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There aren't any boss characters that are op since you can't use them. But characters like Hwoarang & Eddy can blow people with mashing if neither is really experienced.
You could always try for 2 hrs and refund the game after that. Wait for others to fill in on this topic.
Somebody lied to you.
tekken is full with mix ups, traps and gimmicks. IDK any balance fighting game.
edit sc6 is most balance til now.
Try Smash Ultimate.
This game has easier more "freestyle combo mechanic compared to MKX. I mean in mkx there are very strict timings to connect combos while here the execution is much easier for most of the cast.
This game has strings and tactics what is "50/50 kind" but only a few and not a full combo launch and there are zoning characters here also but only a few DLC one. There are mixups but the peace is slower here and its all about your spacing instead of reacting on these at close range. here there are a lot more option to defend than in MKX ,parry ,sidestep,backdash,etc. Defending is not "penalized" here like in MKX.
As a casual couch party fighting game I think the choice is about if you wanna mash buttons without any practice and still able to perform and realize a few combo on the fly which is working with Tekken 7 or you want to look fancy supers(xray) and fatalities for the giggles and to mock your friends at local.
So the summary.
MKX has more feature but more stiff combos so you will have hard time mashing buttons and see the moveset variations a character can offer while in Tekken 7 combos are a lot more intuitive so you can discover a lot more move on the fly just by mashing but it has less feature and less exciting combat if you have no idea what you are doing( my opinion).
Edit: I also would argue that Tekken is very balanced.
You heard something... well, i don't even know how to name it properly :) It's mostly something that doesn't define game at all.
Ok, point by point:
50/50 mixups - how do you imagine fighting game without it, especially when there's no cheap damage?
Zoning - well, there're couple of guest characters with kinda zoning, but it's not like in MK where you just have to react only to get closer. 99% of the time game is about upclose and personal.
Couch game - if you want to. Like in any fighting game, if you play it without some level of dedication, your friend just might find that single anoying hit that will dominate above you all the time.
But Tekken is fun to learn. You may spend some time on youtube and watch videos, or just go and figure it all out on practice. Then you most probably find yourself in trying that flashy combo in training mode just for fun and trying to raise in ranked. What is most important - Tekken feels a little bit more natural due to native controls.
No other game provides such a great feeling when you mash buttons and stuff happens :D This is my whole childhood.
Of course online requires skill - but its THE BEST noob fighting game as long as both fighers are beginners.
The 50/50 here is nothing like the ones in MKX. There its literally 50/50 if you would be launched or not here there are very rare real 50/50 situation with launch where your only option left is the guess .
Paul - Deathfist/Demoman. Lei - Tiger stance 4 or 2,2. King multithrow. Aaaaand you can go on as much as you want.
I guess the only difference is that also always some space for counter-mixup and in some cases - more demanding necessity to setup those launchers and get closer.
In MKX a lof of character have 50/50 within the combo string like Mid, Mid ,Low(launcher) or the same combo with an Overhead(launcher) in the end. If you are hit by the first hit you are locked (block stunned the entire time)in place you can't move just block than guess the third hit. There is nothing like that here. Here its mostly just Neutral after a + than guess and you have the option to do a move. Hopkick/parry etc most of the time.
Thats an other thing that in MKX almost every one of these unreactable fast peaced move while here everything is much slower.