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Its arbitrary.
But of course if you are a true main and know all the moves its an advantage for sure. Even when they might be slightly sub-optimal they often have hidden advantage that is just harder to exploit or they are working well only in specific circumstances.
I could easily play a char just with jabs, df1, chunky unseeable low, chunky safe mid and a whiff punisher and quickest launch punisher. So I guess 6 moves minimum.
Edit: damn - and ws moves :)
This doc has small guides for each character, just outlining a lot of their important stuff. For your case, I would focus on the important moves and punishers
https://docs.google.com/spreadsheets/d/11ETDnPJuku2ref3PzODMpZ4y7e5_wfILR2aPv83WpSw/edit#gid=338581801
Here's my tips to anyone looking to get into tekken.
Look up tekken notations to understand what people are referring to when discussing moves. Pick a character, google top 15 moves, find easy to do combos, watch some matches.
Look up frame data, you need to understand the concept of plus and minus frames. Some moves will allow you to keep your turn and continue pressure, other moves might be more powerful and make you give up your turn if blocked. Understanding the difference is important for you game plan, so you know which moves to use when initiating or punishing.
Punishment is important. When you block a move you need to be aware of your options to punish it, be it a fast string or a launcher. Otherwise you are missing out on damage and giving up your turn.
Combos are important because you need damage output. Go for the easy ones that you won't drop in a match. Some characters have easier combos than others, and you can transition different launchers into the same/similar combos.
Be aware of your counter hit options, your options out of full crouch, while standing and side stepping.
Laserrrrrrrrrrrrrrr
learn at least one juggle combo that does 60+ dmg every single time and grow from there
there is also kinda staple moves that exist across all characters that are extremely helpful to know - the fastest pokes to cut off stuff, the fastest punishes, the fastest risings, etc