TEKKEN 7

TEKKEN 7

View Stats:
Iridius Apr 7, 2023 @ 3:47pm
2
Korean backdashing, also known as KBD, is widely regarded as a bad strategy in Tekken due to several reasons.
Korean backdashing, also known as KBD, is widely regarded as a bad strategy in Tekken due to several reasons.

Firstly, Korean backdashing is a purely defensive strategy that does not offer any offensive opportunities for the player. It can create space and make it more difficult for the opponent to land a hit, but it does not allow the player to actively engage their opponent. This makes it challenging to win matches against skilled opponents who can read and counter this strategy.

Secondly, Korean backdashing is difficult to execute effectively. It requires a high level of skill and precision to perform the precise sequence of inputs in rapid succession. Many players may not have the time or patience to learn this technique, as it can take a long time to master.

Thirdly, Korean backdashing is a risky strategy, even when executed correctly. If the timing or inputs are even slightly off, the player can be vulnerable to attacks and combos from their opponent, which can lead to significant damage and ultimately cost the player the match.

Finally, Korean backdashing can be uninteresting to watch for spectators. Matches that rely heavily on this technique can be slow-paced and lack excitement, which can make it difficult to maintain interest in the game.

In conclusion, while Korean backdashing can create space and defensive posture, it is widely regarded as a bad strategy due to its lack of offensive opportunities, difficulty in execution, potential risks, and uninteresting nature. Players should explore alternative strategies to actively engage their opponents and increase their chances of winning matches.

Additionally, it should be noted that Korean backdashing is effectively nerfed in Tekken 8, making it even less viable as a strategy. Therefore, it is not recommended that players spend time learning this technique, as it may not be useful in future versions of the game.

Furthermore, repeated execution of the precise inputs required for Korean backdashing can lead to a condition known as carpal tunnel syndrome. This can cause pain, numbness, and weakness in the hands and wrists, making it difficult to play Tekken or engage in other activities that require fine motor skills. Therefore, players should be mindful of the potential health risks associated with this technique and avoid using it excessively.

In conclusion, due to its lack of offensive opportunities, difficulty in execution, potential risks, uninteresting nature, and the fact that it has been effectively nerfed in Tekken 8, it is not recommended that players spend time learning Korean backdashing. Additionally, players should be mindful of the potential health risks associated with excessive use of this technique, and consider alternative strategies that are less physically demanding.
< >
Showing 1-15 of 75 comments
DA PWN3R 007 Apr 7, 2023 @ 3:56pm 
This post is complete BS, because KBD can be used to bait out whiffs, an excellent way to begin your own offense. KBD is not purely a defensive mechanic. 0/10.
Yosogoto Apr 7, 2023 @ 4:21pm 
Hey alright
HomongUS Apr 7, 2023 @ 4:43pm 
I just started playing, but it sounds pretty boring for the gameplay to be centered around this tech. Good thing they are nerfing it
Iridius Apr 7, 2023 @ 5:36pm 
Originally posted by DA PWN3R 007:
This post is complete BS, because KBD can be used to bait out whiffs, an excellent way to begin your own offense. KBD is not purely a defensive mechanic. 0/10.
While it is true that Korean backdashing can be used to bait out whiffs, this does not necessarily make it a reliable or effective offensive strategy in Tekken. The opponent may not always take the bait and may instead continue to apply pressure, making it difficult for the player to transition into an offensive stance.

Additionally, while it is possible to use KBD to create space and set up one's own offense, there are other strategies that are more reliable and less demanding in terms of execution. For example, sidestepping, ducking, or using quick low attacks can also create openings for offensive play.

Furthermore, even if KBD can be used offensively, it still has significant drawbacks that make it a risky and difficult technique to execute effectively. As mentioned in the original post, the precise inputs required for KBD can be difficult to execute consistently, and even a small mistake can leave the player vulnerable to attack.

In conclusion, while it is true that KBD can be used offensively in certain situations, it is still widely regarded as a bad strategy in Tekken due to its potential risks, difficulty in execution, lack of offensive opportunities, and the fact that it has been nerfed in Tekken 8. Players should consider alternative strategies that are more reliable and less physically demanding.
Oh KBD in T8 been nerfed thats good news I wont need to read a 1/2 frame to get in close quick while they play dance away. not that anyone can when its wifi vs a macro KBD.. But Great to hear they are considering tweaking that bs instead of welcoming it like it was as is in T7.
Last edited by S☯wn-Lﺤuꁅhtǝr; Apr 7, 2023 @ 7:31pm
poop Apr 7, 2023 @ 8:47pm 
Hi ChatGPT!
DA PWN3R 007 Apr 7, 2023 @ 9:18pm 
I wonder how Iridius deals with a spastic Hwoarang doing D, 3, 4 into homing mids. Good luck if you can’t backdash to safety kek. This single example alone proves how valuable backdashing is and why Tekken would be a pure mashing fest without it.
Originally posted by DA PWN3R 007:
I wonder how Iridius deals with a spastic Hwoarang doing D, 3, 4 into homing mids. Good luck if you can’t backdash to safety kek. This single example alone proves how valuable backdashing is and why Tekken would be a pure mashing fest without it.

probably with a hopkick.. D3 has a fast start but its telegraphed, you can even jump over them..

