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Which is cool, just find casuals near you and play some lobbies. Spam stuff, have fun. Who cares.
Those matches didn't feel as fun, but also throwing out unsafe moves and consistently losing as a result would have been even less fun.
Does this mean Tekken becomes boring at higher skill levels? I'm not there yet so I don't know.
i got baited into this thread, and this is what i wanted to touch on
tekken is an absurdly complex game, and a lot of low level play is going to be dominated by exploiting the lack of matchup knowledge and fundamental skill and judgement of other players. thats just sort of the way it is, its annoying for sure, but you should be compelled to learn the game so that you DONT lose to stuff
when you start playing against better players, and theyre able to anticipate some of your moves and punish your unsafe stuff on reaction consistently, that means you need to start thinking more about what youre doing. instead of spamming and praying for stuff to hit, you have to become familiar with the nuances of playing the neutral so that you dont get hit, and actually making effective use of your moveset and understanding what certain moves are good for
its not necessarily that youre not using all of your moves, but you use them for their designed purpose and you have to play smartly and creatively to open the other player up to your more damage options. either that, or you use effective use of movement or you can make a read or something, and the other player hangs themselves by giving you opportunities to punish them for using unsafe moves or whiffing stuff
high level tekken is where the actual fun comes into play, because people know how to play matchups and not just get hit all the time. you actually have to think
i agree with this gentleman. keep "fully experiencing" your game, in the meantime i'll take those sweet ranked points from you for my own enjoyment bwahahaha
seriously, this is some strong scrubquotes shìt we have here. blaming people that play properly because you fail to do the same. goal of the game is to win and outplay your opponent, not to get as many style points as possible by performing useless but flashy combos. go play DMC if that is your goal, although i bet you would complain anyway because the game is too hard for you.
also, i really don't understand all this hatred for juggles. they are combos. do you get so mad when you get comboed in 2d fighting games? it's the same thing. or do you complain anyway, but in that case is "duuuh, this guy isn't letting me play, all he does is pressure me and spam combos, what a tryhard"?
Well glad im not the only one who get tossed into the air every ♥♥♥♥♥♥♥ round and beaten to death like a total loser. But i love this game.
But losing is nothing.
OK, great to know that you are approaching this with an open mind.
Now, for those opening spammers. When in a match, take note of the first move they do. Did they hit you with a quick low kick? Now you have an info on him. Since he hit you with a low on the first round, maybe he'll try it again. On the second round, try parrying it. There's going to be two outcomes:
First scenario, you "read" (guessed right) his opener and you parried his low. Give him the proper treatment and juggle, yes JUGGLE him all the way to the wall.
Second scenario, you guessed wrong and he did a mid-attack, or maybe even a mid launcher. Welcome to Tekken's mind games.
For juggles, believe me, most of the enjoyment is not in the juggles itself but from the starter and to the OKI-game that follows.
To juggle your opponent, you have to, quoting you, "do some risky stuff". Most launchers are risky and it's always a gamble (EXCEPT FOR EFFING BRYAN'S!). You get the satisfaction/enjoyment from the launch because you got rewarded for taking the risk. After you do the mandatory juggle combo and your opponent lands, both of you are now in the mind game. He will have to guess if you will do a low, mid, a plus-frame high or a throw. He can even opt, again quoting you, "to be more creative with the kit" and do a counter attack so you are not only thinking of attacking but also defending. This is where the enjoyment of Tekken comes from.
I hope you improve more in Tekken and enjoy the game.
Just wanted to share my experience.
Back in season 1, I encountered a Vanguard Kazuya. As a Brawler rank, I am used to an all out fight, minimum dash, almost no side-stepping but this guy is just turtling, waiting for me to attack and just punish me afterwards. I lost the first two matches 0 to 3. I was like, man, I can't break his defense. I wanted to launch him but nothing is getting through. He's making me go after him but it's either I get punished or he's ready when I'm in range.
On the third match, I decided to get a bit creative. I delayed some of my mix-ups, did only safe moves and poked him. When I'm ahead in life bar, I never approached him. I won two rounds this time but those two rounds felt like an eternity (also because the timer was down to 10 seconds). For me it was the first time I truly played Tekken. I was forced to rely on fundamentals to even stand a chance. Oh and those five rounds on the third match, not one launcher was involved. I left after that because I was so stressed but at the same time felt so happy even if I lost the match. As a Tekken player, those two matches were a "light bulb" moment for me. A few days after, I encountered this video. It made me so much better at the game.
https://www.youtube.com/watch?v=dRbYYtcEqrA
A great man once said "Death is nothing, but to live in defeat is to die every day".
I stand by this statement.
Play a character that is supposed to be creative, e.g. xiaoyu or lei. Check out sodam from youtube and you will see that this game can be played like that. He will still of course use juggles, but it wont be the optimal damage one every time because he uses them for setups and tricks.