TEKKEN 7

TEKKEN 7

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[FSC] Snaill Mar 26, 2020 @ 4:10am
Kazuya players
the number of kazuya player just sky rocketed XD dunno why
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Showing 1-15 of 18 comments
Magos Flibble Mar 26, 2020 @ 4:29am 
buffs

went from ez mode to journalist mode character
yeah I wonder why hmm..
xD
Azeron955 Mar 26, 2020 @ 5:48am 
Not being able to step hellsweep its a rly big deal online-wise
Saitou Mar 26, 2020 @ 7:57am 
Originally posted by Mr. Flibble:
buffs

went from ez mode to journalist mode character
lol how can you say that if you have claudio on pfp. just saying
BeastKingSmash Mar 26, 2020 @ 8:13am 
more like the number of macro Kazuyas sky rocketed
SEATEK The_LEFTY Mar 26, 2020 @ 10:16am 
Here's a fun thing I noticed:

Go to practice mode and record Kaz doing 1,1 into hellsweeps. It cannot be stepped or sidewalked.

But if you block a single jab from Kaz into hellsweep after the patch, you can still sidewalk the hellsweep hits routinely.

Another Interesting thing is if you only do the first hellsweep as kaz I cannot seem to walk it... no matter what situation I set up?!

Am I missing something here?

Why does 1,1 (-1 on block) into hellsweeps make it unwalkable, but doing it after a single jab (+1 on block) allow the walk?

I get there might be some realignment, but damn- that means going for a range zero hellsweep when only slightly minus after a string makes hellsweep very difficult (maybe impossible) to walk or predict...

Thought on this? Am I missing something?
Nox Mar 26, 2020 @ 10:43am 
Fine by me, As i main him i know that all they do is follow flow charts.
Easy wins
Schizm Mar 26, 2020 @ 5:48pm 
Originally posted by SEATEK The_LEFTY:
Here's a fun thing I noticed:

Go to practice mode and record Kaz doing 1,1 into hellsweeps. It cannot be stepped or sidewalked.

But if you block a single jab from Kaz into hellsweep after the patch, you can still sidewalk the hellsweep hits routinely.

Another Interesting thing is if you only do the first hellsweep as kaz I cannot seem to walk it... no matter what situation I set up?!

Am I missing something here?

Why does 1,1 (-1 on block) into hellsweeps make it unwalkable, but doing it after a single jab (+1 on block) allow the walk?

I get there might be some realignment, but damn- that means going for a range zero hellsweep when only slightly minus after a string makes hellsweep very difficult (maybe impossible) to walk or predict...

Thought on this? Am I missing something?

TrAcking HeLl SwEeP! Why would you want to side step when you can block and launch punish. O~O

But seriously the constant limiting of options and pushing heavy 50/50s is getting old. I feel like they want to make upsets and blow ups more common with these types of changes so its fun to watch. But it just ends up being frustrating to go against. Side stepping hell sweep was a great way to snuff hell sweep happy Kazuya's with a linear game plan now they just kind of do what they want and you have to guess.

Can't wait till every situation in Tekken is a 50/50 or worst.


Edit: Oh its also made worst by the fact they have universally buffed damage across the board season 3 so now these obnoxious 50/50s end up with you eating 80+ damage.
Last edited by Schizm; Mar 26, 2020 @ 5:50pm
DeadZeus Mar 27, 2020 @ 9:44am 
Tier ♥♥♥♥♥♥ are losers.
AGA | prinnyuber Mar 27, 2020 @ 10:08am 
My answer is they are addicted to DOORYAHS! XD
[FSC] Snaill Mar 27, 2020 @ 10:24am 
Originally posted by prinnyuber:
My answer is they are addicted to DOORYAHS! XD
Well, a kazuya with great electrics, i respect but, this hellsweep thing ... i can't
/^^\461|[ 834|| Mar 27, 2020 @ 10:54am 
Nearly every character in the game has moves which enforce a 50/50 situation. Tekken is about reads and conditioning a lot more than other fighters. Blocking a hellsweep is rewarded with a full combo and pulling one or two off should be enough to make your opponent more reluctant to keep throwing them out. If you know the Kazuya is going to spam hellsweep, then you actually are at an advantage to punish them greatly.

