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wifi lag is one sided unfair
That's not cool.
Wait does that apply for LAN to wifi, as I'm guessing a bad wifi connection could mess up the LAN side too? IDK.
the issue being critical inputs being juggled on a router that looks at the user as Priority.. Who ever has the most input the Router prioritizes
A gaming router is "Better at it" *Unless you are talking proficient skill on both sides in a sweaty match.. Then you get the gaming router trying to keep up in balancing a messy 50% between two very active players.
Wifi Sucks for gaming and as many people who play on Tekken should have a divide placed in a WIFI only ranked match, & not in The Ranked match.
More people would play Tekken if Namco understood to separate WIFI BS from Consistent connected players.
Rollback don't mean crap if 1/2 the players on wifi either abuse it intentionally or Unintentionally.
Even worse is players who use Macros on wifi then you get Game engine lag on top of packet loss..
Its bad, WIFI in any gaming situation is just bad .. Wifi players need to play each other when the games player count is unusually high.
Later in life when T7 goes p2p SURE all the hackers modders and cheaters can run rampant while the rest of us play Tekken 8.
We are hoping Elon's Satellite service is some miracle but till we can emulate a constant connection by using multiple signals of the same channel to one router it wont ever be without packet loss. And even then it would have a small chance to have more than one signal fail to send properly on rare occasions.
I think your idea to have wifi and LAN separate might work. It's one idea. Many ideas could work.
One could also, tag the rank with stats for other players, like tenacity rating, or agility rating, they could add connection quality 'global rating'
One could have a TGP rating along with an *astrix, that the player got there using wifi, or LAN and what the average connection quality was.
(Example:
TGP *wifi 80 percent of all games* *average connection last 100 games 3bars*
or
TGP "LAN wired connection 90 percent of games* *Average connection quality last 100 games 4 bars"
Give us a feel of what play style the person who got to that high rank had to put up with.
This way one could get a sense of if that rank was gotten under difficult laggy wireless conditions or mostly 'good 4 to 5 bar' wired conditions.
As to Elon's futuristic service, I simply don't know enough but will google it as it sounds interesting.
All Namco needs to do is set it up to detect and parse players in a Wifi Only area
as for macros no one will be looping 7 KWD or 7 KBD in one second; detect that pattern and soft ban them with 5 minute per stacks.
They don't need to have a list of quality connections as they unfortunately fluctuate with use like phones and family streaming ect 4-5 bars is a good indicator.
Like it or not it should be treated the same as how trolls are treated on GTA ..forcing them to Playing together If you want to Join a online tourney then you should all fight Wifi players ina bracket.
Wifi messes up ranked matches. Everyones inputs drop when playing some wifi kid running multiple devices at home.
Is that fair NO. Is that Legit when a Wifi player gets a win with exploits.
no.
Is wifi wins full of dropped inputs Legit??
NO
But by all means be that guy cause you can
get a freaking 20m ethernet cable if you plan on playing games. O.o
Edit: don't worry for your rank, i'm in red ranks and I rarely manage to climb to purple. We won't meet.
You have misrepresented the "Wifi -lag" and that it's a router fault. It's inherited with LTE 4G/5G connections as they work with cellular technology and buffer their data inputs and outputs. Compared to a landline which is constantly moving packets within the measured network lag. So yes right that it's not getting all the data by dropping packets but wrong that it would be the routers fault. Proper wifi connection inside house connected to a landline that is the WAN and goes outside, will perform properly, just a LTE modem that is the WIFi itself will work like any other phone internet should.
NAMCO cannot do anything about this issue at least the way you suggested they can, because if a LTE connection from the modem to the PC is done by a network cable the windows will recognize it as LAN connection. Dunno how much can actually be done to identify the LTE connections from the bunch of players, since they can provide decent enough ping and analyzing the packet loss would be the only way, but would that be possible, dunno I don't know how to code a network game.
No problem, if your WAN connection is proper your Wifi doesn't deter the gaming experience, it's about the LTE 4G 5G stuff.
Read above before you go ♥♥♥♥♥♥♥.