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Difficulty - Medium
Feng is one of the most open-ended characters in the game, meaning he can be played in a variety of playstyles. His offense is scary with strong low pokes that high crush, leaving him in the opponent’s face for followup pressure. It can be difficult to mash and move out of Feng’s pressure as he has a i10 CH move with a damaging followup and a quick mid with strong tracking. Feng has a low out of his sidestep that trips up opponents point blank for a combo, and he has plenty of strong mids to complement him in this mixup scenario. He has a good selection of risk/reward situations so he can choose freely depending on the situation. He has strong movement and approach with his qcf dash allowing him to close the gap between himself and the opponent with ease, and threaten with hard hitting lows and good mid pokes from the dash, giving him extremely strong space control. He’s also very hard to pressure as he has a plethora of panic and evasive moves including a stance where he moves backwards as well as an autoparry stance and his aforementioned i10 CH move. However, his punishment is below average as his hopkick has poor range and his ws punishment isn’t great as he lacks a good punish until i14 WS. He also has low combo damage output but his damage from his pokes more than makes up for this.
Pros
Strong damaging offense
Very hard to pressure due to panic/evasion moves
Some of the best lows
Insane space control and approach
Cons
Low combo damage output
Below average punishment
Recommended for players who like
A completely varied playstyle
Tons of options to work with
Heavy hitting poke chars
you can add more cons to that list
no safe launchers
no safe counters
horrible power crush
horrible range
horrible df1
good luck winning with that in tekken 7
I do... and i also play Lars and Gigas..
Feng dishonest lol... he's the most honest and hard to win with characters in the game, there's no surprise you never see him at tournaments or offline...no top player even thinks of using him because they all know it's suicide
Stats are facts, opinions are not facts.
Yes, he isn't top tier, but you're crying how Feng has such a hard time winning, but stats show that's not the case.
You bring out an opinion on how he can't pressure because he doesn't have a d/f1? His is i14, sure, 1 frame slower than the rest, but it's also 0 on block, so only the first is slower than others, afterwards it's the same speed, as the ones that are i13 are also -1 on block.
You also got an i12 mid in b4 that you can use to condition people to not duck, also, you got an amazing whiff/-13 punisher in b1+2, yea, you're dead on block, but punish a few whiffs with that after you condition them to duck, and you have a sweet situation where they are afraid to duck.
Also, ws1 more risky than d/f1? Both are i14, and ws1 is just -1. Sure, you might need a couple frames to enter ws state manually....but iWS exists, so practice it if you're so concerned about lack of mids.
You also got some decent mids out of your b3+4 stance, especially since you can get them after d/b1, making d/b1 an amazing mid to pressure with, as you have a 2 extension and the fact that holding b after it puts you in Deceptive Step pretty much fully negates the fact that it's -12, the 2 extension seems to be a ch launcher, so people will be scared to press buttons after d/f1 as you can delay the 2 a bit and if they want to punish your d/f1, they musn't delay in their punisher, so you have that as a nice ch launcher, if it is, I don't know if he has any moves that can follow that, nor do I care, and if it's not, it's still a 23 damage KND move that enables you some of that great OKI your quote states he has, so yea, you got d/f1 as a sweet mid, with lots of range as well, so used after a backdash whiff or even a move that's -5 is a nice thing, because people won't be pressing buttons after a -5, even a -3, since you have an i12 mid.
You have the tools, you just have to look at them. A move is more than just "oh, it's -12, it's not safe", yea, d/f1 is not safe IF you condition your opponent that you never do the extensions, then yea, they can punish it, but what if you do them? Well, then they suddenly can't punish it anymore, so you can use it quite often just by itself after using it's extension a couple times, then reuse the extensions to remind them not to press buttons after it.
You can make unsafe moves safe by using your brains, assuming they didn't all go in your pecks and 6 packs of beer.
and since when is a df1 a launcher?
not the characters fault if you cant play properly lol. Look at eyemusician. Stop complaining and adapt
Also, looking at his messages history, the guy is always condescending with everyone he talks to, no matter the subject.
switching from Feng to Law is like going from a dark cave to chilling on a tropical beach drinking a cold bear... magic 4, df1, fast string that punishes everything ahhhhhh that's the life.. now we're talking... feels good to have some proper tools
but Feng... ....yikes what a nightmare