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2. Find an option that you can utilize that will stop their most damaging options. Start putting emphasis into yomi after you have enough information to make a read.
3. Learn the most damaging or most risk-heavy situations the opponent character can put you into from the frame trap. Study it.
4. Guess.
1) Sidestep block or sidewalk block depending on your read and launch him if he tries another b1 or f3 or some other slow move
2) this forces him to use faster moves that track you (but he loses the frame advantage - if you block all is reset into neutral) - so next time you just block
3) whenever you feel like he wants to again try to abuse the frames with bigger moves step again
Against Drag its kinda worse but the same principle - best seems to be SSR block.
But before all of that you gotta try to space out or step the frametrap in the first place.
Drag wr2 is well timed SSL block or SWL block with easy timing.
Bryans b1 is SSR or SWL but hatchet kick is unfortuantely almost homing on range - close range its SWL.
Technically speaking if you are minus enough frames opponent can always FORCE you to just block. He can use a fast mid like df1 or such that will track both directions and interrupt everything you can do BUT opponent often doesnt want to do df1 expecially not Bryan. He wants to do another b1 frametrapping Ch launcher, Or he wants hatchet kick etc.
So you gotta see what he is doing. If he is using fast pokes just block, let him lose his turn and play neutral (dont get unnecessarily hit stepping). He basically nullified himself and you have no problems. If he does "big" moves to really milk the frame advantage you can straight up launch punish him by ss launch.
Its about reads.
Use practice mod. Best "jailers" is a Dragunov, Bryan and Nina i think.
Its looks like "you into crouch position with jail animation", an your opponent can do everything.
1 Be ready for grab.
2 Be ready for fast highs.
So, thats a good reason for duck. But next time Bryan be use orbital. Mindgames.
3 Just block and back dashes?
But he can use low? BTW lows is a weakest hits in game. IF its not CH launcher an you not mashed the buttons lol.
So you have 2 options - fuzzyguard and backdashes, or SS. But you need to remember about grabs.
But the true is - if you was jailed that you have a problems with movement and spacing.
This is useful for option selects and such. Hypothetically if you have a high with low/mid "mixup" afterwards but the mid jails you can in fact just duck after the high and you will block the low (if he does it) and you block the mid (if he does it) too because the game won't allow you to duck even though you hold down (if he does the mid).