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but thats very slim chance to happen
P.S. Dude, in your review you complain about Kazumi, one of the most honest characters in the game.
the game only balance if the game has only identical character
but for me, Tekken is near balance than other fighting games
the lowest tier character still has a chance to win major tournament
Each character should have strengths and weaknesses.
Xiaoyu has low combo damage because if she gets you in her setups, you're gonna die. If she'd have higher combo damage she'd be a monster of a character.
Anna has bad punishments, arguably the worst in the game, and her frames if she guesses wrong on the mixups are bad, with all her options being punishable on block, especially if she didn't condition you as her mixup is from FC, unlike Scrubzuya's -2 AND forcing crouch mid normal hit launcher, but if things go her way, she has the 2nd highest comeback potential in the game, only behind Akuma.
Characters need weaknesses, and while it's true that for some characters, the few weaknesses they have don't make up for their strengths, I'm looking at you, employee of the year at Robery.inc, Criaglist Marfuk, that doesn't mean your character's weaknesses should be removed. You've seen what happened to Fucking Endangered Neanderthal Guy when they removed his low combo damage weakness.
I don't really care about that, if he has frames, he can mix-up, that's a fact, because if you don't respect his frames, you die to d/f2 over and over.
Anna can't get you to respect her mix-up with frames, hell, even after her RD that puts her in FC at +5, unless you die to ws4, you've got no reason to respect and not press your own ws4, because if she tries to mix you up after it, she dies. If the player doesn't get you to respect the FC, the character even at +5 in FC can't get you to respect it because all you're taking is a poke. If Kazuya is at +5, d/f2 will get you to respect his frames so he can do his mix-up.
And meh, this is a stance I always held, no mid nh launcher should be safe, all should be at least -10, and from there you add more negative frames based on speed, evasion and other properties.