TEKKEN 7

TEKKEN 7

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Ariakas6 Mar 10, 2019 @ 11:19am
Can anyone execute Taunt Jet Uppercut?
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Showing 16-30 of 40 comments
gigaturok Mar 10, 2019 @ 2:33pm 
Originally posted by Psyntifik:
Originally posted by gigaturok | #1 Byungshin Player:
You forget that Jet Uppercut is f,n,b+2. You need to hit f in the exact frame taunt hits, 1 frame of neutral and then b+2 in the next frame.
I remember the input, but that's still 2 frames.

The F on the frame the taunt hits is a JF. That leaves 2 frames to get from F, through N, and into B.

Taunt leaves you on +16, JU is i14. You can't make 3 frames out of 2.
I understand where you're coming from, but I don't think you're right. Still, you might be. I'm no expert.

The 1 frame of neutral is mandatory. You can be too fast so the neutral doesn't register. Why do you think that Jimmy J and Knee sometimes get a normal b+2 after taunt?

The fastest you can input Jet Uppercut is 3 frames.
Last edited by gigaturok; Mar 10, 2019 @ 2:37pm
gigaturok Mar 10, 2019 @ 2:35pm 
Originally posted by Herzenswärme:
Originally posted by gigaturok | #1 Byungshin Player:
You forget that Jet Uppercut is f,n,b+2. You need to hit f in the exact frame taunt hits, 1 frame of neutral and then b+2 in the next frame.
Can't you just go f,n(hit),b+2 (or alternatively f,(hit)n,b+2)?

No because the moment you press f, the taunt gets canceled
Psyntifik Mar 10, 2019 @ 2:36pm 
Originally posted by gigaturok | #1 Byungshin Player:
The 1 frame of neutral is mandatory.
It isn't, though. The N is mandatory. How long you spend there isn't. On stick you just pass through it (usually taking one frame).

Originally posted by gigaturok | #1 Byungshin Player:
Why do you think that Jimmy J and Knee sometimes get a normal b+2 after taunt?
Could be any number of reasons, really. Maybe not landing the JF?
But not spending a frame in N isn't one.
SEATEK The_LEFTY Mar 10, 2019 @ 2:38pm 
Could the issue for these players be they are focusing more on the numbers and less on the feel and commitment to do these moves for an offline competition? I mean if you really think about it; 1/60th of a second is such a small slice of time (I know SF players do this routinely with buffering, etc.) for anyone to be able to do this move or that move consistently in an online environment? it's possible but seriously unlikely (it CAN be done-but how often can you count on it over and over?). This brings me to the real reason for these moves and cancels- Offline matches. During offline competition these moves and transitions/situations become a real thing. On a good monitor, with a lossless connection it can be likely to count on this routinely, but online can seriously be a crap-shoot.
gigaturok Mar 10, 2019 @ 2:39pm 
Originally posted by Psyntifik:
Originally posted by gigaturok | #1 Byungshin Player:
The 1 frame of neutral is mandatory.
It isn't, though. The N is mandatory. How long you spend there isn't. On stick you just pass through it (usually taking one frame).

Originally posted by gigaturok | #1 Byungshin Player:
Why do you think that Jimmy J and Knee sometimes get a normal b+2 after taunt?
Could be any number of reasons, really. Maybe not landing the JF?
But not spending a frame in N isn't one.

If you don't have at least 1 frame of neutral the game doesn't recognize it and you get b+2. If you spend too much time in neutral you get b+2.

https://www.youtube.com/watch?v=mrGxvCpIgiA
Last edited by gigaturok; Mar 10, 2019 @ 2:41pm
SEATEK The_LEFTY Mar 10, 2019 @ 2:41pm 
I believe gigaturok is right in this regard. I had a repair on a stick with a tighter JLF spring installed for a customer. He later complained that the spring was making his inputs miss. It was later determined that nothing I did was wrong. It was that neutral was not being correctly recognized fast enough for the game to know that the neutral was there.
Goofy Oomfie Mar 10, 2019 @ 2:41pm 
Originally posted by gigaturok | #1 Byungshin Player:
Originally posted by Herzenswärme:
Can't you just go f,n(hit),b+2 (or alternatively f,(hit)n,b+2)?

