TEKKEN 7

TEKKEN 7

Lihat Statistik:
Why juggling is suposed to fun ?
60% or more of the players base solely rely on that, and it only make up for boring, repetitive and frustrating gameplay.

I fail to grasp where i'm suposed to enjoy every Kazuya fight with every kaz relying on the same string in order to get victory as easy as possible.

That you juggle one or 2 time during a fight, ok. But that you whole strategy make your opponent unable to do anything cannot be considered good gameplay.

If i had the money, so god help me, i would make sure that whoeverS thought that making that kind of gameplay a fun thing would never touch a fighting game ever again.

Loosing 50%to 70% percent of your HP while being able to perform 2 actions is not balaced gameplay.

Either make a way to being able to counter juggling or just nerf the sh*t out of it.

I'm just tire of seeing the same boring uninspiring repetitive fight with you who just want to enjoy an actual nice fight and see the other player on steroid, doing the same string at every single occasion.

Go ahead you can vomit a toxic reaction below, it pretty much somerise the community.
< >
Menampilkan 271-278 dari 278 komentar
Mincomics 11 Agu 2019 @ 12:27pm 
Ah thanks for clarification.
Probably after Teken 6 issues they focused a lot on competitive for this Tekken 7,
so much to leave the low to mid levels somewhat unblanced.
Suntorias 11 Agu 2019 @ 12:49pm 
Diposting pertama kali oleh min_comics:
Ah thanks for clarification.
Probably after Teken 6 issues they focused a lot on competitive for this Tekken 7,
so much to leave the low to mid levels somewhat unblanced.

Fighting games have been played mostly competitively ever since SF2(though it was an arcade scene back then), and that has always been the main focus of fighting game. Online is by necessity considered the inferior method for fighting games.

As for balancing at low-mid levels, that's practically impossible in competitive games. Look at ANY competitive game, it'll be massively unbalanced at certain skill levels, even if overall the game is decently balanced for intermediate and above levels. The reason it's impossible to balance around low levels is that players can be bad in infinitely many ways, and any attempt just inevitably shifts the imbalance elsewhere.
Suntorias 11 Agu 2019 @ 1:01pm 
Diposting pertama kali oleh min_comics:
Are you (indirectly saying) that my so-so online Jin could become OP playing offline?
Interesting...
I just learned all the Arsenalty combo tutorial: in pratice mode, offline I can do it.

From the later context, I think I get what you're asking here, and the answer is no.

First, you'd think that less input delay and lack of online delay would improve things, but if you're used to overall heavy delay, suddenly playing on a no delay setup will ironically feel laggy until you get used to it. After you get used to it, you can do the same stuff as before, just a bit better.

If you're used to online play(and this is the main reason why offline scenes are as much separate from online play as possible), you're mostly playing against others who also just play online, meaning the propagation of game "tech" will be restricted to what is effective in lag. That's how "netplay" becomes an entirely different paradigm for how the game is played, and kind of like in relativity both sides see the other side as slower, online conditions breed inefficient styles that can then be easily disected by any experienced player who learns the REAL game offline. That offline experience then carries over online, just to a less efficient degree, so the offline player will still beat everyone else online as long as it's a decent connection.

So no, playing offline will expose you to the kind of players you have absolutely no chance against, and it is THEY who are unstoppable, until you get used to how the game is really played. This is why online play is simply not taken seriously, and is used at best as the occasional practice ground for competitive players when they have nothing better.

On that note, if you have Tekken as one of your "main games", definitely consider looking around your area for local fighting game communities. They're usually friendly people, and you'll have much more fun than grinding out matches online(and you'll learn way faster).
Mincomics 11 Agu 2019 @ 1:13pm 
Nice content!

Yes in the end Tekken online (ranked) in the gren ranks I face now., there is a gameplay 'evolved' for a LAG environment... People take Kings, Alisa, Noctis, Miguel, because they are easy input and 'lag reistant' characters.

I checked at the local Esport (Bergamo city :steamhappy:) but they didn't organize fighting tournaments. There is something at Milan.
Suntorias 11 Agu 2019 @ 1:17pm 
Don't just look for big events, there might be smaller clubs near as well. Those don't cost high travel costs and entry fees to go to, so they tend to be better for everyday play than the occasional yearly tournament.
Start your own small community!

Go to gaming events locations and colleges and put up information on bulletin boards and schiolclub spots (if your a student) .You can find or create a scene in a few months if you gorilla market.
Mincomics 11 Agu 2019 @ 1:39pm 
once a time there were some friends playing Tekken.
Of course I will not jump in national Tournament! Also I am deciding if the main game is Tekken or the redivive Mortal Kombat...

Sadly at the Esport center everyone is playing on Fortnite, and Tekken is not pre-installed on machines. (You must have it on Steam).
Maybe the culture of fighting games is fading?
Ask the esports center employees if they can do fighting game events. Ask how many people would need to attend to make it happen. Then ask around the center and elsewhere to see what the interest level is...you may surprise yourself.
< >
Menampilkan 271-278 dari 278 komentar
Per halaman: 1530 50

Tanggal Diposting: 15 Apr 2019 @ 7:37pm
Postingan: 278