TEKKEN 7

TEKKEN 7

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Fahkumram is a problem
A little clickbait to draw your attention.
It`s not that he is an OP character but his unique hurtbox introduces a lot of inconsistency across the character roster.

1.Setups that would normally hit on bears, big body chars (Gigas), normal male chars, small female chars (ling) simply dont connect on Fahkumram, especially some combo enders and oki moves.
2.He can ss moves that only Alisa can and sometimes he cant ss moves that King can.
3.Another thing to add is his pushback wonkiness. Many moves push (both on hit and block) Fahkumram further away than any other character.

Here are two examples:
https://www.youtube.com/watch?v=4PCsKBWo1As

https://www.youtube.com/watch?v=wcG2i0wt6qg


It`s really frustrating for beginners to pro player to deal with this junk. 49 characters on their own are bloat enough and adding another hurtbox to the last dlc character is a no-no.
I`m not whining, he`s an original new character, so bugs are expected but Bamco has to fix this asap.
Last edited by Maratka-Indwa; May 7, 2020 @ 11:21am
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Showing 1-15 of 28 comments
ART_Gamer May 7, 2020 @ 12:22pm 
With online lag he is the new Leroy.
SEATEK The_LEFTY May 7, 2020 @ 2:51pm 
He has probably the dumbest hurtbox overall (there are crazy ones elsewhere too) currently in Tekken 7. There are Reddit posts of him Jumping out of strings and Law's dragon hammer- after blocking a another dragon hammer (it is +3 for law on block and forces crouch).

Something isn't right, and I bet he will have some changes to how his hurtbox interacts eventually...
poop May 7, 2020 @ 2:56pm 
There has always been a problem with fists just going through heads and doing nothing.
They should just ditch the whole hit/hurt box thing and go by the exact character model already.
This isn't running on an NES no need to reduce detection to a single morphing polygon.
Molle_Kontrolle May 7, 2020 @ 5:05pm 
Okay, his hurtbox might be iffy but at least he doesn't have insane movement, range and pressure....oh...
MGN-BUTCHER May 8, 2020 @ 6:46am 
Originally posted by Molle:
Okay, his hurtbox might be iffy but at least he doesn't have insane movement, range and pressure....oh...

he is daddy long leg 3 meter low hit xD
BeastKingSmash May 8, 2020 @ 6:55am 
lol people still play this game?:steamfacepalm:
zetSuBou-Billy May 8, 2020 @ 7:19am 
Originally posted by whatevry:
lol people still play this game?:steamfacepalm:

Sick burn
Maratka-Indwa May 10, 2020 @ 11:38am 
Originally posted by SEATEK The_LEFTY:
He has probably the dumbest hurtbox overall (there are crazy ones elsewhere too) currently in Tekken 7. There are Reddit posts of him Jumping out of strings and Law's dragon hammer- after blocking a another dragon hammer (it is +3 for law on block and forces crouch).

Something isn't right, and I bet he will have some changes to how his hurtbox interacts eventually...
Yeah, annoying. What the hell is wrong with the playtesting department? Didn`t they see his wonky hurtbox? It really baffles me.
76561199054950114 May 10, 2020 @ 1:12pm 
Also you can't taunt jet upper him while he's chrouching.
poop May 10, 2020 @ 1:51pm 
Originally posted by CrossFade:
Originally posted by poop:
There has always been a problem with fists just going through heads and doing nothing.
They should just ditch the whole hit/hurt box thing and go by the exact character model already.
This isn't running on an NES no need to reduce detection to a single morphing polygon.

This would ruin the entire games balance, you have no idea.

Yeah well its not like they never did a balance update before. They can do it again.
pablonesmrtelny May 10, 2020 @ 1:56pm 
Originally posted by poop:
Originally posted by CrossFade:

This would ruin the entire games balance, you have no idea.

Yeah well its not like they never did a balance update before. They can do it again.
Nah - he is right. Technology Tekken uses is nowhere near this level of precision.

Getting rid of artificial hurtboxes and hitboxes would create hillarious abstract gameplay.
poop May 10, 2020 @ 3:17pm 
Originally posted by pablonesmrtelny:
Originally posted by poop:

Yeah well its not like they never did a balance update before. They can do it again.
Nah - he is right. Technology Tekken uses is nowhere near this level of precision.

Getting rid of artificial hurtboxes and hitboxes would create hillarious abstract gameplay.

Oh you mean like how Tekken already is?
Can't go by visuals gotta play only mindgames.

I didn't say get rid of them entirely, just the simple rectangles. They can make the shapes fit the bodies.

And you are just speculating. You have no idea what this change would do because it has not been done before. It doesn't hurt to try and they can always roll back if its bad.
Stuff like this is why I am done with these games. Little things like this slip through the cracks and Bamco usually just does not fix it, intends it or takes months to fix it. This game is just bloated now and there is no reason really to play it. Not to mention most of the time this stupid game connects you with the same person multiple times. So if some one is annoying you or using a character you did not buy/ don't care to learn, you gotta either quit for a while or do another mode. If they make a season 4 there is no way in hell I'm wasting my money on it. The only reason I bought Season 3 was for Ganryu but Leroy pretty much ruined the entire season for me. And now Fahk still has some pretty odd issues.
he also does 9 billion damage off of his 2 hit brain dead counter hit so maybe that could go too.
pablonesmrtelny May 11, 2020 @ 12:17am 
Originally posted by poop:
Originally posted by pablonesmrtelny:
Nah - he is right. Technology Tekken uses is nowhere near this level of precision.

Getting rid of artificial hurtboxes and hitboxes would create hillarious abstract gameplay.

Oh you mean like how Tekken already is?
Can't go by visuals gotta play only mindgames.

I didn't say get rid of them entirely, just the simple rectangles. They can make the shapes fit the bodies.

And you are just speculating. You have no idea what this change would do because it has not been done before. It doesn't hurt to try and they can always roll back if its bad.
Mate - Bamco is not even able to work with big boxes as hitboxes - look at fahkumram. Imagine if they tried something more complex. I think they can't even "try" that because such technology is completely beyond them for years and years to come - plausibly decade(s).
None of the animations or attacks are prepared to deal with any kind of precision. They would have to start from scratch.
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Date Posted: May 7, 2020 @ 11:19am
Posts: 28