TEKKEN 7

TEKKEN 7

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Azami Apr 30, 2021 @ 2:41pm
How many moves do you need to know for your main?
Considering how much knowledge you need to know for this game, is there a general rule of thumb on how many moves we should know when maining a character?

I know there are things like poking and stopping mid - string but I'm more focused on the whole string itself.
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Showing 1-9 of 9 comments
pablonesmrtelny Apr 30, 2021 @ 2:44pm 
make top 10 staple moves - try to optimize those as a core. And then add slowly more moves as you get better.

Its arbitrary.

But of course if you are a true main and know all the moves its an advantage for sure. Even when they might be slightly sub-optimal they often have hidden advantage that is just harder to exploit or they are working well only in specific circumstances.

I could easily play a char just with jabs, df1, chunky unseeable low, chunky safe mid and a whiff punisher and quickest launch punisher. So I guess 6 moves minimum.
Edit: damn - and ws moves :)
Last edited by pablonesmrtelny; Apr 30, 2021 @ 2:48pm
willy bammy Apr 30, 2021 @ 2:46pm 
There's not really a set number, it's more like just know your characters most important tools.
This doc has small guides for each character, just outlining a lot of their important stuff. For your case, I would focus on the important moves and punishers
https://docs.google.com/spreadsheets/d/11ETDnPJuku2ref3PzODMpZ4y7e5_wfILR2aPv83WpSw/edit#gid=338581801
md2501 Apr 30, 2021 @ 2:47pm 
Quite a lot, though it will depend on the character. For example, someone like Kazuya has a relatively simple game plan revolving around fewer moves than other characters.

Here's my tips to anyone looking to get into tekken.

Look up tekken notations to understand what people are referring to when discussing moves. Pick a character, google top 15 moves, find easy to do combos, watch some matches.

Look up frame data, you need to understand the concept of plus and minus frames. Some moves will allow you to keep your turn and continue pressure, other moves might be more powerful and make you give up your turn if blocked. Understanding the difference is important for you game plan, so you know which moves to use when initiating or punishing.

Punishment is important. When you block a move you need to be aware of your options to punish it, be it a fast string or a launcher. Otherwise you are missing out on damage and giving up your turn.

Combos are important because you need damage output. Go for the easy ones that you won't drop in a match. Some characters have easier combos than others, and you can transition different launchers into the same/similar combos.

Be aware of your counter hit options, your options out of full crouch, while standing and side stepping.
Zopheir Apr 30, 2021 @ 8:19pm 
Originally posted by md2501:
Quite a lot, though it will depend on the character. For example, someone like Kazuya has a relatively simple game plan revolving around fewer moves than other characters.

Here's my tips to anyone looking to get into tekken.

Look up tekken notations to understand what people are referring to when discussing moves. Pick a character, google top 15 moves, find easy to do combos, watch some matches.

Look up frame data, you need to understand the concept of plus and minus frames. Some moves will allow you to keep your turn and continue pressure, other moves might be more powerful and make you give up your turn if blocked. Understanding the difference is important for you game plan, so you know which moves to use when initiating or punishing.

Punishment is important. When you block a move you need to be aware of your options to punish it, be it a fast string or a launcher. Otherwise you are missing out on damage and giving up your turn.

Combos are important because you need damage output. Go for the easy ones that you won't drop in a match. Some characters have easier combos than others, and you can transition different launchers into the same/similar combos.

Be aware of your counter hit options, your options out of full crouch, while standing and side stepping.
Thanks, these are very useful tips.
AGA | prinnyuber Apr 30, 2021 @ 8:58pm 
One combo string. With the way people fought so far, I wont be surprised if I see the same thing on upper ranks. Well, if I get there that is. X.x
Zzz Apr 30, 2021 @ 9:11pm 
I'm a DVJ main..
Laserrrrrrrrrrrrrrr
Longevity Apr 30, 2021 @ 11:58pm 
you can basically learn one flow chart of moves for a character and stick with it til you are bored or read to broaden your knowledge - a flow chart is a progression of moves to do in a row because they load up plus frames/spacing/stagger/etc to give you an advantage or trap/setup for the next move and largely keep you safe from punishes. Peeps have flow charts for every character if you google it, and maybe even in the tips in the stickies but I haven't looked at that one.

learn at least one juggle combo that does 60+ dmg every single time and grow from there

there is also kinda staple moves that exist across all characters that are extremely helpful to know - the fastest pokes to cut off stuff, the fastest punishes, the fastest risings, etc
Azami May 1, 2021 @ 1:47am 
Thanks
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Date Posted: Apr 30, 2021 @ 2:41pm
Posts: 9