TEKKEN 7

TEKKEN 7

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Signed Picasso Jul 7, 2022 @ 2:48pm
3
Execution is not a skill
Combos are for peacocks who think labbing more than 6 hours to show off their pretty button presses on an online match makes them good at the game. They are wrong. Execution is just a menial skill-less barrier to keep us real thinkers from engaging on a 4th dimensional plane of decision making that a fighting game allows. A TRUE fighting game
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Showing 31-45 of 76 comments
Ive hit 3k hours ady lol
whats ur rank btw
Originally posted by Damien:
I came back after T3, which means roughly 25 years I haven't played Tekken - still like riding a bike, very simple in it's core with just four buttons. Can I say this, am I justified in my boomer review?
yes after u hit 1k hours and at least reach Fujin in T7 (+online)
Originally posted by Dan Smith:
Originally posted by Signed Picasso:
Combos are for peacocks who think labbing more than 6 hours to show off their pretty button presses on an online match makes them good at the game. They are wrong. Execution is just a menial skill-less barrier to keep us real thinkers from engaging on a 4th dimensional plane of decision making that a fighting game allows. A TRUE fighting game
What rank are you?


Strange man is asking me personal and shameful question! I need an adult!
N0handles Jul 9, 2022 @ 9:44am 
Well Im afriad OP is mistaken. Understandably so, there is lots of tech in the game that can lead one to be overwhelmed. But there is some core tech that needs to be practiced in order to increase win potential like wavedashing, backdashing, stance cancels, etc. To be able to perform them reliably in game, it takes many many hours of practice.

If your opponent is using movement or stance mixups, you can use quick options to hit them out of it - like a 1jab, df1, maybe hopkick.

If your opponent's neutral only consists of combo starters, then they are usually unsafe on block or whiff. Use a 10-13 frame punish. The big launchers are usually launch punishable as well.
Azami Jul 9, 2022 @ 10:12am 
Originally posted by Signed Picasso:
Originally posted by MaRc:
You honestly think that a majority of us practice combos for *hours* in the lab? You do realize we have sample combos for each character in the lab menu that you can try right? At most, you can practice those combos for 10 minutes or so. Just memorize those and find the optimal combos from the internet. That is if you want. I never bothered to do so since damage is damage afterall.
Is this the part where everyone humble brags about the one minute they spent learning the optimal low parry, 10f,12f,15f,16f, and launch combos?

.....is this supposed to refer to something? Because it sounds to me you're just lazy to practice. If you suck, play with a keyboard. Or play a different FG. That's what I did.
SEATEK The_LEFTY Jul 10, 2022 @ 8:46am 
Tekken is complex.

Tekken is a commitment.

If combos and/or execution feels like a waste of time, don't use them. There are plenty of other areas to examine and study that can help you.
But don't complain if others utilize them and beat you after catching 2-3 of your mistakes per round- instead of playing "HoNeSt" and expecting to have 5+ or more mistakes per round before losing. It might help you practice to have more numbers of interactions per match, but it isn't how the game is expected to be played at even average levels.

OP may want to find similarly minded players and private lobby them to avoid combos and complex execution (whatever it may be) and maximize their enjoyment.

Many of us have seen the argument "juggles are OP" on the boards many times before. People have complained about juggles in fighting games forever. OP isn't the first and certainly won't be the last.

Either choose to approach them and learn them at your own pace, or ignore them and don't learn them. That is entirely on OP.

You could also choose another game if combos and flashy execution irks you. Games like Footies, divekick, hellish quart, Nidhog and a few others may be your cup of tea. These games condense and concentrate the "4th dimensional decision making" OP craves. They may also help simplify the process of learning fundamentals for other fighting games.

It isn't normal in most fighting games at higher levels to expect 5 or more mistakes to happen on one player's side per round without a loss- because players are taught and learn that optimizing damage is effective. If you continue playing without juggles or combos (which is entirely on you) you simply won't be punishing players optimally.

Hope this helps.
Last edited by SEATEK The_LEFTY; Jul 10, 2022 @ 8:54am
Apokalyptic Jul 10, 2022 @ 10:43am 
If this isn't just bait I'd say try out DOA6. Low execution demands but it has a very high level of mind games you can play with it's Strike/Throw/Hold system, along with substantial mechanics to learn. Super underrated game that quickly let's you play against your opponent rather than battling yourself/your character/your execution skills.

