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Ilmoita käännösongelmasta
I never said she is worse than him in neutral, by virtue of being a poke character her control of the neutral game should be better than someone who's not poke oriented.
Hi sorry for late reply.
Im an absolute newbie, and picked Asuka as my first char, Im learning her basics already, but worries me that you say she makes bad habits. Can you tell me what are those? So I can be aware of them if Im getting them. Thanks
then get into a real game and button mash and you'll win every time
Sorry for late reply as well.
Asuka has lows of crushes and a decently strong parry.
If you get used to stealing turns with your crushes and parry, which can happen for new-ish players that begin with Asuka, you will end up getting ch launched a lot on other chars.
Also, if you get too used to her parry, if you face someone with weapons or lots of knees, elbows, shoulders and even heads, you can't parry that so you'll be left unable to do much if parry is you'll go to. I just faced such an Asuka with Kunimitsu. Once I realised she relies on her parry to win, I just used lows and my dagger moves, and he lost way too easily.
So do keep that in mind.
But that is if you only care about winning rather than look forward to the journey from beginner to experienced player, the entire learning process and reward that other characters may offer you if you persevere with them.
Or if you just love Paul as a char and his fighting style, he is not the easiest technically if you want to compete at high level but he is statistically the deadliest below this level.
Personally for a new player, I would advise Claudio because he is not complex , not hard in combo execution, fairly easy to start being effective with him and is very competitive all the way to the top level online.
Another thing, I noticed when you look at the stats from season 3 ( by Olbaze from reddit ) : https://imgur.com/a/ZJqmkgI
That Kazuya is actually super effective at low ranks too despite being " a Mishima" which is supposed to be demanding in execution.
However, in this game like Pablo said in page 1, one of the ways to reduce the difference in skills between two players, is to enter 50-50 mixups... why? because if you get a 50-50, even if your opponent is a God at Tekken, he has to guess... and if he guesses wrong, he gets launched, if not you do. So it adds a huge element of luck and can be a way to beat stronger players.
Kazuya being the king of 50-50 also makes him an effective char at lower rank ( all the way to top ranks) because you do not need to be a master wavedasher or be on point with electrics to do well at this level.
It's easy to understand which moves she should use for which situations. Her gameplan is relatively straight forward. Very good punishment and decent counter hit play.
The biggest plus is that she has easy execution and she's basically a noob stomp character.
Her jabs lead into different strings: 1+3, 1+1+4, 1+1+d4
Her best launch punishers are: f2 (long range, super easy to execute), df2, 1+2
Her best pokes are db3, df2 while crouching
She has a good array of "panic moves" like SS2, B3 and D1+2
Her juggles are very formulaic too which means you only really have to learn one and it works for everything (easy high damage). On top of all of that she has reversals.
Someone else mentioned she can teach habits which is true but you quickly unlearn them when you start playing against people that can counter Asuka's "gimmicks".
A character with the worst 10f punisher in the game can never be considered to have "very good punishment".
Im looking to learn the proper way, dont care about winning easily by cheesing other noobs with 50-50, stuff that wont work against experienced players, then I will get artificially a better rank, hit a wall against good players and wont have the basics to improve at that level. That's why I wanted to know what were the habits I:P アヌビス mentioned. I do have become a bit parry dependant, will try to play without it for a while.
I used to play tekken 3 back in the day, and Paul is very similar in this game.
I find Asuka super fun to play, her strings are easy, and as DONTBACKSEATGAME said, she have a simple gameplan.
If you love parrying and want to have a character that is more based on poking and fundamentals there are a few chars that fit the bill ( Dragunov, Paul, Marduk, Leo, Noctis, Jin for instance).
Asuka's parry for me is inferior to Anna's, Paul's, Dragunov etc... reversals because yes it lasts longer but it also means you get punished when you guess wrong and must cancel the animation to shorten the recovery instead of doing something useful.
And usually the issue for me when i parry is not that i parried too early but that i parried too late, so having a fast recovery on the parry is for me is more valuable.
One more thing is you said that you do not want to cheese people with 50-50s, but actually a 50-50 situation is forcing your opponent into a dilemma where he can either eat a launcher into full combo or you will get blocked and launched for a combo.
So it is not cheesing because what you do is essentially force a situation where your opponent has to guess whether to block low or high ( or low parry or step or attempt parry) , it is almost entirely based on luck and mental pressure. You force him to play poker basically.
So 50-50 are good to beat stronger players however using a character with a lot of 50-50 also means that you will lose quite often to weaker players who were luckier with their guessing so it is double edged... I would not call this cheesing.
If you play someone like Kazuya, Anna, Heihachi, Shaheen, Marduk, Paul or Lei etc.. These chars have strong 50-50s but you can play them safer than usual against weaker players and very risky against players who are outplaying you in poking, movement, execution etc.
If you can force some 50-50 mixups on them, you can turn it into a coin toss for big damage, it is always a great tool to have for comebacks and does not prevent you to work on fundamentals and be safer when you are in the lead IMO.