TEKKEN 7

TEKKEN 7

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Azami May 24, 2021 @ 11:48am
What to do if my opponent is + on block?
For example,, I always have a hard time against Bryan and dragonuv's WR2. If I don't do anything they go for a low or knockdown of some sort. If I try to retaliate after my opponent is plus, I still get countered.

What exactly am I supposed to do?
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Showing 1-12 of 12 comments
SEATEK The_LEFTY May 24, 2021 @ 11:58am 
1. Avoid the frame trap. Usually by using spacing or movement / counterhits to stop the frame trap at the source.

2. Find an option that you can utilize that will stop their most damaging options. Start putting emphasis into yomi after you have enough information to make a read.

3. Learn the most damaging or most risk-heavy situations the opponent character can put you into from the frame trap. Study it.

4. Guess.
pablonesmrtelny May 24, 2021 @ 12:06pm 
Against Bryan it is pretty straightforward. If he hits you with hatchet kick or if you block b1 and you are -6 -5 then you gotta

1) Sidestep block or sidewalk block depending on your read and launch him if he tries another b1 or f3 or some other slow move
2) this forces him to use faster moves that track you (but he loses the frame advantage - if you block all is reset into neutral) - so next time you just block
3) whenever you feel like he wants to again try to abuse the frames with bigger moves step again

Against Drag its kinda worse but the same principle - best seems to be SSR block.

But before all of that you gotta try to space out or step the frametrap in the first place.
Drag wr2 is well timed SSL block or SWL block with easy timing.
Bryans b1 is SSR or SWL but hatchet kick is unfortuantely almost homing on range - close range its SWL.
Last edited by pablonesmrtelny; May 24, 2021 @ 12:07pm
Adahn (´ ᴥ `) May 24, 2021 @ 12:07pm 
mash hopkick
usualy + frames are slow so jab to to check easy +8 or ♥♥♥♥ jab +5ish or 6 ws4 +6 bam just like that u turned the tables
Originally posted by unfortunate:
mash hopkick
lmao
Azami May 24, 2021 @ 2:01pm 
Originally posted by pablonesmrtelny:
Against Bryan it is pretty straightforward. If he hits you with hatchet kick or if you block b1 and you are -6 -5 then you gotta

1) Sidestep block or sidewalk block depending on your read and launch him if he tries another b1 or f3 or some other slow move
2) this forces him to use faster moves that track you (but he loses the frame advantage - if you block all is reset into neutral) - so next time you just block
3) whenever you feel like he wants to again try to abuse the frames with bigger moves step again

Against Drag its kinda worse but the same principle - best seems to be SSR block.

But before all of that you gotta try to space out or step the frametrap in the first place.
Drag wr2 is well timed SSL block or SWL block with easy timing.
Bryans b1 is SSR or SWL but hatchet kick is unfortuantely almost homing on range - close range its SWL.
oh so like its better to just sidestep these moves instead of being hit by them? aight. cause i keep getting hit by them :/
pablonesmrtelny May 24, 2021 @ 4:04pm 
Originally posted by Marc Looking at my name history?:
Originally posted by pablonesmrtelny:
Against Bryan it is pretty straightforward. If he hits you with hatchet kick or if you block b1 and you are -6 -5 then you gotta

1) Sidestep block or sidewalk block depending on your read and launch him if he tries another b1 or f3 or some other slow move
2) this forces him to use faster moves that track you (but he loses the frame advantage - if you block all is reset into neutral) - so next time you just block
3) whenever you feel like he wants to again try to abuse the frames with bigger moves step again

Against Drag its kinda worse but the same principle - best seems to be SSR block.

But before all of that you gotta try to space out or step the frametrap in the first place.
Drag wr2 is well timed SSL block or SWL block with easy timing.
Bryans b1 is SSR or SWL but hatchet kick is unfortuantely almost homing on range - close range its SWL.
oh so like its better to just sidestep these moves instead of being hit by them? aight. cause i keep getting hit by them :/
haha yeah :D

Technically speaking if you are minus enough frames opponent can always FORCE you to just block. He can use a fast mid like df1 or such that will track both directions and interrupt everything you can do BUT opponent often doesnt want to do df1 expecially not Bryan. He wants to do another b1 frametrapping Ch launcher, Or he wants hatchet kick etc.