No because the moment you press f, the taunt gets canceled
Yeah, I went to check. Didn't know that. "3 1f links" is still a bit of a mislabelling, though. I don't think a fast input is really comparable to 3 separate links like, for example, a Sakura tatsu loop. But yeah, it's a really tight input.
gigaturok Mar 10, 2019 @ 2:43pm 
Originally posted by Herzenswärme:
Originally posted by gigaturok | #1 Byungshin Player:

No because the moment you press f, the taunt gets canceled
Yeah, I went to check. Didn't know that. "3 1f links" is still a bit of a mislabelling, though. I don't think a fast input is really comparable to 3 separate links like, for example, a Sakura tatsu loop. But yeah, it's a really tight input.

That's why I wrote in one of my replies that you can see it as a one-frame linked perfect command.
SEATEK The_LEFTY Mar 10, 2019 @ 2:47pm 
That blows many other character's EXECUTION HEAVY arguments out of the window. lol
Psyntifik Mar 10, 2019 @ 2:47pm 
Originally posted by gigaturok | #1 Byungshin Player:
If you don't have at least 1 frame of neutral the game doesn't recognize it and you get b+2. If you spend too much time in neutral you get b+2.
That's interesting. I might look into that... It certainly sounds right.

I still don't think that changes much.

The taunt lands.
In that single frame, you cancel the taunt and buffer the F as a Just Frame (not a link)
You link that to Neutral (first link)
You link that to B+2 (second link)

There's still only a 2 frame window between the taunt hitting and the JU at +16 and i14 respectively.

Sure it could be 2 one-frame-links, but I think it's down to semantics at this point.
Last edited by Psyntifik; Mar 10, 2019 @ 2:48pm
Goofy Oomfie Mar 10, 2019 @ 2:49pm 
Originally posted by gigaturok | #1 Byungshin Player:
Originally posted by Herzenswärme:
Yeah, I went to check. Didn't know that. "3 1f links" is still a bit of a mislabelling, though. I don't think a fast input is really comparable to 3 separate links like, for example, a Sakura tatsu loop. But yeah, it's a really tight input.

That's why I wrote in one of my replies that you can see it as a one-frame linked perfect command.
Yeah, you are absolutely right. This gives me flashbacks from when I tried to do a kara-karakusa.
SEATEK The_LEFTY Mar 10, 2019 @ 2:50pm 
I think what gigaturok is referring to is that there is no "leeway" between inputs. Other characters have just frames (mine included) but it usually still gives you a few frames to work around the input (networking connectivity, etc.). But in Bryan's case, it looks to be a robotic. always one frame situation.
Psyntifik Mar 10, 2019 @ 2:52pm 
Originally posted by SEATEK The_LEFTY:
But in Bryan's case, it looks to be a robotic. always one frame situation.
It absolutely is.
But there's still a distinction between a JF, buffer, and a OFL.
TJU just happens to have all three.
Last edited by Psyntifik; Mar 10, 2019 @ 2:52pm
SEATEK The_LEFTY Mar 10, 2019 @ 2:55pm 
Seems to me people complaining about taunt mixups at the wall need to take a ride to the lab and try it for themselves lol.
Psyntifik Mar 10, 2019 @ 2:57pm 
Originally posted by SEATEK The_LEFTY:
Seems to me people complaining about taunt mixups at the wall need to take a ride to the lab and try it for themselves lol.
Being a Tag 2 and S1 Leo main just made me think I was getting exactly what I deserved if I got mixed up at the wall :D
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Date Posted: Mar 10, 2019 @ 11:19am
Posts: 40