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Additionally, while it is possible to use KBD to create space and set up one's own offense, there are other strategies that are more reliable and less demanding in terms of execution. For example, sidestepping, ducking, or using quick low attacks can also create openings for offensive play.
Furthermore, even if KBD can be used offensively, it still has significant drawbacks that make it a risky and difficult technique to execute effectively. As mentioned in the original post, the precise inputs required for KBD can be difficult to execute consistently, and even a small mistake can leave the player vulnerable to attack.
In conclusion, while it is true that KBD can be used offensively in certain situations, it is still widely regarded as a bad strategy in Tekken due to its potential risks, difficulty in execution, lack of offensive opportunities, and the fact that it has been nerfed in Tekken 8. Players should consider alternative strategies that are more reliable and less physically demanding.
probably with a hopkick.. D3 has a fast start but its telegraphed, you can even jump over them..
Usually when something is too fast to be normally parried, you can just use the fact its too fast and punt them in the face. Or just interrupt them early for a counter hit.
Most characters have a way around moves like that.
Usually Irl the way to avoid a floor level kick is to lift the leg that is targeted slightly and let it get pushed back instead of remaining firm, removing the momentum of the offending kick and removing the balance of the person trying to use the side of their foot.
This takes away the expected safe return of their leg after making impact, & then kick on reset on the longer unexpected return of the startled opponent.
In tekken its similar, you could just move your position to a ss L then duck and counter them early with a launcher, they are left open after the high.
You couldn’t hopkick a single hatchet kick yourself Sown. D 3,4 comes out at 17 frames, even faster than hatchet kick (20f). If it was so damn easy to hopkick this move, there wouldn’t be whole montages of Hwoarang players abusing this move for free wins.
So people don't know how to do more than kwd out of its range?
How is that my fault lol
Taki does 11 frames on loop, her fastest is i6, if 20 frames is fast in tekken no wonder im used to those lows.
as for blocking your hatchet kick .. On wifi no but I do recall I parried it or it was some one else.
but lets not compare your wifi as a result of measurement.
Its not my fault most players are afraid to take risks over some prize pool.
they could practice taking risks instead of waltzing back and forth and then walking in a circle as if they were the confused SCVI AI
That kick? #69..
Maybe if people stopped trying to back up they wouldn't get repeatedly destroyed by Bryan's slow reverse fireball kick over and over lol.
did it ever occur they were watching his upper body too much to notice his lower torso turning?
its the same thing as an illusionary punch
You don't have to parry it just meet it with a low guard into wr most characters have a instant counterhit in at least one of their wr attacks. like Heihachi wr,2 or Lei wr,3
it's very interesting to talk with him
at this point Chat give you for free 10 question per day
Also Midjorney 5 for generating images is now official part of your account in Discord
https://www.sciencedaily.com/releases/2017/12/171206141648.htm
https://www.nia.nih.gov/news/video-games-show-potential-improving-key-aspects-memory-older-adults
*those assigned to play Super Mario saw additional improvements in cognition and memory function through the following two weeks compared to those assigned to play solitaire, while those assigned to play Angry Birds saw no further progress.*
where as Tekken Online would give them PTSD and a stroke, there are games for the occasion for memory and learning even with tekken offline.
But VR games and body activity games like Kinect would help circulation, puzzles solve for mental stimulation, and precision FPS can help as well for eye hand.
Who ever said "video games are bad for you", never tried picking up 15lb dumbells and play fruit ninja on kinect while using them.
It's more the catered experience to the dilemma not the experience itself.