Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its better to plug than smashing ur peripherals
Rage quitting is older than any of us. Way back in the days of yore, the cavemen thought up a game called "Poo Ball Stick", and the first day they played it some guy was losing badly and rage quit... by clubbing his opponent to death with his bonky club.
Since then, humans have been rage quitting throughout the ages. At least nowadays you don't die when your opponent rage quits. Usually.
Plus, it's not of my concern to care whether or not they plug on me.
I am lost for words, at your above reply. The image you paint is poetic and drop-dead funny. (especially for cavemen) It's true, to a degree. I hope when "Poo Ball Stick 8" came out for those cavemen a few million years ago, that it had a good grunting tutorial and good poo-code.
I trust some experienced poo-ball-stick cavemen (cave-persons) still had some quality 'grunting sessions' encouraging those killer poo-ball-stick players to calm down. Or eventually the entire village would be killed off. No more poo-ball-stick for anyone.
But I take your valid point.
Anyone for a game of poo-ball-stick?
I agree with you, no one can stop, nor does anyone want to stop free will.
If a person plugs, they plug.
That said, people do ponder (not necessarily overly concerned)...if a growing number of cheaters/pluggers can lead to a toxic game environment that kills off the player base. (figuratively) Cause that's what my friends are telling me, that they get frustrated by it, and then they leave to play another game, but they would rather play tekken if the cheaters/pluggers would cut it out. They'd return to play tekken 7 again.
So, that's all. We are encouraged to purchase this type of apple juice, or this type of energy drink. Why can't "a community of gamers or developers of a fighting game" encourage 'good sportsmanship?' (less plugging - cheating - save scumming) to help a game community grow even after many years. I think it can be done. I just don't know how.
Cheaters? Yes. Rampant cheating will absolutely destroy a playerbase. Just look at every MAIET game ever made - they were coded poorly and easy to hack, so what were otherwise great games were completely killed off because nobody wants to play with cheaters.
Pluggers? Not so much. Getting plugged on is mildly irritating at worst, and for a lot of people it actually feels good knowing they made their opponent mad enough to do that. I've seen more than a few brag posts about it. It's like when someone adds you on Steam after a match to throw hate your way - I always end up smiling because I'm like... wow, did I really play that well? Neat!
Pluggers are technically cheaters since they're avoiding rank downs, but that doesn't affect anyone but them and there's nothing to gain from it, so it's not the same as someone in RaiderZ using a hack to attack 100 times per second and clear out a PvP area like nothing. Pluggers will not make the Tekken environment toxic. There are many things threatening to make the FGC environment toxic (most of them coming from Smash players) but rage quitting is not one of them.
I long ditched the idea that people are going to act like a true sportsman in online videogames where everyone hides their identity behind a monitor. The same thing with "humbling" people. Don't get me wrong, I'm all up for sportsmanship and I still act respectfully towards my opponents... that is if they don't act like a douche towards me.
Besides, any game or sport that is competitive is bound to have toxicity. Especially when it comes to online games where people hide behind a screen.
Thank you. I like the way you've discerned/clarified some differences between how cheaters and pluggers might affect the community player base differently.
Pluggers not so much of a problem for the player base, if I'm hearing you correctly.
While cheaters have a much more negative impact on player-bases. (gaming communities)
I see one real world suggestion which is you'd like to see better coding, that's less vulnerable to hacking. Great idea. Not sure why tekken 7 doesn't have better anti-cheat then. It sounds like better code could work to keep the player base strong.
And the logic makes sense.
That's plain sad. I've not seen that before, that bad. That must have been frustrating.
At least you're playing and learning the game. GG's
The other dude is sadly just 'hacking imaginary win streaks for himself' that are meaningless.
I'm glad you're all up for sportsmanship, and I hear you about ditching the idea that people are going to act like a true sportsman online.
I think we're all behind screens, because we're literally behind screens, when we're online. :-) But we can still be (like you) respectful to our 'gaming opponents' in my view.
Thanks though. I'm learning that I'm a bit naive about 'good online fair-play' and perhaps some of my friends are too.
I'm not going to give up on perhaps something like better game coding helping the player base stay strong and keeping confident that a game is fair and balanced.
Perhaps steam can give massively cool awards or badges in game for longest streak without plugging, in cooperation with collaborative game developer code that checks for that fair play and unmodified core system game files.
I don't know. Thanks.
There are some things they could add to make the experience better but it's subtle.
I made a reddit post last year in regards to adding a "salute" option or some emote that shows a sign of respect before a fight begins. And a good amount of people liked the idea.
I want this added in fighting games because when I used to do (traditional) martial arts, I had to go through with saluting my fellow classmates/ partners at my martial arts club. Everytime before I spar with them or before I go on the mat. And if you don't salute.... then everyone will think you're a douchebag. The same way a boxer doesn't want to touch gloves.
May not completely resolve the plugging issue but at the least it let's your opponent know you're not a douchebag at least....maybe...
Now of course since were talking about videogames, saluting will obviously be an optional choice to do. But to the players that actually do use the salute mechanic, it speaks volumes on what kind of person they are.
Yes. Ok. That's a blooming good idea.
I can imagine three possibilities:
1. A salute gesture/emote in game. (done by freewill - to signal agreed respect)
2. I like a "GG's" award or...
3. I like a "Salute Award" that either/both players can give to the other player in-game, Basically the salute could work like a 'like' button in FB. (but don't have a dislike button or else everyone who gets tilted would just hit the dislike all the time.)
I don't know if that's exactly what you mean but the general principle is a really good idea. I like how it hearkens back to a real karate 'respect custom'. Nice.
Possibly the number of salutes received could be next to the players rank. (in gold :-))
The salute button could become available starting in the second game, to ensure at least one good game was completed by both players.
Come on devs. Let's add a salute button and/or emote moving forward.
Yeah I can see how that can work.