TEKKEN 7

TEKKEN 7

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R3d_Rain+ Sep 29, 2020 @ 4:05pm
Someone please explain breaking throws to me
I seem to keep getting grabbed and mashing what I think is the correct buttons to break it before I'm even grabbed and I get grabbed anyways.
Originally posted by SEATEK The_LEFTY:
If you are hitting buttons before the throws even starts, you are probably wasting your one and only break window with the wrong input before you can even see the throw...

Throws have been simplified in Tekken 7.

Standard throws involving the 1+3 and 2+4 commands can BOTH be broken with either left punch (1) or right punch (2).

Most throws are normally broken by watching the lead arm the opponent uses to grab you. If the opponent grabs with a left leading arm, you break with the same limb (1). If they reach with a right leading arm, it breaks with right punch (2). If the grapple is started and both arms are out-stretched equally, then you break with 1+2.

There are also specific characters and specific circumstances where a throw may be considered "ambiguous". This means that the animation of the arms DOES NOT match the break. Examples include some King command throws, some backturned throw attempts from specific characters and some special stance or command throws. Those require some labbing and study to remember the breaks correctly.

Chain throws normally have multiple break windows and again comes down to memorization and rote training to help defend against them. Many times, newer players will mash chain throws by assigning a single button to 1+2+3+4. This allows them to "mash" and get chain throws after the initial grab is landed. These can normally be broken with 1.

Tackles can be broken or reversed at differing times. Tackles are normally broken with 1+2. The tackle can be reversed with 1+2 with correct timing. This rolls the tackling opponent over and allows you a mounted attack. Some characters can reverse other options after the first two tackle breaks/reversals are missed as follows:

-mounted punches (broken with the opposite punch that the opponent is hitting you with at punch #1 or punch #3)
- arm bar (1+2, 222222) leg breaker (1+2, 111111)

-or some character-specific combinations or command throw options (Ex. Pauls and some other grapplers can heavy reverse a first right punch, or roll and choke command throws with 1,1,2)

Only a handful of characters have access to command tackle. There are also a small number of characters that can do more than simple mounted punches.

Let me know if you need more info.
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SEATEK The_LEFTY Sep 29, 2020 @ 4:27pm 
If you are hitting buttons before the throws even starts, you are probably wasting your one and only break window with the wrong input before you can even see the throw...

Throws have been simplified in Tekken 7.

Standard throws involving the 1+3 and 2+4 commands can BOTH be broken with either left punch (1) or right punch (2).

Most throws are normally broken by watching the lead arm the opponent uses to grab you. If the opponent grabs with a left leading arm, you break with the same limb (1). If they reach with a right leading arm, it breaks with right punch (2). If the grapple is started and both arms are out-stretched equally, then you break with 1+2.

There are also specific characters and specific circumstances where a throw may be considered "ambiguous". This means that the animation of the arms DOES NOT match the break. Examples include some King command throws, some backturned throw attempts from specific characters and some special stance or command throws. Those require some labbing and study to remember the breaks correctly.

Chain throws normally have multiple break windows and again comes down to memorization and rote training to help defend against them. Many times, newer players will mash chain throws by assigning a single button to 1+2+3+4. This allows them to "mash" and get chain throws after the initial grab is landed. These can normally be broken with 1.

Tackles can be broken or reversed at differing times. Tackles are normally broken with 1+2. The tackle can be reversed with 1+2 with correct timing. This rolls the tackling opponent over and allows you a mounted attack. Some characters can reverse other options after the first two tackle breaks/reversals are missed as follows:

-mounted punches (broken with the opposite punch that the opponent is hitting you with at punch #1 or punch #3)
- arm bar (1+2, 222222) leg breaker (1+2, 111111)

-or some character-specific combinations or command throw options (Ex. Pauls and some other grapplers can heavy reverse a first right punch, or roll and choke command throws with 1,1,2)

Only a handful of characters have access to command tackle. There are also a small number of characters that can do more than simple mounted punches.

Let me know if you need more info.
Sekij Sep 29, 2020 @ 5:42pm 
Originally posted by SEATEK The_LEFTY:
If you are hitting buttons before the throws even starts, you are probably wasting your one and only break window with the wrong input before you can even see the throw...

Throws have been simplified in Tekken 7.

Standard throws involving the 1+3 and 2+4 commands can BOTH be broken with either left punch (1) or right punch (2).

Most throws are normally broken by watching the lead arm the opponent uses to grab you. If the opponent grabs with a left leading arm, you break with the same limb (1). If they reach with a right leading arm, it breaks with right punch (2). If the grapple is started and both arms are out-stretched equally, then you break with 1+2.

There are also specific characters and specific circumstances where a throw may be considered "ambiguous". This means that the animation of the arms DOES NOT match the break. Examples include some King command throws, some backturned throw attempts from specific characters and some special stance or command throws. Those require some labbing and study to remember the breaks correctly.

Chain throws normally have multiple break windows and again comes down to memorization and rote training to help defend against them. Many times, newer players will mash chain throws by assigning a single button to 1+2+3+4. This allows them to "mash" and get chain throws after the initial grab is landed. These can normally be broken with 1.

