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1,2,1 and 2,1
ff2
d1
d2,4
f3,2
uf3
df4,2
d4
stance f1,2 and f1,4
FC d1+2
df1+2
f3+4
f1+4
d1+2
some are shoulders or headbutts
ff4(Fubuki knee. advancing launcher. can be safe depending on your mixup)
u/f3(his hopkick is a knee, and also i15 like standard launchers)
d2 and all it's extensions(higher reward poke with different extensions for mixups)
cd2(high crushing, tracking ch launch)
cd1+2(his rage drive)
cd1(i17 ranged launch, sword uppercut)
f1+2(very underrated poke)
NSSf1+2(High crushing shoulder thrust)
d1
d/b1,1(safe knd string, good for wallsplat)
f3+4(powercrush shoulder tackle into FLE)
his u/f3+4 strings(u/f3+4,b1 can be a very good poke)
u3+4(+on block mid launcher)
4~3(roo kick)
ff1+2 and all hits of ff3+4
u/f1(safe low crushing ch launch)
ff2
bt 1
bt 3
bt d1
1+4 flash :) A sitaution where you'd expect to counter a parry with this doesn't exist, but if you play Yoshi anything can happen
KIN f2
KIN 1+2
KIN 1
KIN 2
KIN b2,1
(KIN has practical/fundamental usage over the rest of his stances)
FLE 2
FLE3+4
MED 3
IND 1
IND 3,3+4
Bad stomach(d/b1+2) 3 or 4
lows
u/f2
fc d/f1 or ws b1(unblockable low launcher)
all his other unblockables:
u/b1+2 and all it's variants
d/b1+2 into 1 or 2 bad breath
bb1+4
KIN b1+2
ff1+4 suicide :D
^every single one of these moves can't be parried
yosimitsu x3
I was only listing moves that can't be parried. Not worth time to waste to list every bit of Yoshi tricks I know, here.
KIN 3, ws1, and the inital b1 hit can all be parried. I like them b1 memes though.. Yoshi's launcher from his ws1,1 string is Soul Calibur exclusive btw, it doesn't exist in Tekken. He gets b3 and b4 evasive spins from ws1,1 instead.
"while rising" is referred as "while standing" in Tekken to clear confusion with "while running," so ws is the proper notation, and I already named ws b1. listed 4~3 too.
misunderstood your ws1,1 thing also. I thought you were on drugs for a second, but it turns out I am too jajajajaja. That's how we Yoshi's do it.
no one can parry elbows or knees, other then leroy who can parry everything
and i think jin
- Parry:
Just like the universal low parry, the incoming high/mid attack is redirected when you input the right command to parry them. Unlike the universal low parry, not every character (or even every incoming attack) can be punished for free.
Some character's parry, like Leroy, has a separate command that must be input after grabbing an attack in order to get the free damage. Some parries fail when trying to grab an attack that's not hand or foot oriented, like head strikes, elbows, knees, chest, shoulder, butt, weapons, etc.
- Reversal:
Like a parry, this option grabs a high/mid attack, but it automatically ends with the free punishment with no additional input needed. Asuka's reversal options are the primary example of this command.
She can grab any hand or foot attack, but for some characters, the reversal is only for one or the other. Usually you can "chicken" (escape) a reversal by inputting forward and 1+3 or 2+4 simultaneously (whichever command matches up with the left or right limb used), but in rare cases are reversals that cannot be escaped with a chicken. King can reverse you for free damage, but the capture window is pretty small so it cannot be abused.
- Sabaki:
This is different than the two above in that a sabaki is an actual attack that can do damage without grabbing the opponent's strike. However, there are two types of sabakis that interact with opponent attacks.
The first one's animation has a built-in parry that when successful, it will transition into a more damaging attack animation that cannot be chickened. Xiaoyu RDS f+1+2, which crumple stuns for a launch if successful, is an example of that (high/mid punches only), but keep in mind that the opponent can just-frame block her sabaki's retaliation.
The second type is an attack that transitions into a more damaging throw animation on any counter hit. Xiaoyu has one of those as well in AoP d+1. The throw cannot be escaped.
In this thread, the OP is concerned about Asuka's reversals. Like others have said, use attacks that don't end witth a hand or a foot, learn to buffer a chicken escape, or let her "whiff" a reversal and launch her for free.