So you gotta see what he is doing. If he is using fast pokes just block, let him lose his turn and play neutral (dont get unnecessarily hit stepping). He basically nullified himself and you have no problems. If he does "big" moves to really milk the frame advantage you can straight up launch punish him by ss launch.

Its about reads.
Last edited by pablonesmrtelny; May 24, 2021 @ 4:05pm
Diamond Girls May 24, 2021 @ 7:37pm 
Originally posted by Ryoda 勉強モード:
uhm, block? When he's plus on block, obviously you wanna block and wait until it's your turn again.
Neither of the two characters you mentioned have any unseeable low knockdown moves.
Just eat the low or if you know for certain it's coming, go for a low parry.
Snake edge you can still block on reaction alone, so no need to guess.
Hatchet kick or d2, unless you will die if you eat them, just take the damage.
What is better? Eating a mid launcher for 60+ damage or eating a like 20 damage low?

Ultimately there is no perfect answer. It all depends on what your opponent likes to do.
If drag always does wr2 into d2, then you may as well parry it if he's being so predictable, if he mixes it up with mids, then it depends on which mids he uses whether or not it's worth the risk.
Tekken is all about risk management and observing your opponents tendencies.
In my ranked match days with Asuka, some of my opponents backdash or sidestep, or crouch jab after Asuka's ff1 on block. But when I tried on practice it's hard to do. Maybe it is the online thing, that my follow up moves like 1+2 is slow? I remember a Kazumi player backdash my 1+2 after ff1 on block.
Last edited by Diamond Girls; May 24, 2021 @ 7:38pm
OG iconick May 25, 2021 @ 11:36pm 
Yours situation called JAIL. Ppls talking about "just SS that" but its very risky into online matches.
Use practice mod. Best "jailers" is a Dragunov, Bryan and Nina i think.
Its looks like "you into crouch position with jail animation", an your opponent can do everything.
1 Be ready for grab.
2 Be ready for fast highs.
So, thats a good reason for duck. But next time Bryan be use orbital. Mindgames.
3 Just block and back dashes?
But he can use low? BTW lows is a weakest hits in game. IF its not CH launcher an you not mashed the buttons lol.
So you have 2 options - fuzzyguard and backdashes, or SS. But you need to remember about grabs.
But the true is - if you was jailed that you have a problems with movement and spacing.
pablonesmrtelny May 25, 2021 @ 11:46pm 
Originally posted by Funky Monkey:
Yours situation called JAIL. Ppls talking about "just SS that" but its very risky into online matches.
Use practice mod. Best "jailers" is a Dragunov, Bryan and Nina i think.
Its looks like "you into crouch position with jail animation", an your opponent can do everything.
1 Be ready for grab.
2 Be ready for fast highs.
So, thats a good reason for duck. But next time Bryan be use orbital. Mindgames.
3 Just block and back dashes?
But he can use low? BTW lows is a weakest hits in game. IF its not CH launcher an you not mashed the buttons lol.
So you have 2 options - fuzzyguard and backdashes, or SS. But you need to remember about grabs.
But the true is - if you was jailed that you have a problems with movement and spacing.
"Jail" in tekken usually refers to strings where one move forces you to block the followup no matter what - even if you for example mash a button you are still gonna block.

This is useful for option selects and such. Hypothetically if you have a high with low/mid "mixup" afterwards but the mid jails you can in fact just duck after the high and you will block the low (if he does it) and you block the mid (if he does it) too because the game won't allow you to duck even though you hold down (if he does the mid).
OG iconick May 26, 2021 @ 3:15am 
Originally posted by pablonesmrtelny:
"Jail" in tekken usually refers to strings where one move forces you to block the followup no matter what - even if you for example mash a button you are still gonna block.

This is useful for option selects and such. Hypothetically if you have a high with low/mid "mixup" afterwards but the mid jails you can in fact just duck after the high and you will block the low (if he does it) and you block the mid (if he does it) too because the game won't allow you to duck even though you hold down (if he does the mid).
Jep. Thats true.
Froz7y May 26, 2021 @ 6:31am 
DIE
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Date Posted: May 24, 2021 @ 11:48am
Posts: 12