Usually when something is too fast to be normally parried, you can just use the fact its too fast and punt them in the face. Or just interrupt them early for a counter hit.
Most characters have a way around moves like that.

Usually Irl the way to avoid a floor level kick is to lift the leg that is targeted slightly and let it get pushed back instead of remaining firm, removing the momentum of the offending kick and removing the balance of the person trying to use the side of their foot.

This takes away the expected safe return of their leg after making impact, & then kick on reset on the longer unexpected return of the startled opponent.

In tekken its similar, you could just move your position to a ss L then duck and counter them early with a launcher, they are left open after the high.
Last edited by S☯wn-Lﺤuꁅhtǝr; Apr 7, 2023 @ 9:53pm
DA PWN3R 007 Apr 7, 2023 @ 9:53pm 
Originally posted by Sown-Laughter:
Originally posted by DA PWN3R 007:
I wonder how Iridius deals with a spastic Hwoarang doing D, 3, 4 into homing mids. Good luck if you can’t backdash to safety kek. This single example alone proves how valuable backdashing is and why Tekken would be a pure mashing fest without it.

probably with a hopkick..

You couldn’t hopkick a single hatchet kick yourself Sown. D 3,4 comes out at 17 frames, even faster than hatchet kick (20f). If it was so damn easy to hopkick this move, there wouldn’t be whole montages of Hwoarang players abusing this move for free wins.
Originally posted by DA PWN3R 007:
Originally posted by Sown-Laughter:

probably with a hopkick..

You couldn’t hopkick a single hatchet kick yourself Sown. D 3,4 comes out at 17 frames, even faster than hatchet kick (20f). If it was so damn easy to hopkick this move, there wouldn’t be whole montages of Hwoarang players abusing this move for free wins.

So people don't know how to do more than kwd out of its range?
How is that my fault lol

Taki does 11 frames on loop, her fastest is i6, if 20 frames is fast in tekken no wonder im used to those lows.

as for blocking your hatchet kick .. On wifi no but I do recall I parried it or it was some one else.

but lets not compare your wifi as a result of measurement.

Its not my fault most players are afraid to take risks over some prize pool.
they could practice taking risks instead of waltzing back and forth and then walking in a circle as if they were the confused SCVI AI

That kick? #69..
Maybe if people stopped trying to back up they wouldn't get repeatedly destroyed by Bryan's slow reverse fireball kick over and over lol.

did it ever occur they were watching his upper body too much to notice his lower torso turning?

its the same thing as an illusionary punch

You don't have to parry it just meet it with a low guard into wr most characters have a instant counterhit in at least one of their wr attacks. like Heihachi wr,2 or Lei wr,3
Last edited by S☯wn-Lﺤuꁅhtǝr; Apr 7, 2023 @ 10:21pm
Pixie_Yu Apr 8, 2023 @ 6:05am 
Originally posted by poop:
Hi ChatGPT!
https://chat-gpt.org
it's very interesting to talk with him
at this point Chat give you for free 10 question per day
Also Midjorney 5 for generating images is now official part of your account in Discord
Pixie_Yu Apr 8, 2023 @ 6:09am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Make otgf -9 pls Apr 8, 2023 @ 6:32am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Deep_wolf Apr 8, 2023 @ 6:58am 
Dumbass thinks that KBD is bad for health. Well playing games in the first place is not healthy at all. You're wasting your life.
Originally posted by Deep_wolf:
Dumbass thinks that KBD is bad for health. Well playing games in the first place is not healthy at all. You're wasting your life.
Depends on the metal state and the need for stimulation and memory; there are elders in the 2000s that would play platformer's like Mario to practice cognitive habits vs dementia. A more modern take https://bestlifeonline.com/news-video-games-dementia/
https://www.sciencedaily.com/releases/2017/12/171206141648.htm
https://www.nia.nih.gov/news/video-games-show-potential-improving-key-aspects-memory-older-adults
*those assigned to play Super Mario saw additional improvements in cognition and memory function through the following two weeks compared to those assigned to play solitaire, while those assigned to play Angry Birds saw no further progress.*

where as Tekken Online would give them PTSD and a stroke, there are games for the occasion for memory and learning even with tekken offline.

But VR games and body activity games like Kinect would help circulation, puzzles solve for mental stimulation, and precision FPS can help as well for eye hand.

Who ever said "video games are bad for you", never tried picking up 15lb dumbells and play fruit ninja on kinect while using them.

It's more the catered experience to the dilemma not the experience itself.
Last edited by S☯wn-Lﺤuꁅhtǝr; Apr 8, 2023 @ 7:08am
< >
Showing 1-15 of 75 comments
Per page: 1530 50

Date Posted: Apr 7, 2023 @ 3:47pm
Posts: 75