Okizeme.
You can just get up (by holding up or back) but that will lead into a 50/50 mixup. Another option is to quickly roll then get up. If you’re lucky you might be able to avoid both if you time your roll and get up correctly.
All in all… it depends.
You can also control the speed of the kipup f before landing by guarding after using it so f,b.