TEKKEN 7

TEKKEN 7

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Pat Fenis May 10, 2020 @ 9:28am
The juggle spam is ridiculous!
Sure, all fighting games have some sort of juggling but Tekken is the only one that takes it to comical levels, and I dont really understand how they reason about it? Do you somehow lose the ability to move while you are in the air? I tried it. I jumped down from a chair and I was able to do all kinds of moves while in the air. How come Tekken characters cant do SH1T while they are in the air and being juggled? Whats the reasonable explanation?

The problem with juggle is not the juggle itself, its the fact that the person being juggled is completely helpless which makes no sense, and it also makes the whole game about setting up launchers. And NO, its NOT hard to launch someone, and no, its not always easy to avoid being launched.

Lets say all throws where unbreakable instead, how fun would that make the game? The person who manages to get the first throw will be the one who wins. I bet people would hate that, so how come its ok that juggling is unbreakable? You may have played Tekken for a long time and already used to juggling, but I think that if you take one step back and think about it, you will agree that it makes no sense.

To make matters worse they introduced basic combos. You dont even have to be good to juggle any more, all you need to do is spam buttons.

Juggling will always be a part of Tekken, but at least make it so that person being juggled can do something to break it! This is a FIGHTING game and people should be able to FIGHT until the match is over.
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Showing 1-15 of 78 comments
76561199054950114 May 10, 2020 @ 9:46am 
I assure you getting spammed by a braindead hwoarang is much more annoying then juggling. Juggles make this game more fun. At least it's too satisfying.
Michailangelo May 10, 2020 @ 9:54am 
The problem is not with the juggling but with the damage it comes. One common juggle can take away half of the life bar. That's just too much.
ART_Gamer May 10, 2020 @ 9:58am 
Originally posted by Michailangelo:
The problem is not with the juggling but with the damage it comes. One common juggle can take away half of the life bar. That's just too much.
Yes you spoke my mind. Somehow the community loves juggle. I am not very fond of this game mechanic.
Pat Fenis May 10, 2020 @ 10:14am 
Originally posted by I want to learn this game:
I assure you getting spammed by a braindead hwoarang is much more annoying then juggling. Juggles make this game more fun. At least it's too satisfying.
But at least you "can" defend against a braindead Hwoarang. Its super annoying but its possible and once you get it right im sure it will feel pretty satisfying to counter him with a right cross to the face.

Originally posted by Michailangelo:
The problem is not with the juggling but with the damage it comes. One common juggle can take away half of the life bar. That's just too much.


Originally posted by ART_Gamer:
Yes you spoke my mind. Somehow the community loves juggle. I am not very fond of this game mechanic.

The damage is a problem, but what I hate more is the feeling of helplessness. You just sit and watch as your completely unresponsive character gets pummeled to death for 5 seconds or more.
Where did physics go? I get hit by an uppercut on my finger tip and my whole character gets launched 10 feet up in the air and then kicked around like he was made of feathers. Its such a stupid mechanic. If they introduced it as a new mechanic today, people would just laugh at it, but since people are used to it they dont see how absurd it is.
Last edited by Pat Fenis; May 10, 2020 @ 10:16am
76561199054950114 May 10, 2020 @ 10:20am 
You can't defend against well set flowchart hwoarang. I mean of course you can but you need to play against him at least 10 matches. But guess what's gonna happen; He's gonna escape after first match. End of the story.

In the other hand you can defend against launchers as well.
Last edited by Zabırtlak; May 10, 2020 @ 10:20am
I only play fighting games for a few months, and I never saw launchers as a problem.

Why? MOVEMENT.

Don't be predictable, don't use only unsafe moves, learn how to move, learn how to poke, learn how to punish, learn how to play.

I get launched, I know I ♥♥♥♥♥♥ up. So what? Just get better.
76561199054950114 May 10, 2020 @ 10:22am 
Of course it's absurd and everyone knows it. This is a game and it wouldn't be fun if it was totally realistic.
Originally posted by I want to learn this game:
Of course it's absurd and everyone knows it. This is a game and it wouldn't be fun if it was totally realistic.

There's a saying: "A broken game can still be fun, but a perfectly balanced one may never be touched".

