TEKKEN 7

TEKKEN 7

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Baaal14 Jun 8, 2020 @ 4:19am
Xiaoyu Tips?
I have trouble against players that have great movement. Since xiaoyu is short ranged, I need to dash into their face so I can pressure them. The problem is that I have trouble against characters with fast ch launchers or great backdash and sidestep. Any tips is greatly appreciated ^ u ^. BTW my playstyle is mix-up heavy and more on the defensive side (waiting for the other player to make mistake).
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Showing 1-9 of 9 comments
HighLanderPony Jun 8, 2020 @ 4:44am 
I heard Phoenix is OP.
Baaal14 Jun 8, 2020 @ 6:04am 
Originally posted by Diamond Girls:
Not a Xiaoyu main (Im still learning her) , but since I fought some of them, I find their WR+AOP and RDS 3+4,3+4 and RDS4 worked under my radar. Also, never underestimate her SS3 low sweep laucher.
I see. I'm actually scared to do WR3 because its really linear. Also I dont use cali roll to close my distance to my opponent. Guess I should try using them more ^ ^. Become a little bit more risky. Thanks
Last edited by Baaal14; Jun 8, 2020 @ 6:05am
Tshask Jun 8, 2020 @ 9:28am 
To close the distance you can try f+3+4, and then a throw, WS2, or FC d/f2,1, depending what the opponent likes to do.
There's also u/f+1+2, which is +3 on block.
You can also try f,f+1,d which ends in AoP, then you can go for 4~3 or u/f+3 or u/f+3,1, that's what I tend to do quite often.
If they sidestep a lot, you can try running towards them, they'll expect running 3 and sidestep, you do f+4, which if they get hit you get a follow-up combo.

If you're fighting Bryan don't run at him, let him come to you and get hit by your own CH moves, Xiaoyu has quite a lot of these.
Yosogoto Jun 8, 2020 @ 1:08pm 
I've been playing Xiaoyu since Tekken 5 but sorta dropped her since Tekken 7 took away the things that made her fun to me

Anyway, Xiaoyu's neutral is strange because she can play a different game from everyone else

You have AOP which forces people to make decisions that beat it, you can really just pop in and out of stance at max poke range to annoy people because they won't hit you unless they choose a move that beats AOP

You can break her whole neutral game down to f,f+3 and SS4. Both moves are basically un-steppable and give combos on CH, use both moves at tip range. SS4 can't be punished if you are at max tip range and they happen to block it, f,f+3 puts you in RDS, and you have options from there like b+3+4 to spin away, or a punch parry, yolo cali-roll, BT hopkick, sidestep, which is actually faster than her front turned step

Use a lot of d/f+1, its 15 frames but instant high crush and can choose to go into RDS, use 1+2 after SS, its a safe normal hit launcher, d/b+4 and d/b+3 are your friends

AOP 1+2, and AOP d+1+2 are safe and abuseable, mix with AOP 3~4 for real annoying pressure at the wall

I might have more, but I'm really tired of typing this out lol
Baaal14 Jun 8, 2020 @ 4:05pm 
Originally posted by Oxygen Thief:
I've been playing Xiaoyu since Tekken 5 but sorta dropped her since Tekken 7 took away the things that made her fun to me

Anyway, Xiaoyu's neutral is strange because she can play a different game from everyone else

You have AOP which forces people to make decisions that beat it, you can really just pop in and out of stance at max poke range to annoy people because they won't hit you unless they choose a move that beats AOP

You can break her whole neutral game down to f,f+3 and SS4. Both moves are basically un-steppable and give combos on CH, use both moves at tip range. SS4 can't be punished if you are at max tip range and they happen to block it, f,f+3 puts you in RDS, and you have options from there like b+3+4 to spin away, or a punch parry, yolo cali-roll, BT hopkick, sidestep, which is actually faster than her front turned step

Use a lot of d/f+1, its 15 frames but instant high crush and can choose to go into RDS, use 1+2 after SS, its a safe normal hit launcher, d/b+4 and d/b+3 are your friends

AOP 1+2, and AOP d+1+2 are safe and abuseable, mix with AOP 3~4 for real annoying pressure at the wall