I don't honestly find combos all that demanding in Tekken, movement is certainly hard at higher levels with the KBD, but the combos themselves feel pretty intuitive thanks to the amount of visual feedback Tekken gives with juggling. Maybe it's just because I played more Tekken than any other series over the years but doing stuff like double jump cancels in anime fighter bnb's, or figuring out the timing of how to do overlapping directional inputs in KOF combos always feels more challenging.
https://www.youtube.com/watch?v=AWmPrlkTodo&ab_channel=JDCR

From the man himself! #JDCR #Tekken

<EWGF Beiatch! why? Cuz it's badass, and of course it's a mid right now. But if you follow your heart's voice.... start wavedashin like sht , my soul wanted this sht! THIS is Tekken! Just do it, no one can blame you for that! F ALL FANCY COMBOS WHO CARE, This is Kazuya sht! Just wavedash and spary those electrics everywhere! >

So yeah if you wanted to master EWGF and work on movement and interruptions then you don't need fancy bombos
Last edited by 👑THE STORM QUEEN👑; Jul 10, 2022 @ 10:59am
Signed Picasso Jul 10, 2022 @ 12:20pm 
Originally posted by Eschaton:
If this isn't just bait I'd say try out DOA6. Low execution demands but it has a very high level of mind games you can play with it's Strike/Throw/Hold system, along with substantial mechanics to learn. Super underrated game that quickly let's you play against your opponent rather than battling yourself/your character/your execution skills.

I don't honestly find combos all that demanding in Tekken, movement is certainly hard at higher levels with the KBD, but the combos themselves feel pretty intuitive thanks to the amount of visual feedback Tekken gives with juggling. Maybe it's just because I played more Tekken than any other series over the years but doing stuff like double jump cancels in anime fighter bnb's, or figuring out the timing of how to do overlapping directional inputs in KOF combos always feels more challenging.
Actually I bought doa 5 and really enjoyed it.
-Faster pacing (compared to tekken)
-Characters look better
-Feels better (to play)
It's too bad the devs didnt care to ship a complete product with working multiplayer. That plus its horny reputation was a disaster for failure.

Anyway, this isn't my opinion. Execution is by definition, a skill. I've seen this opinion one too many times unchallenged so I decided to have a little fun. I'm not really into combos, but just frames (like in SC6) are my favorite things to practice.

Hope you guys have a good week.
Ghost Jul 10, 2022 @ 2:29pm 
Imagine, going to a Quake/Tribes/Titanfall forum, and telling them that execution is not a skill. Imagine telling someone that the acquired muscle memory for a playing guitar is not a skill, but only knowing how to read a music sheet.

Imagine telling brolylegs, a handicapped player that learnt how to play FG with his face and compete and tournaments that what he did doesnt required skill.

Imagine now doing all this while calling yourself a "thinker".
SEATEK The_LEFTY Jul 10, 2022 @ 2:32pm 
I loved tribes
Signed Picasso Jul 10, 2022 @ 2:36pm 
Originally posted by Ghost:
Imagine, going to a Quake/Tribes/Titanfall forum, and telling them that execution is not a skill. Imagine telling someone that the acquired muscle memory for a playing guitar is not a skill, but only knowing how to read a music sheet.

Imagine telling brolylegs, a handicapped player that learnt how to play FG with his face and compete and tournaments that what he did doesnt required skill.

Imagine now doing all this while calling yourself a "thinker".
Being a thinker requires a good imagination.
Ghost Jul 10, 2022 @ 2:41pm 
Originally posted by Signed Picasso:
Originally posted by Ghost:
Imagine, going to a Quake/Tribes/Titanfall forum, and telling them that execution is not a skill. Imagine telling someone that the acquired muscle memory for a playing guitar is not a skill, but only knowing how to read a music sheet.

Imagine telling brolylegs, a handicapped player that learnt how to play FG with his face and compete and tournaments that what he did doesnt required skill.

Imagine now doing all this while calling yourself a "thinker".
Being a thinker requires a good imagination.

Your imagination led to the creation of this thread...
Signed Picasso Jul 10, 2022 @ 3:15pm 
Originally posted by Ghost:

Your imagination led to the creation of this thread...
As I said before, this isn't my take. It's more inflammatory of course, but I have seen people say this unironically in GameFAQs and YouTube comments. I've started noticing it around the time Strive was releasing. During the betas where people were complaining about the game being stripped of it's combo structure.
And just more recently with DNF coming I saw it some more.

You see it once, you say "ah, it's just one guy."

You see it twice, you say "Is this the same guy?"

The third time you see this opinion rolling around, that's when you say "What content creator was desperate for content?"
poop Jul 10, 2022 @ 3:32pm 
Execution is the literal definition of skill.
Cope harder.
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Date Posted: Jul 7, 2022 @ 2:48pm
Posts: 76