As for OP, they should watch this instead of being....how they are now....

https://www.youtube.com/watch?v=uQnfm911Xoc
Tone May 10, 2020 @ 10:38am 
Originally posted by Juggle spam all u can do?:
Where did physics go? I get hit by an uppercut on my finger tip and my whole character gets launched 10 feet up in the air and then kicked around like he was made of feathers.
Referring to real life physics is one of the most stupid arguments in fighting games. Go play Toribash if you want realistic physics.

Originally posted by Juggle spam all u can do?:
I jumped down from a chair and I was able to do all kinds of moves while in the air.
People will listen to your arguments as soon as you manage to perform Raven's moves)


Basic combos are mostly low damage, about 40 hp. C'mon, throw from turned back deal 50 damage, command throws deal 40 damage.

Yes, juggling can be frustrating. But it's your problem, not the game's. Because online games are usually frustrating, especially fighting games. And sibce you are new to tekken, you're gonna have SOOOOO many "WTF" moments... Learn to deal with them instead of wasting time on vain attempts to change over 30-year old game.



Last edited by Tone; May 10, 2020 @ 12:17pm
SEATEK The_LEFTY May 10, 2020 @ 10:39am 
This has been discussed before.

https://steamcommunity.com/app/389730/discussions/0/2592234299557978782/

Juggles take some risk because many blocked launchers are punishable.

Many launchers can be spaced out.

No high level players rely on only this one mechanic to win.

If throws could not be broken, people would simply space them out or duck. It would be more fifficult no doubt, but many other fighting games have command throws that do not allow breaks. There are even a few in Tekken already.

What does the OP suggest instead of the current system? I am all for some damage reduction (the power creep has gotten pretty alarming), but a serious understanding of the game would be required to formulate any serious changes that would stick.
Be_Proud (Heritage) May 10, 2020 @ 10:56am 
Not sure if you've just started or not, but normally a standard juggle is about 60-70 damages. With walls you could potentially have up to 80+ damages. Not to forget, having a far wall carry does not guarantee the optimal wall splat for maximum damages. This alone gives you about three chances against three consecutive launchers if you survive, and that is not including rage art/rage-drive, poking, spacing, pressuring, counter-hitting, etc, for comeback potential.

To further emphasize my point, most launchers are punishable, and if you've been playing Tekken 7 long enough, you'll soon realize that that's just the rules of the game, but not the panoramic scope of the game itself. Combine this and that you have to win 3 rounds to take the match. What this means for you is that those rounds should give you ample time to assess what's killing you and allow you to adapt accordingly. So, if you're getting launched every round, you're not paying much attention to what your opponent is doing; or you're not capable of generating an offense that allows you to.

In conclusion, most launchers in this game aren't necessarily the only moves you throw out, but high-value moves that reward you in a risk to reward ratio. Every character has at least one, so it's not like you're missing out, but if you think you can only spam launchers all day without getting read and punished at even the intermediate levels, you're not experienced enough to know what Tekken 7 is all about yet.

Maratka-Indwa May 10, 2020 @ 11:41am 
Originally posted by SEATEK The_LEFTY:
This has been discussed before.

https://steamcommunity.com/app/389730/discussions/0/2592234299557978782/

Juggles take some risk because many blocked launchers are punishable.

Many launchers can be spaced out.

Laughs in online df2.
SEATEK The_LEFTY May 10, 2020 @ 11:43am 
Originally posted by Maratka-Indwa:
Originally posted by SEATEK The_LEFTY:
This has been discussed before.

https://steamcommunity.com/app/389730/discussions/0/2592234299557978782/

Juggles take some risk because many blocked launchers are punishable.

Many launchers can be spaced out.

Laughs in online df2.

Laughs in df2 range of many characters and the fact I said "many" not "all"...
first u press alt, then while holding alt, u press F4
congrats u escaped the juggle
Trax May 10, 2020 @ 12:59pm 
come on, can't you trolls do any better? this "juggles are op because they are inescapable" argument is old like the world itself. be a little more creative with your fake whining pls, i come to this board to get entertained by scubs that complain because they are trash at the game, not to read some troll with no creativity
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Date Posted: May 10, 2020 @ 9:28am
Posts: 78