Tackles can be broken or reversed at differing times. Tackles are normally broken with 1+2. The tackle can be reversed with 1+2 with correct timing. This rolls the tackling opponent over and allows you a mounted attack. Some characters can reverse other options after the first two tackle breaks/reversals are missed as follows:

-mounted punches (broken with the opposite punch that the opponent is hitting you with at punch #1 or punch #3)
- arm bar (1+2, 222222) leg breaker (1+2, 111111)

-or some character-specific combinations or command throw options (Ex. Pauls and some other grapplers can heavy reverse a first right punch, or roll and choke command throws with 1,1,2)

Only a handful of characters have access to command tackle. There are also a small number of characters that can do more than simple mounted punches.

Let me know if you need more info.

Nicely explained but when it comes to chain throws i usaly mash one button and if it doesnt work i use another button if i get grabed again by chainthrow :D
Unknown Sep 29, 2020 @ 10:54pm 
Watch out for unbreakable throws, they do exist:
Yoshimitsu's Dragonfly Stance throw
Nina's initial backsway throw
King's wall splat throw
King, Armor King & Marduk's aerial throws.
Backside throws from any character
R3d_Rain+ Sep 30, 2020 @ 9:03am 
This is helping me beat purple ranks tyvm

Edit: This helped get me to purple ranks.
Last edited by R3d_Rain+; Sep 30, 2020 @ 9:17am
SEATEK The_LEFTY Sep 30, 2020 @ 9:53am 
Originally posted by Unknown:
Watch out for unbreakable throws, they do exist:
Yoshimitsu's Dragonfly Stance throw
Nina's initial backsway throw
King's wall splat throw
King, Armor King & Marduk's aerial throws.
Backside throws from any character

It used to be that king and Jack could break back throw attempts. You might want to test that..
SEATEK The_LEFTY Sep 30, 2020 @ 9:54am 
Originally posted by R3d_Rain:
This is helping me beat purple ranks tyvm

Edit: This helped get me to purple ranks.

Congrats.
Unknown Sep 30, 2020 @ 1:55pm 
Originally posted by SEATEK The_LEFTY:
Originally posted by Unknown:
Watch out for unbreakable throws, they do exist:
Yoshimitsu's Dragonfly Stance throw
Nina's initial backsway throw
King's wall splat throw
King, Armor King & Marduk's aerial throws.
Backside throws from any character

It used to be that king and Jack could break back throw attempts. You might want to test that..

The hell??? I thought back throws are one of the more consistent things in this game for years? I mean, it's always been stated that back throws are inescapable.

Which ones, by the way? Generic ones or those fancy ones with movement input involved?
SEATEK The_LEFTY Sep 30, 2020 @ 3:45pm 
Originally posted by Unknown:
Originally posted by SEATEK The_LEFTY:

It used to be that king and Jack could break back throw attempts. You might want to test that..

The hell??? I thought back throws are one of the more consistent things in this game for years? I mean, it's always been stated that back throws are inescapable.

Which ones, by the way? Generic ones or those fancy ones with movement input involved?
I am an old tekken player, so this may have changed (like I previously mentioned) but King and iirc Jack cpuld break some side and back throws under certain conditions. used to be able to break back throws. It doesn't work in Tekken 7 in my testing so far. Maybe someone can clear this up. Most resources online are filled with half-truths or just incorrect information on it.

I may be wrong about the old back throws. But all of the other info. Is on point.

***As an example of some of the insanity you could get away with back in the day, here is a fun little read about the old "chicken backthrow" glitch in Tekken 3.

https://gamefaqs.gamespot.com/ps/198900-tekken-3/faqs/4265
Last edited by SEATEK The_LEFTY; Sep 30, 2020 @ 3:56pm
Unknown Sep 30, 2020 @ 4:57pm 
Originally posted by SEATEK The_LEFTY:
Originally posted by Unknown:

The hell??? I thought back throws are one of the more consistent things in this game for years? I mean, it's always been stated that back throws are inescapable.

Which ones, by the way? Generic ones or those fancy ones with movement input involved?
I am an old tekken player, so this may have changed (like I previously mentioned) but King and iirc Jack cpuld break some side and back throws under certain conditions. used to be able to break back throws. It doesn't work in Tekken 7 in my testing so far. Maybe someone can clear this up. Most resources online are filled with half-truths or just incorrect information on it.

I may be wrong about the old back throws. But all of the other info. Is on point.

***As an example of some of the insanity you could get away with back in the day, here is a fun little read about the old "chicken backthrow" glitch in Tekken 3.

https://gamefaqs.gamespot.com/ps/198900-tekken-3/faqs/4265

So am I. Every copy of the game I had during those days came with a handbook & one of the things I can say for sure that were stated every single time were back throws are inescapable. It's one of those small, fun fact details or trivias that you'd remember when you're younger & have stuck with you as you grow older.

And since that's a glitch, it doesn't count because it was never fully intentional to make back throws escapable. I labbed like hell back in the day to imprint muscle memory on my fingers for chain throw inputs on 2 different characters & used them on the hardest AI setting but even then, the AI itself in both King & Jack never performed a single back throw break... in any entry.
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Date Posted: Sep 29, 2020 @ 4:05pm
Posts: 9