I might have more, but I'm really tired of typing this out lol
I see. Thanks! I haven't been using AOP 1+2 often ever since they removed its ch properties. I only use it when the enemy is close to the wall. I'll try to use it more often since it has a long range for xiaoyu and It'll help me in my mix ups too. I'll also try db+3 / backturn db+4 so I can pressure more.
Baaal14 Jun 8, 2020 @ 4:19pm 
Originally posted by Tshask:
To close the distance you can try f+3+4, and then a throw, WS2, or FC d/f2,1, depending what the opponent likes to do.
There's also u/f+1+2, which is +3 on block.
You can also try f,f+1,d which ends in AoP, then you can go for 4~3 or u/f+3 or u/f+3,1, that's what I tend to do quite often.
If they sidestep a lot, you can try running towards them, they'll expect running 3 and sidestep, you do f+4, which if they get hit you get a follow-up combo.

If you're fighting Bryan don't run at him, let him come to you and get hit by your own CH moves, Xiaoyu has quite a lot of these.
I actually do a lot of these. Especially df+1, ff+1,d, uf+1+2 (as an alternate oki after ws+4), and ff+3. Guess i'll try to mix my game after ff+1,d. My go to moves after that is AOP d+1, AOP 1+2, and AOP 4~3. I'll try using AOP hopkick and AOP 4 so I can make my opponent think twice before interrupting me after I ff+1,d ^ u ^. Thanks!
Yosogoto Jun 8, 2020 @ 5:08pm 
Originally posted by Bon❄自己嫌悪中:
just watch sodam

Actually I do this. Almost everything I know about this character is from Sodam and Lingmassacre. If anyone remembers Lingmassacre, I think its safe to say you've been around a while

Originally posted by Baaaaal:
Originally posted by Tshask:
To close the distance you can try f+3+4, and then a throw, WS2, or FC d/f2,1, depending what the opponent likes to do. There's also u/f+1+2, which is +3 on block.
You can also try f,f+1,d which ends in AoP, then you can go for 4~3 or u/f+3 or u/f+3,1, that's what I tend to do quite often.
If they sidestep a lot, you can try running towards them, they'll expect running 3 and sidestep, you do f+4, which if they get hit you get a follow-up combo.

I personally don't use the forward roll unless I'm screwing around. I agree with WS2 though, some people call it Xiaoyu's ghetto electric. It's safe, 14 frames, and launches on CH. People stick moves into this thing all the time.

As for the f,f+1 sequence, the 3 followup is safe but duckable. It's rare that someone knows the match well enough to even try ducking, but that doesn't mean it won't happen. If the 4 hits I think you get the same combo as standing 3, I don't know for sure, I haven't landed this move since Tekken 6.

Also, I know from experience that running 3 only works as a really fast surprise instant-WR input, or if the other guy is a sleep at the wheel.
If they block it, that kinda sucks for them, but most of the time, at least for the people I play against, it gets stepped or poked. But that's offline play.

I should add that if you're gonna throw out WS2, hold d so you don't go back-turned
Last edited by Yosogoto; Jun 8, 2020 @ 5:16pm
Baaal14 Jun 8, 2020 @ 10:14pm 
Originally posted by Oxygen Thief:
Originally posted by Bon❄自己嫌悪中:
just watch sodam

Actually I do this. Almost everything I know about this character is from Sodam and Lingmassacre. If anyone remembers Lingmassacre, I think its safe to say you've been around a while

Originally posted by Baaaaal:

I personally don't use the forward roll unless I'm screwing around. I agree with WS2 though, some people call it Xiaoyu's ghetto electric. It's safe, 14 frames, and launches on CH. People stick moves into this thing all the time.

As for the f,f+1 sequence, the 3 followup is safe but duckable. It's rare that someone knows the match well enough to even try ducking, but that doesn't mean it won't happen. If the 4 hits I think you get the same combo as standing 3, I don't know for sure, I haven't landed this move since Tekken 6.

Also, I know from experience that running 3 only works as a really fast surprise instant-WR input, or if the other guy is a sleep at the wheel.
If they block it, that kinda sucks for them, but most of the time, at least for the people I play against, it gets stepped or poked. But that's offline play.

I should add that if you're gonna throw out WS2, hold d so you don't go back-turned
Yeah this is the reason why i'm scared to do WR3. I get stepped easily or poked into mini combo.
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Date Posted: Jun 8, 2020 @ 4:19am
Posts: 9