Even before the patch I did not sidestep the mix up because I think it is better to eat the mix up and throw it back anyway just like with the other characters 50/50's. If you don't even want to guess and make reads you will not like Tekken much. It's always been about reads, and the tracking hellsweep has been a thing since forever until Tekken 6. People like Ryan Hart, Qudans, Knee, etc they all had to learn to deal with this.

Nothing is ever really 50/50 in this game, you download information on your opponent and you think in the same way as they do so you read a hellsweep before it happens. I know it is not easy, but you are optimally better to read a hellsweep and block punish it for a launch than you are to side step the whole mix up anyway.

Zafina has worse than 50/50 she has a 33/33/33 and even a 25/25/25/25 in some cases, but it is never actually a roll of the dice, your opponent has habits. 50/50's aren't an unbalanced situation from my point of view and is essentially what creates a "mix up". If Kazuyas mix up could be completely side stepped altogether it makes him weaker than most. And I think how everyone is so angry about it and talking about it, it is inspiring people to pick Kazuya up and troll with hellsweeps because they know already people are emotionally triggered by it and tilted so they win.

Like Seatek does, don't focus on what you can't do, focus on what you can do. To say it is unbalanced or broken is to say that every Tekken before T6 is worthless and all the great players, Ryan Hart, Knee, Qudans etc don't deserve their wins because the game was "Random". The game is not becoming appealing to a wider audience or becoming easier to play its actually going back to old school style EWGF's and hellsweeps.

Jin is the only Mishima we really see consistently high placing in tournament which doesn't make much sense considering that DJ, Kaz, and Hei are regarded as top tier and are the main characters. This patch will make them a force to be reckoned with and hopefully we can see some high placing Mishimas in tournament this season to see how pro's are gonna deal with it. I personally think though Kazuya is still trash and people are getting flow charted easily whilst Devil Jin is the real one to watch out for
SEATEK The_LEFTY Mar 27, 2020 @ 11:01am 
does anyone have anymore data or metrics on the post I did earlier?
SEATEK The_LEFTY Mar 27, 2020 @ 11:05am 
I want to discuss this, because some people are saying it can still be stepped if you time it perfectly, but after 1,1 on block you cannot. I want some more detailed information from Mishima mains on this. I would hate to think Mishimas are defending situations where the move's tracking seems to change or fluctuate based on previously used moves.
It might limit lower skill players (for example, they always do 1,1 and then hellsweep when the 1,1 is blocked), but higher skill players will make the 1,1 on block a respectable mixup.

I guess I am asking if the realignment is changing or something else is causing it to be steppable only if they do both attacks (4,4 or 4,1) after certain situations, or if this is potentially bugged or if there is another part I am missing. Heck, even delaying the wave dash seems to change the realignment- to the point of making it unsteppable as well?

More info from mains if they know...
/^^\461|[ 834|| Mar 27, 2020 @ 11:10am 
Originally posted by SEATEK The_LEFTY:
I want to discuss this, because some people are saying it can still be stepped if you time it perfectly, but after 1,1 on block you cannot. I want some more detailed information from Mishima mains on this. I would hate to think Mishimas are defending situations where the move's tracking seems to change or fluctuate based on previously used moves.
It might limit lower skill players (for example, they always do 1,1 and then hellsweep when the 1,1 is blocked), but higher skill players will make the 1,1 on block a respectable mixup.

I guess I am asking if the realignment is changing or something else is causing it to be steppable only if they do both attacks (4,4 or 4,1) after certain situations, or if this is potentially bugged or if there is another part I am missing. Heck, even delaying the wave dash seems to change the realignment- to the point of making it unsteppable as well?

More info from mains if they know...

Officially, the move is still steppable, it is just a lot harder, this is the same with EWGF whiff recovery, because it can still be whiff punished, it is just much harder and you have to be much more precise. I don't know the metrics sorry, or even how accurate that is because I have no labbed it, but for sure there are a lot of players blowing out of proportion how safe the moves really are when circumstantially it may not be that simple. Probably best to try it on a variety of characters too like those who have a better SS or funny hit box
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Date Posted: Mar 26, 2020 @ 4:10am
Posts: 18